Fix gear access on locked vehicles

This will be annoying in bases for sure, but cursorTarget just doesn't
work reliably.
This commit is contained in:
icomrade
2016-09-29 15:58:28 -04:00
parent b4be955a0d
commit e49d786e2a

View File

@@ -1,13 +1,30 @@
private ["_cTarget","_dis","_display","_friendlies","_rID"];
private ["_exit","_nearestObj","_nearestObjects","_friendlies","_rID","_display","_cTarget","_dis"];
// players inside vehicle can always access its gear
if ((vehicle player) == player) then {
disableSerialization;
_display = _this select 0;
_display = _this select 0;
_cTarget = cursorTarget;
_nearestObj = objNull;
_dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
_exit = false;
if (locked _cTarget && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) <= _dis}) then {
_exit = true;
} else {
_nearestObjects = (position player) nearEntities [["Air", "Car", "Motorcycle", "Tank"], 26];
if (count _nearestObjects >= 1) then {
{
_isAir = false;
if (_x isKindOf "Air") then {_isAir = true; if (_x isKindOf "USEC_ch53_E" || _x isKindOf "MV22") then {_dis = 25;} else {_dis = 12;};} else {_dis = 8;};
if (locked _x && {(_x isKindOf "LandVehicle") or {_isAir} or {_x isKindOf "Ship"}} && {(player distance _x) <= _dis}) then {
_exit = true;
};
} forEach _nearestObjects;
};
};
if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
if (_exit) then {
localize "str_epoch_player_7" call dayz_rollingMessages;
_display closeDisplay 1;
};