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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 02:16:29 +03:00
Minor formatting cleanup
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@@ -1,7 +1,7 @@
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private ["_classname","_classnametmp","_require","_text","_ghost","_lockable","_requireplot","_isAllowedUnderGround","_offset","_isPole","_isLandFireDZ","_hasRequired","_hasrequireditem","_reason","_buildObject","_location1","_object","_objectHelper","_position","_controls","_cancel","_dir","_cnt","_pos","_distance","_buildables","_onLadder","_vehicle","_inVehicle","_abort","_needNear","_isNear","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_canBuildOnPlot","_nearestPole","_ownerID","_friendlies","_missing","_checkMag","_enableGhost","_helperColor","_canDo","_objHDiff","_isOk","_zheightchanged","_zheightdirection","_rotate","_location2","_lastDir","_objectHelperDir","_objectHelperPos","_tmpbuilt","_limit","_proceed","_counter","_dis","_sfx","_started","_finished","_animState","_isMedic","_num_removed","_combinationDisplay","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display"];
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//Check if building already in progress, exit if so.
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_40") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_40","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_pos = [player] call FNC_GetPos;
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@@ -30,10 +30,10 @@ DZE_cancelBuilding = false;
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call gear_ui_init;
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closeDialog 1;
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if (dayz_isSwimming) exitWith {DZE_ActionInProgress = false;cutText [localize "str_player_26","PLAIN DOWN"];};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false;cutText [(localize "str_epoch_player_42"),"PLAIN DOWN"];};
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if (_onLadder) exitWith {DZE_ActionInProgress = false;cutText [localize "str_player_21","PLAIN DOWN"];};
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if (player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false;cutText [(localize "str_epoch_player_43"),"PLAIN DOWN"];};
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if (dayz_isSwimming) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_26","PLAIN DOWN"];};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_42","PLAIN DOWN"];};
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if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21","PLAIN DOWN"];};
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if (player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_43","PLAIN DOWN"];};
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DZE_buildItem = _this; //This is a magazine! It's global to allow access to it from outside functions
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@@ -595,7 +595,7 @@ if (_hasrequireditem) then {
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};
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} else { //if magazine was not removed, cancel publish
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deleteVehicle _tmpbuilt;
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cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"];
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cutText [localize "str_epoch_player_46","PLAIN DOWN"];
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};
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} else { //if player was interrupted, cancel publish and stop build animations
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@@ -607,7 +607,7 @@ if (_hasrequireditem) then {
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deleteVehicle _tmpbuilt;
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cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"];
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cutText [localize "str_epoch_player_46","PLAIN DOWN"];
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};
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} else { //cancel build if passed _cancel arg was true or building on roads/trader city
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