Update server_functions

The protective box is not needed on Chernarus.

If other maps need it we are better off spawning a permanent box around
the debug area once, instead of constantly creating new boxes every time
a player logs in.
This commit is contained in:
ebaydayz
2016-03-25 21:24:43 -04:00
parent 145fbf093f
commit e435d41f6c
28 changed files with 384 additions and 1013 deletions

View File

@@ -0,0 +1,19 @@
private ["_position","_veh","_istoomany"];
waitUntil {!isNil "BIS_fnc_selectRandom"};
_position = RoadList call BIS_fnc_selectRandom;
_position = _position modelToWorld [0,0,0];
waitUntil {!isNil "BIS_fnc_findSafePos"};
_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
if ((count _position) == 2) then {
_istoomany = _position nearObjects ["All",5];
if ((count _istoomany) > 0) exitWith {};
_veh = createVehicle ["Supply_Crate_DZE",_position, [], 0, "CAN_COLLIDE"];
_veh enableSimulation false;
_veh setDir round(random 360);
_veh setPos _position;
_veh setVariable ["ObjectID","1",true];
};