mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-17 09:10:27 +03:00
Minor formatting cleanup
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@@ -1,6 +1,6 @@
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private ["_vehicle","_started","_finished","_animState","_isMedic","_soundObject"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_99") , "PLAIN DOWN"] };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_99","PLAIN DOWN"]};
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DZE_ActionInProgress = true;
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player removeAction s_player_fillgen;
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@@ -19,7 +19,7 @@ r_doLoop = true;
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_started = false;
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_finished = false;
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cutText [(localize "str_epoch_player_100"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_100","PLAIN DOWN"];
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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@@ -46,7 +46,7 @@ if(!_finished) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_26") , "PLAIN DOWN"]
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cutText [localize "str_epoch_player_26","PLAIN DOWN"];
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};
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if (_finished) then {
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@@ -59,7 +59,7 @@ if (_finished) then {
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// Stop generator
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_vehicle setVariable ["GeneratorRunning", false,true];
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cutText [(localize "str_epoch_player_101"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_101","PLAIN DOWN"];
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};
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