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https://github.com/EpochModTeam/DayZ-Epoch.git
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Generator_DZ no longer in BuiltItems
Needed to add it to variables.sqf lists. @icomrade - Any reason FireBarrel_DZ was removed? I think we still need it, since it is an epoch buildable class, unless we merge it with Land_Fire_barrel.
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@@ -13,69 +13,6 @@ class CfgVehicles {
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class Sounds { class Engine; class Movement;};
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class DefaultEventhandlers;
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};
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class Land; // External class reference
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class LandVehicle : Land {
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class NewTurret;
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class Sounds;
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class ViewOptics;
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class ViewPilot;
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class AnimationSources;
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class EventHandlers;
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class Reflectors {
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class Left {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "L svetlo";
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direction = "konec L svetla";
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hitpoint = "L svetlo";
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selection = "L svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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class Right {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "P svetlo";
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direction = "konec P svetla";
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hitpoint = "P svetlo";
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selection = "P svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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};
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};
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class car: landvehicle {
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class Turrets {
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class MainTurret: NewTurret {
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class Turrets;
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class ViewOptics;
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};
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};
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class HitPoints {
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class HitEngine;
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class HitRGlass;
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class HitLGlass;
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class HitBody;
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class HitFuel;
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class HitLFWheel;
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class HitRFWheel;
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class HitLF2Wheel;
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class HitRF2Wheel;
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class HitLMWheel;
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class HitRMWheel;
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class HitLBWheel;
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class HitRBWheel;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class Sounds : Sounds {
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class Engine;
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class Movement;
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};
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};
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class Air : AllVehicles {
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class NewTurret;
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class ViewPilot;
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@@ -191,6 +128,69 @@ class CfgVehicles {
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};
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};
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};
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class Land; // External class reference
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class LandVehicle : Land {
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class NewTurret;
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class Sounds;
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class ViewOptics;
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class ViewPilot;
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class AnimationSources;
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class EventHandlers;
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class Reflectors {
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class Left {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "L svetlo";
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direction = "konec L svetla";
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hitpoint = "L svetlo";
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selection = "L svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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class Right {
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color[] = {0.9,0.8,0.8,1};
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ambient[] = {0.1,0.1,0.1,1};
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position = "P svetlo";
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direction = "konec P svetla";
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hitpoint = "P svetlo";
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selection = "P svetlo";
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size = 0.5;
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brightness = 0.5;
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};
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};
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};
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class car: landvehicle {
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class Turrets {
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class MainTurret: NewTurret {
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class Turrets;
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class ViewOptics;
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};
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};
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class HitPoints {
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class HitEngine;
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class HitRGlass;
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class HitLGlass;
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class HitBody;
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class HitFuel;
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class HitLFWheel;
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class HitRFWheel;
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class HitLF2Wheel;
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class HitRF2Wheel;
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class HitLMWheel;
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class HitRMWheel;
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class HitLBWheel;
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class HitRBWheel;
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class HitGlass1;
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class HitGlass2;
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class HitGlass3;
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class HitGlass4;
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};
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class Sounds : Sounds {
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class Engine;
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class Movement;
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};
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};
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class Tank: landvehicle {
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class Sounds: Sounds {
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class Engine;
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@@ -380,7 +380,7 @@ class CfgVehicles {
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class RubberBoat;
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//class UAZ_Unarmed_Base;
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//class HMMWV_Base;
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//class AH6_Base_EP1;
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class AH6_Base_EP1;
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class An2_Base_EP1;
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class TT650_Base;
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class V3S_Base;
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@@ -431,7 +431,6 @@ class CfgVehicles {
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#include "Zeds\WildZeds.hpp" //Viral type zeds
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#include "Zeds\SwarmZeds.hpp" //Swarm
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#include "Zeds\PlayerZeds.hpp"
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//#include "Zeds\NewZeds.hpp"
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#include "Females\females.hpp"
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//Survivor Skins
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#include "Skins.hpp"
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