Update snapping to fix certain reported bugs

Made by @Victor-the-Cleaner and thanks to @DeandlDernai for reporting
This commit is contained in:
A Man
2022-06-12 18:43:17 +02:00
parent 95f3655075
commit e88677f6ae
3 changed files with 28 additions and 25 deletions

View File

@@ -29,7 +29,7 @@ fnc_snapActionCleanup = {
player removeAction s_player_toggleSnapSelect;
s_player_toggleSnapSelect = -1;
{player removeAction _x;} count s_player_toggleSnapSelectPoint;
{player removeAction _x;} forEach s_player_toggleSnapSelectPoint;
s_player_toggleSnapSelectPoint = [];
snapActions = -1;
@@ -71,40 +71,44 @@ fnc_initSnapPoints = {
_x resize 3; // remove text element
_objectSnapGizmo attachTo [_object, _x];
snapGizmos set [count snapGizmos, _objectSnapGizmo];
} count _points;
} forEach _points;
};
fnc_initSnapPointsNearby = {
local _object = _this select 0;
local _findObjects = nearestObjects [_object, [], DZE_snapRadius] - [_object];
{deleteVehicle _x;} count snapGizmosNearby; // clean up previous radius
{deleteVehicle _x;} forEach snapGizmosNearby; // clean up previous radius
snapGizmosNearby = [];
{
local _nearbyObject = _x;
local _typeOf = typeOf _x;
local _typeOf = typeOf _nearbyObject;
local _pointsNearby = getArray (configFile >> "SnapBuilding" >> _typeOf >> "points");
local _displayName = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
{
local _objectSnapGizmo = DZE_SNAP_HELPER_CLASS createVehicleLocal [0,0,0];
_objectSnapGizmo setObjectTexture DZE_SNAP_POINT_RESET; // green
_objectSnapGizmo setDir (_nearbyObject getVariable["memDir",0]);
_objectSnapGizmo setVariable ["snappoint", [_displayName, _x select 3], false]; // store object and snapping point display names
_x resize 3; // remove text element
_objectSnapGizmo attachTo [_nearbyObject, _x];
if (count _pointsNearby > 0) then {
local _memDir = _nearbyObject getVariable ["memDir",0];
{
local _objectSnapGizmo = DZE_SNAP_HELPER_CLASS createVehicleLocal [0,0,0];
_objectSnapGizmo setObjectTexture DZE_SNAP_POINT_RESET; // green
_objectSnapGizmo setPosATL (getPosATL _nearbyObject);
_objectSnapGizmo setVariable ["snappoint", [_displayName, _x select 3, _memDir], false]; // store object display name, snapping point text, and direction
snapGizmosNearby set [count snapGizmosNearby, _objectSnapGizmo]; // rebuild helper list
} count _pointsNearby;
_x resize 3; // remove text element
_objectSnapGizmo attachTo [_nearbyObject, _x];
snapGizmosNearby set [count snapGizmosNearby, _objectSnapGizmo]; // rebuild helper list
} forEach _pointsNearby;
};
} forEach _findObjects;
};
fnc_initSnapPointsCleanup = {
{deleteVehicle _x;} count snapGizmos;
{deleteVehicle _x;} forEach snapGizmos;
snapGizmos = [];
{deleteVehicle _x;} count snapGizmosNearby;
{deleteVehicle _x;} forEach snapGizmosNearby;
snapGizmosNearby = [];
snapActionState = localize "STR_EPOCH_ACTION_SNAP_OFF";
@@ -123,7 +127,7 @@ fnc_snapDistanceCheck = {
_snapObject = {
_objectHelper setPosASL (getPosASL _closestNearCurr); // snap object
DZE_memDir = getDir _closestNearCurr;
DZE_memDir = (_closestNearCurr getVariable ["snappoint", ["","",0]]) select 2;
[_objectHelper, [DZE_memForBack, DZE_memLeftRight, DZE_memDir]] call fnc_SetPitchBankYaw;
waitUntil {uiSleep 0.1; !helperDetach};
@@ -227,7 +231,7 @@ fnc_snapDistanceCheck = {
_closestHeldCurr = _x; // update current
_closestNearCurr = _nearCurr; // paired points
};
} count snapGizmos;
} forEach snapGizmos;
} forEach snapGizmosNearby;
if ((isNull _closestHeldCurr) || {_closestHeldCurr != _closestHeldPrev}) then {