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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed status synchronized for all clients. This revertsc21a731. Vanilla commit:32f2fa3b22
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@@ -107,7 +107,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -115,6 +114,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
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