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Move POI back to global spawn again
These contain trees and buildings which need their chopped/destroyed
status synchronized for all clients.
This reverts c21a731.
Vanilla commit:
https://github.com/DayZMod/DayZ/commit/32f2fa3b22f78948f1c00aaf32d687058c69d6da
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@@ -36,4 +36,4 @@
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["Body2",[6966.3115,2770.1753,4.7683716e-005],50.185974],
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["Body1",[6956.0034,2779.5024,8.5830688e-005],0],
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["Body2",[6965.25,2759.8867,9.727478e-005],-108.38199]
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],false,false,true] call fnc_spawnObjects;
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],false,false,false] call fnc_spawnObjects;
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