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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-04 15:22:53 +03:00
Minor formatting cleanup
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@@ -3,7 +3,7 @@
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*/
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private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_15") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_15","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_activatingPlayer = player;
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@@ -19,7 +19,7 @@ if(isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_16") , "PLAIN DOWN"]; };
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if(_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_16","PLAIN DOWN"];};
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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