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Update server_functions
The protective box is not needed on Chernarus. If other maps need it we are better off spawning a permanent box around the debug area once, instead of constantly creating new boxes every time a player logs in.
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@@ -120,10 +120,6 @@ class DebugBoxPlayer_DZ: NonStrategic
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armor = 2000;
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displayName = "Player Debug Box";
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vehicleClass = "Fortifications";
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class Eventhandlers
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{
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init = "_this call eh_localCleanup;";
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};
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};
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// buildables
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