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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 09:32:02 +03:00
Minor formatting cleanup
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@@ -5,7 +5,7 @@
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_10","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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player removeAction s_player_lockvault;
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@@ -15,7 +15,7 @@ _obj = _this;
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_objType = typeOf _obj;
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_lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass");
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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// Silently exit if object no longer exists
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if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
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@@ -26,11 +26,11 @@ uiSleep 1;
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uiSleep 5;
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };
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if (_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_11","PLAIN DOWN"];};
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_115"),_text], "PLAIN DOWN"]; };
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@@ -41,7 +41,7 @@ _obj setVariable["packing",1];
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_dir = direction _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if(!isNull _obj) then {
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if (!isNull _obj) then {
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dze_waiting = nil;
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PVDZE_log_lockUnlock = [player, _obj,true];
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publicVariableServer "PVDZE_log_lockUnlock";
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@@ -59,9 +59,9 @@ if(!isNull _obj) then {
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos", _pos, true];
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// remove vault
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deleteVehicle _obj;
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