Update server_functions

The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
This commit is contained in:
ebaydayz
2016-03-25 21:24:43 -04:00
parent 145fbf093f
commit e435d41f6c
28 changed files with 384 additions and 1013 deletions

View File

@@ -45,7 +45,6 @@ DynamicVehicleDamageHigh = 100; // Default: 100
dayz_quickSwitch = false; // Default: false
DZE_BuildOnRoads = false; // Default: False
// DZEdebug = true;
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

View File

@@ -46,7 +46,6 @@ DynamicVehicleDamageHigh = 100; // Default: 100
dayz_quickSwitch = false; // Default: false
DZE_BuildOnRoads = false; // Default: False
// DZEdebug = true;
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)

View File

@@ -46,7 +46,6 @@ DZE_BuildOnRoads = false; // Default: False
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
// DZEdebug = true;
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)