Fix remote vehicle lock and unlock actions refresh

Thanks @oiad
This commit is contained in:
ebayShopper
2017-02-24 19:55:18 -05:00
parent 33fd92db67
commit e8b328ff9c
4 changed files with 25 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
private["_vehicle","_key"];
private ["_time","_vehicle","_key"];
_vehicle = (_this select 3) select 0;
_key = (_this select 3) select 1;
@@ -11,16 +11,21 @@ s_player_lockUnlock_crtl = 1;
s_player_lockUnlockInside_ctrl = 1;
PVDZE_veh_Lock = [_vehicle,false];
if(player distance _vehicle < 10) then {
_time = diag_tickTime;
if (player distance _vehicle < 10) then {
if (local _vehicle) then {
PVDZE_veh_Lock call local_lockUnlock
PVDZE_veh_Lock call local_lockUnlock;
} else {
publicVariable "PVDZE_veh_Lock";
//Wait for lock status to update over network (can take up to a few seconds)
waitUntil {uiSleep 0.1;(!locked _vehicle or (diag_tickTime - _time > 4))};
};
format [localize "STR_EPOCH_PLAYER_331",_key] call dayz_rollingMessages;
};
//Let fn_selfActions run now
s_player_lockUnlock_crtl = -1;
s_player_lockUnlockInside_ctrl = -1;
dayz_actionInProgress = false;