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DayZ-Epoch/dayz_server/compile/fnc_plyrHit.sqf

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private ["_victim", "_attacker","_weapon","_distance"];
_victim = _this select 0;
_attacker = _this select 1;
if (!isPlayer _victim || !isPlayer _attacker) exitWith {};
if ((name _victim) == (name _attacker)) exitWith {};
_weapon = weaponState _attacker;
if (_weapon select 0 == "Throw") then
{
_weapon = _weapon select 3;
}
else
{
_weapon = _weapon select 0;
};
_distance = _victim distance _attacker;
diag_log format["PHIT: %1 was hit by %2 with %3 from %4m", _victim, _attacker, _weapon, _distance];
_victim setVariable["AttackedBy", _attacker, true];
_victim setVariable["AttackedByName", (name _attacker), true];
//_victim setVariable["AttackedByWeapon", (currentWeapon _attacker), true];
_victim setVariable["AttackedByWeapon", _weapon, true];
_victim setVariable["AttackedFromDistance", _distance, true];