Generator_DZ no longer in BuiltItems

Needed to add it to variables.sqf lists.

@icomrade - Any reason FireBarrel_DZ was removed? I think we still need
it, since it is an epoch buildable class, unless we merge it with
Land_Fire_barrel.
This commit is contained in:
ebaydayz
2016-03-08 14:26:33 -05:00
parent 040cce2a27
commit e61eeaca09
6 changed files with 88 additions and 252 deletions

View File

@@ -4,10 +4,6 @@ class Mass_grave_DZ: Mass_grave
displayName = "Mass Grave W/ Zombies";
};
//class Strategic;
//class NonStrategic;
class Land_Ind_FuelStation_Feed_EP1: Strategic
{
model = "\ca\Structures_E\Ind\Ind_FuelStation\Ind_FuelStation_Feed_ep1.p3d";
@@ -69,8 +65,6 @@ class Land_benzina_schnell: Strategic
nameSound = "fuelstation";
};
//class NonStrategic;
//class BuiltItems: NonStrategic{};
class MiningItems: NonStrategic{
class DestructionEffects {
class Sound {
@@ -132,7 +126,6 @@ class DebugBoxPlayer_DZ: NonStrategic
};
};
//class TrapItems: NonStrategic{};
// buildables
class Hedgehog_DZ: BuiltItems
{
@@ -398,6 +391,26 @@ class Supply_Crate_DZE: MiningItems
};
};
};
class FireBarrel_DZ:Land_Fire_barrel
{
// destrType = "DestructNo";
cost = 100;
offset[] = {0,2,0.5};
//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
vehicleClass = "Fortifications";
constructioncount = 2;
removeoutput[] = {{"ItemFuelBarrelEmpty",1}};
nounderground = 0;
/*class EventHandlers
{
init = "(_this select 0) inflame 1";
};*/
};
class Gunrack1;
class GunRack_DZ: Gunrack1
{
@@ -567,14 +580,7 @@ class OutHouse_DZ: Land_KBud
transportMaxWeapons = 4;
transportMaxBackpacks = 4;
constructioncount = 2;
class transportmagazines
{
class _xx_ItemTrashToiletpaper
{
magazine = "ItemTrashToiletpaper";
count = 1;
};
};
class transportmagazines {};
};
class Land_Shed_M01;
class StorageShed_DZ: Land_Shed_M01