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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
same as last
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@@ -26,9 +26,9 @@ if(!isDedicated)then{
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_houseNum = 0;//Monitor house numbers in range.. Pass around and reduce range if too many and/or client lag (NOT server / client lag)
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_houseNum = 0;//Monitor house numbers in range.. Pass around and reduce range if too many and/or client lag (NOT server / client lag)
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_lightTrig = vehicle player;//Central point around which to run the lights
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_lightTrig = vehicle player;//Central point around which to run the lights
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_plyPos = [0,0,0];
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_plyPos = [0,0,0];
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call compile preprocessFileLineNumbers "z\addons\dayz_code\compile\fn_lightFunctions.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_lightFunctions.sqf";
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axeTowerLights = compile preprocessFileLineNumbers "z\addons\dayz_code\compile\local_lights_tower.sqf";
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axeTowerLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_tower.sqf";
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axeHouseLights = compile preprocessFileLineNumbers "z\addons\dayz_code\compile\local_lights_house.sqf";
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axeHouseLights = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_lights_house.sqf";
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waitUntil {getPos Player select 0 > 0};
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waitUntil {getPos Player select 0 > 0};
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