Move POI back to global spawn again

These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.

This reverts c21a731.

Vanilla commit:

https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
This commit is contained in:
ebayShopper
2017-03-20 14:11:18 -04:00
parent 098f580c3d
commit e81f19757e
34 changed files with 36 additions and 34 deletions
@@ -40,4 +40,4 @@
["CampEast_EP1",[11744.933,3420.0603,-3.7193298e-005],-194.99712],
["Land_tent_east",[11730.796,3438.7427,2.7179718e-005],347.01086],
["Land_fort_bagfence_corner",[11715.259,3417.4905,6.1988831e-006],75.434654]
],false,false,true] call fnc_spawnObjects;
],false,false,false] call fnc_spawnObjects;