Readd changes from #1836

I accidentally removed these when resolving merge conflicts with 854c41c
.
This commit is contained in:
ebaydayz
2016-12-30 14:16:18 -05:00
parent 05e7a41c0e
commit e33519ffd4
7 changed files with 53 additions and 45 deletions

View File

@@ -1,5 +1,4 @@
//private ["_class","_position","_dir","_group","_oldUnit","_newUnit","_currentWpn","_muzzles","_currentAnim","_playerUID","_weapons","_magazines","_primweapon","_secweapon","_newBackpackType","_backpackWpn","_backpackMag","_backpackWpnTypes","_backpackWpnQtys","_countr","_backpackmagTypes","_backpackmagQtys","_display","_wpnType","_ismelee","_rndx","_rndy"];
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup","_idc","_display","_switchUnit","_leader"];
private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_isWeapon","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_oldGroup","_idc","_display","_switchUnit","_leader","_currentCamera"];
_class = _this;
if (gear_done) then {disableUserInput true;disableUserInput true;};
disableSerialization;
@@ -9,7 +8,7 @@ disableSerialization;
_position = player modeltoWorld [0,0,0];
_dir = getDir player;
_currentAnim = animationState player;
//_currentCamera = cameraView;
_currentCamera = cameraView;
_playerUID = getPlayerUID player;
//BackUp Weapons and Mags
@@ -183,7 +182,7 @@ if (gear_done) then {disableUserInput false;disableUserInput false;disableUserIn
//diag_log format["Backpack weapons: %1",getWeaponCargo unitBackpack _newUnit];
//diag_log format["Backpack magazines: %1",getMagazineCargo unitBackpack _newUnit];
// player switchCamera = _currentCamera;
player switchCamera _currentCamera;
if (_currentWpn != "") then {_newUnit selectWeapon _currentWpn;};
[objNull, player, rSwitchMove, _currentAnim] call RE;
//dayz_originalPlayer attachTo [_newUnit];