mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Update server_functions
The protective box is not needed on Chernarus. If other maps need it we are better off spawning a permanent box around the debug area once, instead of constantly creating new boxes every time a player logs in.
This commit is contained in:
@@ -1,6 +1,6 @@
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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waituntil {!isnil "bis_fnc_init"};
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waitUntil {!isNil "bis_fnc_init"};
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BIS_MPF_remoteExecutionServer = {
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if ((_this select 1) select 2 == "JIPrequest") then {
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@@ -8,56 +8,63 @@ BIS_MPF_remoteExecutionServer = {
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};
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};
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BIS_Effects_Burn = {};
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
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BIS_Effects_Burn = {};
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dayz_disconnectPlayers = [];
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server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
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server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
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server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
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server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
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server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
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server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
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server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";
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server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
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server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
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server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
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server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
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server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
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server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
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server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
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//server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
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server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
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//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
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server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
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server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
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zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
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server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";
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server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf";
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server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
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server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
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server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
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server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
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server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
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server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
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server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
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server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
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zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
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server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";
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server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf";
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base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
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server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf";
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server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf";
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spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf";
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server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";
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// EPOCH ADDITIONS
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server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
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server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
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server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
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server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
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server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
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server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
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server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
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server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
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server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
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server_checkIfTowed = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_checkIfTowed.sqf";
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server_logUnlockLockEvent = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_logUnlockLockEvent.sqf";
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spawn_ammosupply = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_ammosupply.sqf";
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spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_mineveins.sqf";
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spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf";
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spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";
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/* PVS/PVC - Skaronator */
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server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";
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server_medicalSync = {
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_player = _this select 0;
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_array = _this select 1;
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_player setVariable["USEC_isDead",(_array select 0)]; //0
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_player setVariable["NORRN_unconscious", (_array select 1)]; //1
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_player setVariable["USEC_infected",(_array select 2)]; //2
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_player setVariable["USEC_injured",(_array select 3)]; //3
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_player setVariable["USEC_inPain",(_array select 4)]; //4
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_player setVariable["USEC_isCardiac",(_array select 5)]; //5
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_player setVariable["USEC_lowBlood",(_array select 6)]; //6
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_player setVariable["USEC_BloodQty",(_array select 7)]; //7
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// _wounds; //8
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// [_legs,_arms]; //9
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_player setVariable["unconsciousTime",(_array select 10)]; //10
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_player setVariable["blood_type",(_array select 11)]; //11
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_player setVariable["rh_factor",(_array select 12)]; //12
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_player setVariable["messing",(_array select 13)]; //13
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_player setVariable["blood_testdone",(_array select 14)]; //14
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_player setVariable ["USEC_isDead",(_array select 0)]; //0
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_player setVariable ["NORRN_unconscious",(_array select 1)]; //1
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_player setVariable ["USEC_infected",(_array select 2)]; //2
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_player setVariable ["USEC_injured",(_array select 3)]; //3
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_player setVariable ["USEC_inPain",(_array select 4)]; //4
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_player setVariable ["USEC_isCardiac",(_array select 5)]; //5
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_player setVariable ["USEC_lowBlood",(_array select 6)]; //6
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_player setVariable ["USEC_BloodQty",(_array select 7)]; //7
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// _wounds; //8
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// [_legs,_arms]; //9
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_player setVariable ["unconsciousTime",(_array select 10)]; //10
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_player setVariable ["blood_type",(_array select 11)]; //11
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_player setVariable ["rh_factor",(_array select 12)]; //12
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_player setVariable ["messing",(_array select 13)]; //13
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_player setVariable ["blood_testdone",(_array select 14)]; //14
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};
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dayz_Achievements = {
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@@ -66,19 +73,16 @@ dayz_Achievements = {
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_playerOwnerID = owner _player;
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_achievements = _player getVariable "Achievements";
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_achievements set [_achievementID,1];
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_player setVariable ["Achievements",_achievements];
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};
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vehicle_handleServerKilled = {
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private["_unit","_killer"];
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private ["_unit","_killer"];
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_unit = _this select 0;
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_killer = _this select 1;
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[_unit, "killed"] call server_updateObject;
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[_unit, "killed"] call server_updateObject;
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_unit removeAllMPEventHandlers "MPKilled";
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_unit removeAllEventHandlers "Killed";
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_unit removeAllEventHandlers "HandleDamage";
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@@ -93,9 +97,9 @@ check_publishobject = {
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_playername = _this select 1;
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_allowed = false;
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#ifdef OBJECT_DEBUG
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diag_log format ["DEBUG: Checking if Object: %1 is allowed, published by %2", _object, _playername];
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#endif
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#ifdef OBJECT_DEBUG
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diag_log format["DEBUG: Checking if Object: %1 is allowed, published by %2",_object,_playername];
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#endif
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if ((typeOf _object) in DayZ_SafeObjects) then {
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_saveObject = "DayZ_SafeObjects";
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@@ -103,126 +107,125 @@ check_publishobject = {
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};
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//Buildings
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if (_object iskindof "DZ_buildables") then {
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if (_object isKindOf "DZ_buildables") then {
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_saveObject = "DZ_buildables";
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_allowed = true;
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};
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#ifdef OBJECT_DEBUG
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diag_log format ["DEBUG: Object: %1 published by %2 is allowed by %3",_object, _playername, _saveObject];
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diag_log format["DEBUG: Object: %1 published by %2 is allowed by %3",_object,_playername,_saveObject];
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#endif
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_allowed
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};
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//event Handlers
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eh_localCleanup = {
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private ["_object"];
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_object = _this select 0;
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_object addEventHandler ["local", {
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if(_this select 1) then {
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private["_type","_unit"];
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_unit = _this select 0;
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_type = typeOf _unit;
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_myGroupUnit = group _unit;
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_unit removeAllMPEventHandlers "mpkilled";
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_unit removeAllMPEventHandlers "mphit";
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_unit removeAllMPEventHandlers "mprespawn";
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_unit removeAllEventHandlers "FiredNear";
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_unit removeAllEventHandlers "HandleDamage";
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_unit removeAllEventHandlers "Killed";
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_unit removeAllEventHandlers "Fired";
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_unit removeAllEventHandlers "GetOut";
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_unit removeAllEventHandlers "GetIn";
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_unit removeAllEventHandlers "Local";
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clearVehicleInit _unit;
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deleteVehicle _unit;
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if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then {
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deleteGroup _myGroupUnit;
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};
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//_unit = nil;
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// diag_log ("CLEANUP: DELETED A " + str(_type) );
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};
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}];
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};
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server_hiveWrite = {
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private["_data"];
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private "_data";
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//diag_log ("ATTEMPT WRITE: " + _this);
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_data = "HiveExt" callExtension _this;
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//diag_log ("WRITE: " +str(_data));
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};
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server_hiveReadWrite = {
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private["_key","_resultArray","_data"];
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private ["_key","_resultArray","_data"];
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_key = _this;
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//diag_log ("ATTEMPT READ/WRITE: " + _key);
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_data = "HiveExt" callExtension _key;
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//diag_log ("READ/WRITE: " +str(_data));
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_resultArray = call compile format ["%1",_data];
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_resultArray
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};
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onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;};
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onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
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server_getDiff = {
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private["_variable","_object","_vNew","_vOld","_result"];
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server_getDiff = {
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private ["_variable","_object","_vNew","_vOld","_result"];
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_variable = _this select 0;
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_object = _this select 1;
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_vNew = _object getVariable[_variable,0];
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_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
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_result = 0;
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_object = _this select 1;
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_vNew = _object getVariable [_variable,0];
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_vOld = _object getVariable [(_variable + "_CHK"),_vNew];
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_result = 0;
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if (_vNew < _vOld) then {
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//JIP issues
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_vNew = _vNew + _vOld;
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_object getVariable[(_variable + "_CHK"),_vNew];
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_object getVariable [(_variable + "_CHK"),_vNew];
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} else {
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_result = _vNew - _vOld;
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_object setVariable[(_variable + "_CHK"),_vNew];
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_object setVariable [(_variable + "_CHK"),_vNew];
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};
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_result
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};
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server_getDiff2 = {
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private["_variable","_object","_vNew","_vOld","_result"];
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server_getDiff2 = {
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private ["_variable","_object","_vNew","_vOld","_result"];
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_variable = _this select 0;
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_object = _this select 1;
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_vNew = _object getVariable[_variable,0];
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_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
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_object = _this select 1;
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_vNew = _object getVariable [_variable,0];
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_vOld = _object getVariable [(_variable + "_CHK"),_vNew];
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_result = _vNew - _vOld;
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_object setVariable[(_variable + "_CHK"),_vNew];
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_object setVariable [(_variable + "_CHK"),_vNew];
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_result
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};
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dayz_objectUID2 = {
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private["_p","_d","_key"];
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private ["_p","_d","_key"];
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_d = _this select 0;
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_p = _this select 1;
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_key = format [ "%1%2%3%4",
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_key = format ["%1%2%3%4",
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abs round(10 * (_p select 0)),
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abs round(10 * (_p select 1)),
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abs round(100 * (_p select 2)),
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abs round((_d * diag_tickTime) % 1000)
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];
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// Make sure the generated key is not a duplicate
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while {true} do {
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if !(_key in currentObjectUIDs) exitWith {currentObjectUIDs set [count currentObjectUIDs,_key];};
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keyStartNumber = keyStartNumber + 1;
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_key = str keyStartNumber;
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};
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_key
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};
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dayz_recordLogin = {
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private["_key"];
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private "_key";
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_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
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_key call server_hiveWrite;
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};
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dayz_reseed = {
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private ["_Loc","_i","_radius","_Ref"];
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_Loc = _this select 0;
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_Ref = _this select 1;
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private ["_loc","_i","_radius","_ref"];
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_loc = _this select 0;
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_ref = _this select 1;
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diag_log(str(_Loc));
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//_lootspawner =[[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
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diag_log str(_loc);
|
||||
//_lootspawner = [[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
|
||||
//{
|
||||
_radius = 1500;
|
||||
dayz_lootspawner = [_Loc,_radius,_Ref] spawn server_lootSpawner;
|
||||
dayz_lootspawner = [_loc,_radius,_ref] spawn server_lootSpawner;
|
||||
waitUntil {scriptDone dayz_lootspawner};
|
||||
//} foreach dayz_grid;
|
||||
//} forEach dayz_grid;
|
||||
};
|
||||
|
||||
dze_diag_fps = {
|
||||
if (DZE_DiagVerbose) then {
|
||||
diag_log format["SERVER FPS : %1 OBJECTS: %2 : PLAYERS: %3",diag_fps,count (allMissionObjects ""),playersNumber west];
|
||||
} else {
|
||||
diag_log format["SERVER FPS : %1",diag_fps];
|
||||
};
|
||||
};
|
||||
|
||||
generate_new_damage = {
|
||||
private "_damage";
|
||||
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
|
||||
_damage
|
||||
};
|
||||
|
||||
server_hiveReadWriteLarge = {
|
||||
private ["_key","_resultArray","_data"];
|
||||
_key = _this;
|
||||
_data = "HiveExt" callExtension _key;
|
||||
_resultArray = call compile _data;
|
||||
_resultArray
|
||||
};
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\Epoch_Init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";
|
||||
Reference in New Issue
Block a user