Fix a few weapon attachment bugs

This commit is contained in:
AirwavesMan
2020-06-28 22:41:41 +02:00
parent 09c368b938
commit e58001a8dd
8 changed files with 31 additions and 5 deletions

View File

@@ -81,7 +81,7 @@ class MK14_DZ: M14_EP1
class MK14_CCO_DZ: MK14_DZ
{
displayName = $STR_DZ_WPN_MK14_CCO_SD_NAME;
displayName = $STR_DZ_WPN_MK14_CCO_NAME;
model = "\RH_mgswp\RH_mk14aim.p3d";
picture = "\RH_mgswp\inv\mk14aim.paa";
handAnim[] = {"OFP2_ManSkeleton","\RH_mgswp\anim\RH_M4cs.rtm"};
@@ -266,7 +266,7 @@ class MK14_Holo_SD_DZ: MK14_SD_DZ
class MK14_ACOG_SD_DZ: MK14_SD_DZ
{
displayName = $STR_DZ_WPN_MK14_HOLO_SD_NAME;
displayName = $STR_DZ_WPN_MK14_ACOG_SD_NAME;
descriptionShort = "Suppressed assault rifle<br/>Caliber: 7.62x51mm NATO<br/>Scope power: 4X<br/>Vertical grip";
model = "\RH_mgswp\RH_mk14sdacog.p3d";
picture = "\RH_mgswp\inv\mk14sdacog.paa";
@@ -309,6 +309,7 @@ class MK14_Sniper_SD_DZ: MK14_SD_DZ
weaponInfoType = "RscWeaponZeroing";
discreteDistance[] = {100,200,300,400,500,600,700,800};
discreteDistanceInitIndex = 2;
class ItemActions {};
};
#undef MK14_ACOG