Generator_DZ no longer in BuiltItems

Needed to add it to variables.sqf lists.

@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
This commit is contained in:
ebaydayz
2016-03-08 14:26:33 -05:00
parent 040cce2a27
commit e61eeaca09
6 changed files with 88 additions and 252 deletions

View File

@@ -13,69 +13,6 @@ class CfgVehicles {
class Sounds { class Engine; class Movement;};
class DefaultEventhandlers;
};
class Land; // External class reference
class LandVehicle : Land {
class NewTurret;
class Sounds;
class ViewOptics;
class ViewPilot;
class AnimationSources;
class EventHandlers;
class Reflectors {
class Left {
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "L svetlo";
direction = "konec L svetla";
hitpoint = "L svetlo";
selection = "L svetlo";
size = 0.5;
brightness = 0.5;
};
class Right {
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "P svetlo";
direction = "konec P svetla";
hitpoint = "P svetlo";
selection = "P svetlo";
size = 0.5;
brightness = 0.5;
};
};
};
class car: landvehicle {
class Turrets {
class MainTurret: NewTurret {
class Turrets;
class ViewOptics;
};
};
class HitPoints {
class HitEngine;
class HitRGlass;
class HitLGlass;
class HitBody;
class HitFuel;
class HitLFWheel;
class HitRFWheel;
class HitLF2Wheel;
class HitRF2Wheel;
class HitLMWheel;
class HitRMWheel;
class HitLBWheel;
class HitRBWheel;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Sounds : Sounds {
class Engine;
class Movement;
};
};
class Air : AllVehicles {
class NewTurret;
class ViewPilot;
@@ -191,6 +128,69 @@ class CfgVehicles {
};
};
};
class Land; // External class reference
class LandVehicle : Land {
class NewTurret;
class Sounds;
class ViewOptics;
class ViewPilot;
class AnimationSources;
class EventHandlers;
class Reflectors {
class Left {
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "L svetlo";
direction = "konec L svetla";
hitpoint = "L svetlo";
selection = "L svetlo";
size = 0.5;
brightness = 0.5;
};
class Right {
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "P svetlo";
direction = "konec P svetla";
hitpoint = "P svetlo";
selection = "P svetlo";
size = 0.5;
brightness = 0.5;
};
};
};
class car: landvehicle {
class Turrets {
class MainTurret: NewTurret {
class Turrets;
class ViewOptics;
};
};
class HitPoints {
class HitEngine;
class HitRGlass;
class HitLGlass;
class HitBody;
class HitFuel;
class HitLFWheel;
class HitRFWheel;
class HitLF2Wheel;
class HitRF2Wheel;
class HitLMWheel;
class HitRMWheel;
class HitLBWheel;
class HitRBWheel;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
};
class Sounds : Sounds {
class Engine;
class Movement;
};
};
class Tank: landvehicle {
class Sounds: Sounds {
class Engine;
@@ -380,7 +380,7 @@ class CfgVehicles {
class RubberBoat;
//class UAZ_Unarmed_Base;
//class HMMWV_Base;
//class AH6_Base_EP1;
class AH6_Base_EP1;
class An2_Base_EP1;
class TT650_Base;
class V3S_Base;
@@ -431,7 +431,6 @@ class CfgVehicles {
#include "Zeds\WildZeds.hpp" //Viral type zeds
#include "Zeds\SwarmZeds.hpp" //Swarm
#include "Zeds\PlayerZeds.hpp"
//#include "Zeds\NewZeds.hpp"
#include "Females\females.hpp"
//Survivor Skins
#include "Skins.hpp"

View File

@@ -4,10 +4,6 @@ class Mass_grave_DZ: Mass_grave
displayName = "Mass Grave W/ Zombies";
};
//class Strategic;
//class NonStrategic;
class Land_Ind_FuelStation_Feed_EP1: Strategic
{
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
@@ -69,8 +65,6 @@ class Land_benzina_schnell: Strategic
nameSound = "fuelstation";
};
//class NonStrategic;
//class BuiltItems: NonStrategic{};
class MiningItems: NonStrategic{
class DestructionEffects {
class Sound {
@@ -132,7 +126,6 @@ class DebugBoxPlayer_DZ: NonStrategic
};
};
//class TrapItems: NonStrategic{};
// buildables
class Hedgehog_DZ: BuiltItems
{
@@ -398,6 +391,26 @@ class Supply_Crate_DZE: MiningItems
};
};
};
class FireBarrel_DZ:Land_Fire_barrel
{
// destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0.5};
//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
vehicleClass = "Fortifications";
constructioncount = 2;
removeoutput[] = {{"ItemFuelBarrelEmpty",1}};
nounderground = 0;
/*class EventHandlers
{
init = "(_this select 0) inflame 1";
};*/
};
class Gunrack1;
class GunRack_DZ: Gunrack1
{
@@ -567,14 +580,7 @@ class OutHouse_DZ: Land_KBud
transportMaxWeapons = 4;
transportMaxBackpacks = 4;
constructioncount = 2;
class transportmagazines
{
class _xx_ItemTrashToiletpaper
{
magazine = "ItemTrashToiletpaper";
count = 1;
};
};
class transportmagazines {};
};
class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01

View File

@@ -1,4 +1,3 @@
class AH6_Base_EP1;
class AH6J_EP1_DZ: AH6_Base_EP1
{
scope = public;

View File

@@ -1,33 +0,0 @@
access = 0;
class StreetLamp
{
scope = private;
model = "";
destrType = "DestructTree";
simulation = "thing";
};
class Land_lampa_sidl: StreetLamp
{
scope = protected;
model = "\ca\buildings\Misc\lampa_sidl";
};
class Land_lampa_sidl_2: StreetLamp
{
scope = protected;
model = "\ca\buildings\Misc\lampa_sidl_2";
};
class Land_lampa_sidl_3: StreetLamp
{
scope = protected;
model = "\ca\buildings\Misc\lampa_sidl_3";
};
class Land_lampa_ind: StreetLamp
{
scope = protected;
model = "\ca\buildings\Misc\lampa_ind";
};
class Land_lampa_ind_zebr: StreetLamp
{
scope = protected;
model = "\ca\buildings\Misc\lampa_ind_zebr";
};

View File

@@ -1,135 +0,0 @@
class zZombie_new_Base : zZombie_Base {
scope = public;
glassesEnabled = 0;
identityTypes[] = {"Zombie3"};
class TalkTopics {};
languages[] = {};
//Armor * hitpointArmor = Total Armor
armor = 10;
class Eventhandlers {
init = "_this call zombie_initialize;";
local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
};
class HitPoints {
class HitHead {
armor = 0.1;
material = -1;
name = "head_hit";
passThrough = true;
memoryPoint = "pilot";
};
class HitBody : HitHead {
armor = 2;
name = "body";
memoryPoint = "aimPoint";
};
class HitSpine : HitHead {
armor = 2;
name = "Spine2";
memoryPoint = "aimPoint";
};
class HitHands : HitHead {
armor = 0.5;
material = -1;
name = "hands";
passThrough = true;
};
class HitLArm : HitHands {
name = "LeftArm";
memoryPoint = "lelbow";
};
class HitRArm : HitHands {
name = "RightArm";
memoryPoint = "relbow";
};
class HitLForeArm : HitHands {
name = "LeftForeArm";
memoryPoint = "lwrist";
};
class HitRForeArm : HitHands {
name = "RightForeArm";
memoryPoint = "rwrist";
};
class HitLHand : HitHands {
name = "LeftHand";
memoryPoint = "LeftHandMiddle1";
};
class HitRHand : HitHands {
name = "RightHand";
memoryPoint = "RightHandMiddle1";
};
class HitLegs : HitHands {
armor = 10;
name = "legs";
memoryPoint = "pelvis";
};
class HitLLeg : HitHands {
name = "LeftLeg";
memoryPoint = "lknee";
};
class HitLLegUp : HitHands {
name = "LeftUpLeg";
memoryPoint = "lfemur";
};
class HitRLeg : HitHands {
name = "RightLeg";
memoryPoint = "rknee";
};
class HitRLegUp : HitHands {
name = "RightUpLeg";
memoryPoint = "rfemur";
};
};
};
class z_villager1 : zZombie_new_Base {
zombieLoot = "civilian";
model = "\ca\characters2\civil\Villager\Villager";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
};
};
class z_villager2 : z_villager1 {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
};
class z_villager3 : z_villager1 {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
};
class z_worker1 : zZombie_new_Base {
zombieLoot = "worker";
model = "\Ca\characters_E\Overall\Overall";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
class Wounds {
tex[] = {};
mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
};
};
class z_worker2 : z_worker1 {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
};
class z_worker3 : z_worker1 {
hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
};

View File

@@ -830,14 +830,14 @@ if (isNil "DZE_slowZombies") then {
// update objects
dayz_updateObjects = ["Plane","Tank","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];