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Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.
This reverts c21a731.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
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@@ -40,4 +40,4 @@
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["CampEast_EP1",[11744.933,3420.0603,-3.7193298e-005],-194.99712],
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["Land_tent_east",[11730.796,3438.7427,2.7179718e-005],347.01086],
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["Land_fort_bagfence_corner",[11715.259,3417.4905,6.1988831e-006],75.434654]
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],false,false,true] call fnc_spawnObjects;
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],false,false,false] call fnc_spawnObjects;
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