mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed status synchronized for all clients. This revertsc21a731. Vanilla commit:32f2fa3b22
This commit is contained in:
@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
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@@ -107,7 +107,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -115,6 +114,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
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execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
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@@ -108,7 +108,6 @@ if (_verCheck) then {
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progressLoadingScreen 0.25;
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call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on every machine early
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
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initialized = true;
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setTerrainGrid 25;
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@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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if (isServer) then {
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if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
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execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
|
||||
@@ -109,7 +109,6 @@ progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -117,6 +116,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
|
||||
|
||||
@@ -108,7 +108,6 @@ if (_verCheck) then {
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
|
||||
|
||||
@@ -108,7 +108,6 @@ if (_verCheck) then {
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
|
||||
|
||||
@@ -108,7 +108,6 @@ if (_verCheck) then {
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
|
||||
|
||||
@@ -108,7 +108,6 @@ if (_verCheck) then {
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
|
||||
|
||||
@@ -108,7 +108,6 @@ if (_verCheck) then {
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
|
||||
|
||||
@@ -108,7 +108,6 @@ if (_verCheck) then {
|
||||
progressLoadingScreen 0.25;
|
||||
call compile preprocessFileLineNumbers "server_traders.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on every machine early
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early
|
||||
initialized = true;
|
||||
|
||||
setTerrainGrid 25;
|
||||
@@ -116,6 +115,7 @@ if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\day
|
||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||
|
||||
if (isServer) then {
|
||||
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
|
||||
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
|
||||
|
||||
Reference in New Issue
Block a user