Update position from Door_knopf to action

This commit is contained in:
AirwavesMan
2021-01-11 12:34:52 +01:00
parent 9de324c32c
commit e308e5e223
2 changed files with 27 additions and 27 deletions

View File

@@ -208,7 +208,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1]";
@@ -248,7 +248,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement = "this animate [""Open_door"", 1]";
@@ -300,7 +300,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1]";
@@ -339,7 +339,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement = "this animate [""Open_door"", 1]";
@@ -392,7 +392,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1]";
@@ -432,7 +432,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_hinge"" == 1)";
statement = "this animate [""Open_door"", 1]";
@@ -492,7 +492,7 @@ class Land_DZE_WoodGate: Land_DZE_WoodDoor_Base {
{
displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
@@ -540,7 +540,7 @@ class Land_DZE_WoodGateLocked: Land_DZE_WoodDoorLocked_Base {
{
displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
@@ -599,7 +599,7 @@ class Land_DZE_WoodOpenTopGarageDoor: Land_DZE_WoodDoor_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""doorl"" < 0.5";
statement = "this animate [""doorl"", 1];this animate [""doorR"", 1];";
@@ -646,7 +646,7 @@ class Land_DZE_WoodOpenTopGarageLocked: Land_DZE_WoodDoorLocked_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""doorl"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""doorl"", 1];this animate [""doorR"", 1];";
@@ -704,7 +704,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1]";
@@ -757,7 +757,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1]";
@@ -797,7 +797,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1]";
@@ -850,7 +850,7 @@ class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1]";
@@ -892,7 +892,7 @@ class CinderGate_DZ: CinderWallDoor_DZ_Base {
{
displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
@@ -940,7 +940,7 @@ class CinderGateLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
displayName = $STR_BLD_ACTIONS_OPEN_GATE;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
@@ -999,7 +999,7 @@ class CinderGarageOpenTop_DZ: CinderWallDoor_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""doorl"" < 0.5";
statement = "this animate [""doorl"", 1];this animate [""doorR"", 1];";
@@ -1046,7 +1046,7 @@ class CinderGarageOpenTopLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""doorl"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""doorl"", 1];this animate [""doorR"", 1];";
@@ -1080,7 +1080,7 @@ class CinderGarageOpenTopLocked_DZ: CinderWallDoorLocked_DZ_Base {
class CinderDoorHatch_DZ: CinderWallDoor_DZ_Base {
scope = 2;
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_door_window\cinderdoor_hatch.p3d";
model = "\z\addons\dayz_epoch_v\base_building\cinder\cinder_door_window\cinder_door_hatch.p3d";
displayName = $STR_EPOCH_BLOCKDOOR_HATCH;
GhostPreview = "CinderDoorHatch_Preview_DZ";
upgradeBuilding[] = {"CinderDoorHatchLocked_DZ",{},{{"ItemComboLock",1}}};
@@ -1105,7 +1105,7 @@ class CinderDoorHatch_DZ: CinderWallDoor_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
@@ -1152,7 +1152,7 @@ class CinderDoorHatchLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
@@ -1206,7 +1206,7 @@ class Door_DZ: CinderWallDoor_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1]";
@@ -1248,7 +1248,7 @@ class DoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
displayName = $STR_DN_OUT_O_DOOR;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1]";

View File

@@ -90,7 +90,7 @@ class CinderWallWindow_DZ: ModularItems {
{
displayName = $STR_BLD_ACTIONS_OPEN_WINDOW;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "this animationPhase ""Open_door"" < 0.5";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
@@ -150,7 +150,7 @@ class CinderWallWindowLocked_DZ: CinderWallDoorLocked_DZ_Base {
{
displayName = $STR_BLD_ACTIONS_OPEN_WINDOW;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""Open_door"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""Open_door"", 1];this animate [""Open_doorR"", 1];";
@@ -296,7 +296,7 @@ class Concrete_Bunker_DZ: CinderWallDoor_DZ_Base {
{
displayName = $STR_BLD_ACTIONS_OPEN_BUNKER;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""raise_all"" < 0.5)";
statement = "this animate [""raise_all"", 1];this animate [""rollers"", 1];";
@@ -343,7 +343,7 @@ class Concrete_Bunker_Locked_DZ: CinderWallDoorLocked_DZ_Base {
{
displayName = $STR_BLD_ACTIONS_OPEN_BUNKER;
onlyforplayer = true;
position = "Door_knopf";
position = "action";
radius = 3;
condition = "(this animationPhase ""raise_all"" == 0) and (this animationPhase ""Open_latch"" == 1)";
statement = "this animate [""raise_all"", 1];";