Minor formatting cleanup

This commit is contained in:
ebaydayz
2016-03-21 17:58:23 -04:00
parent 286f405e67
commit e2e6e79394
76 changed files with 319 additions and 330 deletions

View File

@@ -1,6 +1,6 @@
private ["_vehicle","_started","_finished","_animState","_isMedic","_soundObject"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_99") , "PLAIN DOWN"] };
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_99","PLAIN DOWN"]};
DZE_ActionInProgress = true;
player removeAction s_player_fillgen;
@@ -19,7 +19,7 @@ r_doLoop = true;
_started = false;
_finished = false;
cutText [(localize "str_epoch_player_100"), "PLAIN DOWN"];
cutText [localize "str_epoch_player_100","PLAIN DOWN"];
[player,50,true,(getPosATL player)] spawn player_alertZombies;
@@ -46,7 +46,7 @@ if(!_finished) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_26") , "PLAIN DOWN"]
cutText [localize "str_epoch_player_26","PLAIN DOWN"];
};
if (_finished) then {
@@ -59,7 +59,7 @@ if (_finished) then {
// Stop generator
_vehicle setVariable ["GeneratorRunning", false,true];
cutText [(localize "str_epoch_player_101"), "PLAIN DOWN"];
cutText [localize "str_epoch_player_101","PLAIN DOWN"];
};