Minor formatting cleanup

This commit is contained in:
ebaydayz
2016-03-21 17:58:23 -04:00
parent 286f405e67
commit e2e6e79394
76 changed files with 319 additions and 330 deletions

View File

@@ -1,30 +1,30 @@
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_56","PLAIN DOWN"];};
DZE_ActionInProgress = true;
_item = _this;
_config = configFile >> "cfgWeapons" >> _item;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21","PLAIN DOWN"]};
_text = getText (_config >> "displayName");
_haskey = _this in weapons player;
if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
_hastoolweapon = "ItemKeyKit" in weapons player;
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]};
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_57","PLAIN DOWN"]};
_pos = [player] call FNC_GetPos;
_isNear = {inflamed _x} count (_pos nearObjects 3);
if(_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]};
if (_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_58","PLAIN DOWN"]};
call gear_ui_init;
// require one tin bar per key
_hasTinBar = "ItemTinBar" in magazines player;
if(!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_59") , "PLAIN DOWN"]};
if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_59","PLAIN DOWN"]};
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
@@ -62,7 +62,7 @@ if(_finished) then {
_create = _item;
_create call player_addDuplicateTool;
} else {
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
cutText [localize "str_epoch_player_61","PLAIN DOWN"];
};
} else {
r_interrupt = false;
@@ -70,6 +70,6 @@ if(_finished) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
};
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
cutText [localize "str_epoch_player_61","PLAIN DOWN"];
};
DZE_ActionInProgress = false;