mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Generator_DZ no longer in BuiltItems
Needed to add it to variables.sqf lists. @icomrade - Any reason FireBarrel_DZ was removed? I think we still need it, since it is an epoch buildable class, unless we merge it with Land_Fire_barrel.
This commit is contained in:
@@ -13,69 +13,6 @@ class CfgVehicles {
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class Sounds { class Engine; class Movement;};
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class DefaultEventhandlers;
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};
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class Land; // External class reference
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class LandVehicle : Land {
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class NewTurret;
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class Sounds;
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class ViewOptics;
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class ViewPilot;
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class AnimationSources;
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class EventHandlers;
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class Reflectors {
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class Left {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "L svetlo";
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direction = "konec L svetla";
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hitpoint = "L svetlo";
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selection = "L svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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class Right {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "P svetlo";
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direction = "konec P svetla";
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hitpoint = "P svetlo";
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selection = "P svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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};
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};
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class car: landvehicle {
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class Turrets {
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class MainTurret: NewTurret {
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class Turrets;
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class ViewOptics;
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};
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};
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class HitPoints {
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class HitEngine;
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class HitRGlass;
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class HitLGlass;
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class HitBody;
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class HitFuel;
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class HitLFWheel;
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class HitRFWheel;
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class HitLF2Wheel;
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class HitRF2Wheel;
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class HitLMWheel;
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class HitRMWheel;
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class HitLBWheel;
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class HitRBWheel;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class Sounds : Sounds {
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class Engine;
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class Movement;
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};
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};
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class Air : AllVehicles {
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class NewTurret;
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class ViewPilot;
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@@ -191,6 +128,69 @@ class CfgVehicles {
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};
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};
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};
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class Land; // External class reference
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class LandVehicle : Land {
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class NewTurret;
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class Sounds;
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class ViewOptics;
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class ViewPilot;
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class AnimationSources;
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class EventHandlers;
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class Reflectors {
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class Left {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "L svetlo";
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direction = "konec L svetla";
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hitpoint = "L svetlo";
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selection = "L svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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class Right {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "P svetlo";
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direction = "konec P svetla";
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hitpoint = "P svetlo";
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selection = "P svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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};
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};
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class car: landvehicle {
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class Turrets {
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class MainTurret: NewTurret {
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class Turrets;
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class ViewOptics;
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};
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};
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class HitPoints {
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class HitEngine;
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class HitRGlass;
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class HitLGlass;
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class HitBody;
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class HitFuel;
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class HitLFWheel;
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class HitRFWheel;
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class HitLF2Wheel;
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class HitRF2Wheel;
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class HitLMWheel;
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class HitRMWheel;
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class HitLBWheel;
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class HitRBWheel;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class Sounds : Sounds {
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class Engine;
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class Movement;
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};
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};
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class Tank: landvehicle {
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class Sounds: Sounds {
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class Engine;
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@@ -380,7 +380,7 @@ class CfgVehicles {
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class RubberBoat;
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//class UAZ_Unarmed_Base;
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//class HMMWV_Base;
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//class AH6_Base_EP1;
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class AH6_Base_EP1;
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class An2_Base_EP1;
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class TT650_Base;
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class V3S_Base;
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@@ -431,7 +431,6 @@ class CfgVehicles {
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#include "Zeds\WildZeds.hpp" //Viral type zeds
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#include "Zeds\SwarmZeds.hpp" //Swarm
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#include "Zeds\PlayerZeds.hpp"
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//#include "Zeds\NewZeds.hpp"
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#include "Females\females.hpp"
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//Survivor Skins
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#include "Skins.hpp"
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@@ -4,10 +4,6 @@ class Mass_grave_DZ: Mass_grave
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displayName = "Mass Grave W/ Zombies";
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};
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//class Strategic;
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//class NonStrategic;
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class Land_Ind_FuelStation_Feed_EP1: Strategic
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{
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model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
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@@ -69,8 +65,6 @@ class Land_benzina_schnell: Strategic
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nameSound = "fuelstation";
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};
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//class NonStrategic;
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//class BuiltItems: NonStrategic{};
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class MiningItems: NonStrategic{
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class DestructionEffects {
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class Sound {
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@@ -132,7 +126,6 @@ class DebugBoxPlayer_DZ: NonStrategic
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};
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};
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//class TrapItems: NonStrategic{};
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// buildables
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class Hedgehog_DZ: BuiltItems
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{
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@@ -398,6 +391,26 @@ class Supply_Crate_DZE: MiningItems
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};
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};
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};
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class FireBarrel_DZ:Land_Fire_barrel
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{
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// destrType = "DestructNo";
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cost = 100;
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offset[] = {0,2,0.5};
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//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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vehicleClass = "Fortifications";
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constructioncount = 2;
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removeoutput[] = {{"ItemFuelBarrelEmpty",1}};
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nounderground = 0;
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/*class EventHandlers
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{
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init = "(_this select 0) inflame 1";
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};*/
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};
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class Gunrack1;
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class GunRack_DZ: Gunrack1
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{
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@@ -567,14 +580,7 @@ class OutHouse_DZ: Land_KBud
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transportMaxWeapons = 4;
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transportMaxBackpacks = 4;
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constructioncount = 2;
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class transportmagazines
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{
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class _xx_ItemTrashToiletpaper
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{
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magazine = "ItemTrashToiletpaper";
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count = 1;
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};
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};
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class transportmagazines {};
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};
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class Land_Shed_M01;
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class StorageShed_DZ: Land_Shed_M01
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@@ -1,4 +1,3 @@
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class AH6_Base_EP1;
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class AH6J_EP1_DZ: AH6_Base_EP1
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{
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scope = public;
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@@ -1,33 +0,0 @@
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access = 0;
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class StreetLamp
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{
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scope = private;
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model = "";
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destrType = "DestructTree";
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simulation = "thing";
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};
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class Land_lampa_sidl: StreetLamp
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{
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scope = protected;
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model = "\ca\buildings\Misc\lampa_sidl";
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};
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class Land_lampa_sidl_2: StreetLamp
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{
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scope = protected;
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model = "\ca\buildings\Misc\lampa_sidl_2";
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};
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class Land_lampa_sidl_3: StreetLamp
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{
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scope = protected;
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model = "\ca\buildings\Misc\lampa_sidl_3";
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};
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class Land_lampa_ind: StreetLamp
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{
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scope = protected;
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model = "\ca\buildings\Misc\lampa_ind";
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};
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class Land_lampa_ind_zebr: StreetLamp
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{
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scope = protected;
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model = "\ca\buildings\Misc\lampa_ind_zebr";
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};
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@@ -1,135 +0,0 @@
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class zZombie_new_Base : zZombie_Base {
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scope = public;
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glassesEnabled = 0;
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identityTypes[] = {"Zombie3"};
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class TalkTopics {};
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languages[] = {};
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//Armor * hitpointArmor = Total Armor
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armor = 10;
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class Eventhandlers {
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init = "_this call zombie_initialize;";
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local = "if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};";
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};
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class HitPoints {
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class HitHead {
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armor = 0.1;
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material = -1;
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name = "head_hit";
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passThrough = true;
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memoryPoint = "pilot";
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};
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class HitBody : HitHead {
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armor = 2;
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name = "body";
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memoryPoint = "aimPoint";
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};
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class HitSpine : HitHead {
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armor = 2;
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name = "Spine2";
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memoryPoint = "aimPoint";
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};
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class HitHands : HitHead {
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armor = 0.5;
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material = -1;
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name = "hands";
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passThrough = true;
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};
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class HitLArm : HitHands {
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name = "LeftArm";
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memoryPoint = "lelbow";
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};
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class HitRArm : HitHands {
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name = "RightArm";
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memoryPoint = "relbow";
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};
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class HitLForeArm : HitHands {
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name = "LeftForeArm";
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memoryPoint = "lwrist";
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};
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class HitRForeArm : HitHands {
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name = "RightForeArm";
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memoryPoint = "rwrist";
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};
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class HitLHand : HitHands {
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name = "LeftHand";
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memoryPoint = "LeftHandMiddle1";
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};
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class HitRHand : HitHands {
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name = "RightHand";
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memoryPoint = "RightHandMiddle1";
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};
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class HitLegs : HitHands {
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armor = 10;
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name = "legs";
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memoryPoint = "pelvis";
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};
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class HitLLeg : HitHands {
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name = "LeftLeg";
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memoryPoint = "lknee";
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};
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class HitLLegUp : HitHands {
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name = "LeftUpLeg";
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memoryPoint = "lfemur";
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};
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class HitRLeg : HitHands {
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name = "RightLeg";
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memoryPoint = "rknee";
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};
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class HitRLegUp : HitHands {
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name = "RightUpLeg";
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memoryPoint = "rfemur";
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};
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};
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};
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class z_villager1 : zZombie_new_Base {
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zombieLoot = "civilian";
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model = "\ca\characters2\civil\Villager\Villager";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v4_co.paa"};
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class Wounds {
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tex[] = {};
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mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat", "ca\characters2\Civil\Villager\Data\villager.RVmat", "ca\characters2\Civil\Villager\Data\villager_w1.RVmat", "ca\characters2\Civil\Villager\Data\villager_w2.RVmat"};
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};
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};
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class z_villager2 : z_villager1 {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v2_co.paa"};
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};
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class z_villager3 : z_villager1 {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\villager\villager_v3_co.paa"};
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};
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class z_worker1 : zZombie_new_Base {
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zombieLoot = "worker";
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model = "\Ca\characters_E\Overall\Overall";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_4_co.paa"};
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class Wounds {
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tex[] = {};
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mat[] = {"Ca\characters_E\Overall\Data\Overall.rvmat", "Ca\characters_E\Overall\Data\W1_Overall.rvmat", "Ca\characters_E\Overall\Data\W2_Overall.rvmat"};
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};
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};
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class z_worker2 : z_worker1 {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\overall_2_co.paa"};
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};
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class z_worker3 : z_worker1 {
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hiddenSelectionsTextures[] = {"z\addons\dayz_communityassets\zeds\overall\Overall_3_co.paa"};
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};
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@@ -830,14 +830,14 @@ if (isNil "DZE_slowZombies") then {
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// update objects
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dayz_updateObjects = ["Plane","Tank","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
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dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
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dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object"];
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dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
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dayz_reveal = ["AllVehicles","WeaponHolder","Land_A_tent","BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
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dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
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DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
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DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
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DZE_maintainClasses = ["ModularItems","DZE_Housebase","LightPole_DZ","BuiltItems","Generator_DZ","Plastic_Pole_EP1_DZ","Fence_corrugated_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","StickFence_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","DeerStand_DZ","Scaffolding_DZ","FireBarrel_DZ"];
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DZE_DoorsLocked = ["Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallDoorLocked_DZ","CinderWallDoorSmallLocked_DZ"];
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Block a user