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Minor formatting cleanup
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@@ -1,7 +1,7 @@
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//Code developed by Axe Cop - Massiv improvments && performance tunes by Skaronator
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private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
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if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_ACTIONS_2","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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player removeAction s_player_maintain_area;
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