mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Import changes to kill messages from Reality DayZ
This commit is contained in:
@@ -6,15 +6,21 @@ if (!isPlayer _victim || !isPlayer _attacker) exitWith {};
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if ((name _victim) == (name _attacker)) exitWith {};
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_weapon = weaponState _attacker;
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if (_weapon select 0 == "Throw") then {
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if (_weapon select 0 == "Throw") then
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{
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_weapon = _weapon select 3;
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} else {
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}
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else
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{
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_weapon = _weapon select 0;
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};
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_distance = _victim distance _attacker;
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diag_log format["PHIT: %1 was hit by %2 with %3 from %4m", _victim, _attacker, _weapon, _distance];
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_victim setVariable["AttackedBy", _attacker, true];
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_victim setVariable["AttackedByName", (name _attacker), true];
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//_victim setVariable["AttackedByWeapon", (currentWeapon _attacker), true];
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_victim setVariable["AttackedByWeapon", _weapon, true];
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_victim setVariable["AttackedFromDistance", _distance, true];
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@@ -1,4 +1,4 @@
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private ["_characterID","_minutes","_newObject","_playerID","_key"];
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private["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_eh","_body","_method","_name"];
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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_characterID = _this select 0;
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_minutes = _this select 1;
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@@ -15,31 +15,45 @@ _victimName = _victim getVariable["bodyName", "nil"];
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_killer = _victim getVariable["AttackedBy", "nil"];
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_killerName = _victim getVariable["AttackedByName", "nil"];
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if (_killerName == "nil" || _victimName == _killerName) then {
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_message = format["%1 Commited Suicide Or Was Killed By A Zombie",_victimName];
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_loc_message = format["KILLMSG: %1 Commited Suicide Or Was Killed By A Zombie", _victimName];
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} else {
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// when a zombie kills a player _killer, _killerName and _weapon will be "nil"
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// we can use this to determine a zombie kill and send a customized message for that. right now no killmsg means it was a zombie.
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if (_killerName != "nil") then
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{
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_weapon = _victim getVariable["AttackedByWeapon", "nil"];
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_distance = _victim getVariable["AttackedFromDistance", "nil"];
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_message = format["%1 Was Killed By %2 With A %3",_victimName, _killerName, _weapon];
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_loc_message = format["KILLMSG: %1 Was Killed By %2 With A %3 From %4m", _victimName, _killerName, _weapon, _distance];
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if (_victimName == _killerName) then
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{
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_message = format["%1 killed himself",_victimName];
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_loc_message = format["PKILL: %1 killed himself", _victimName];
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}
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else
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{
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_message = format["%1 was killed by %2 with weapon %3",_victimName, _killerName, _weapon];
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_loc_message = format["PKILL: %1 was killed by %2 with weapon %3 from %4m", _victimName, _killerName, _weapon, _distance];
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};
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diag_log _loc_message;
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//SHOW THE MESSAGE INGAME [GLOBAL CHAT]
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[nil, nil, rspawn, [_victim, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
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//SHOW THE MESSAGE INGAME [TITLE TEXT]
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//[nil,nil,rTITLETEXT,_message,"PLAIN DOWN"] call RE;
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[nil, nil, rspawn, [_killer, _message], { (_this select 0) globalChat (_this select 1) }] call RE;
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//[nil, nil, rHINT, _message] call RE;
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// Cleanup
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_victim setVariable["AttackedBy", "nil", true];
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_victim setVariable["AttackedByName", "nil", true];
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_victim setVariable["AttackedByWeapon", "nil", true];
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_victim setVariable["AttackedFromDistance", "nil", true];
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};
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dayz_disco = dayz_disco - [_playerID];
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_newObject setVariable["processedDeath",time];
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/*
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diag_log ("DW_DEBUG: (isnil _characterID): " + str(isnil "_characterID"));
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if (isnil "_characterID") then {
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diag_log ("DW_DEBUG: _newObject: " + str(_newObject));
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};
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*/
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if (typeName _minutes == "STRING") then
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{
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_minutes = parseNumber _minutes;
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@@ -54,3 +68,17 @@ else
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{
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deleteVehicle _newObject;
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};
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diag_log ("PDEATH: Player Died " + _playerID);
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/*
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_eh = [_newObject] spawn {
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_body = _this select 0;
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_method = _body getVariable["deathType","unknown"];
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_name = _body getVariable["bodyName","unknown"];
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waitUntil{!isPlayer _body;sleep 1};
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_body setVariable["deathType",_method,true];
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_body setVariable["bodyName",_name,true];
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diag_log ("PDEATH: Player Left Body " + _name);
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};
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*/
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//dead_bodyCleanup set [count dead_bodyCleanup,_newObject];
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@@ -1,4 +1,4 @@
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private["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_lastinstance","_randomSpot","_position","_debug","_distance","_hit","_fractures","_score","_findSpot","_mkr","_counter","_isNear","_isZero","_pos","_isIsland","_w","_clientID","_friendlies"];
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private["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state","_doLoop","_key","_primary","_medical","_stats","_humanity","_lastinstance","_friendlies","_randomSpot","_position","_debug","_distance","_hit","_fractures","_score","_findSpot","_mkr","_counter","_isNear","_isZero","_pos","_isIsland","_w","_clientID"];
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//Wait for HIVE to be free
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//diag_log ("SETUP: attempted with " + str(_this));
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@@ -11,6 +11,7 @@ if (isNull _playerObj) exitWith {
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};
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//Add MPHit event handler
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diag_log("Adding MPHit EH for " + str(_playerObj));
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_playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
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if (_playerID == "") then {
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