mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 01:43:21 +03:00
Minor formatting cleanup
This commit is contained in:
@@ -22,7 +22,7 @@ class ItemActions
|
||||
*/
|
||||
private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_63") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_63","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// This is used to find correct recipe based what itemaction was click allows multiple recipes per item.
|
||||
@@ -119,7 +119,7 @@ if (_canDo) then {
|
||||
// If all parts proceed
|
||||
if (_proceed) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_62"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_62","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
@@ -262,7 +262,7 @@ if (_canDo) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_64"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_64","PLAIN DOWN"];
|
||||
_craft_doLoop = false;
|
||||
};
|
||||
|
||||
@@ -278,6 +278,6 @@ if (_canDo) then {
|
||||
};
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_64"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_64","PLAIN DOWN"];
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
Reference in New Issue
Block a user