mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
fixes plus, binarized models, added more fish
This commit is contained in:
@@ -165,7 +165,7 @@ class CfgMagazines {
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displayName = "H-barrier cube";
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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descriptionShort = "Sacks made of hessian and wire that can be filled with sand or soil and used for military fortification.";
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descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
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class ItemActions {
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class Build {
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@@ -811,24 +811,6 @@ class CfgMagazines {
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picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa";
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type = 256;
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};
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class ItemTrout : CA_Magazine {
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scope = public;
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count = 1;
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displayName = "Rainbow Trout";
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descriptionShort = "Rainbow Trout";
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model = "\dayz_equip\models\trout.p3d";
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picture = "\dayz_equip\textures\equip_rainbowtrout_CA.paa";
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type = 256;
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};
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class ItemTuna : CA_Magazine {
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scope = public;
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count = 1;
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displayName = "Blue Fin Tuna";
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descriptionShort = "Blue Fin Tuna";
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model = "\dayz_equip\models\tuna.p3d";
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picture = "\dayz_equip\textures\equip_tuna_CA.paa";
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type = 256;
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};
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class ItemTrashRazor : CA_Magazine {
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scope = public;
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count = 1;
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@@ -168,7 +168,7 @@ class CfgWeapons {
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{
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libTextDesc="";
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};
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descriptionShort="Fishing Pole and with lure.";
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descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
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};
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class ItemFishingPole: ItemCore
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{
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@@ -176,7 +176,7 @@ class CfgWeapons {
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displayName="Fishing Pole";
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model="\dayz_equip\models\fishing_rod_loot_item.p3d";
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picture="\dayz_equip\textures\equip_fishingpole_CA.paa";
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descriptionShort="Fishing Pole and with lure.";
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descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
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class ItemActions
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{
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class Toolbelt
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@@ -42,7 +42,7 @@ while {_isOk} do {
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// 1% chance to catch anything
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if((random 100) <= 1) then {
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// Just the one fish for now
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_itemOut = ["ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTuna"] call BIS_fnc_selectRandom;
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_itemOut = ["ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemSeaBass","ItemSeaBass","ItemTuna"] call BIS_fnc_selectRandom;
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player addMagazine _itemOut;
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cutText ["You caught a fish.", "PLAIN DOWN"];
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_isOk = false;
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@@ -51,6 +51,8 @@ while {_isOk} do {
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_counter = _counter + 1;
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if(_counter == 5) then {
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_isOk = false;
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sleep 2;
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cutText ["You didn't catch anything.", "PLAIN DOWN"];
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};
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};
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};
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@@ -40,7 +40,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.0.9";
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version = "1.0.1RC1";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -25,7 +25,10 @@ meatraw = [
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"FoodmuttonRaw",
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"FoodchickenRaw",
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"FoodrabbitRaw",
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"FoodbaconRaw"
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"FoodbaconRaw",
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"ItemTrout",
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"ItemSeaBass",
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"ItemTuna"
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];
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meatcooked = [
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"FoodSteakCooked",
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@@ -34,7 +37,10 @@ meatcooked = [
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"FoodmuttonCooked",
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"FoodchickenCooked",
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"FoodrabbitCooked",
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"FoodbaconCooked"
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"FoodbaconCooked",
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"ItemTroutCooked",
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"ItemSeaBassCooked",
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"ItemTunaCooked"
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];
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//Eating
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no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
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@@ -145,7 +145,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 1.0.0.9 dev (1.7.6.1)";
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text = "DayZ Epoch 1.0.1 RC1 (1.7.6.1)";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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@@ -1069,7 +1069,7 @@ class CfgMagazines
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displayName = "Burlap";
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model = "\dayz_equip\models\sandbags.p3d";
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picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
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descriptionShort = "Burlap Bag";
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descriptionShort = "Burlap: A strong cloth like material used for building sandbags";
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class ItemActions
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{
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class Crafting
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@@ -1394,7 +1394,7 @@ class CfgMagazines
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displayName = "Light Bulb";
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model = "\dayz_equip\models\bulb.p3d";
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picture = "\dayz_equip\textures\equip_bulb_CA.paa";
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descriptionShort = "Light Bulb";
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descriptionShort = "Lightbulb: Used in part to creat a buildable lamp post. Don't tell me you didn't find this in a barn.";
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class ItemActions {
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class Crafting
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{
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@@ -1455,9 +1455,9 @@ class CfgMagazines
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type = 256;
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displayName = "Corrugated Fence";
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// TODO model and picture
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model = "\dayz_equip\models\genericparts.p3d";
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picture = "\dayz_equip\textures\equip_genericparts_ca.paa";
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descriptionShort = "Corrugated Fence";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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descriptionShort = "Corrugated Fence: A buildable object used for fortification purposes.";
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class ItemActions {
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class Build {
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text = "Build Corrugated Fence";
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@@ -1502,7 +1502,7 @@ class CfgMagazines
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displayName = "Metal Pole";
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model = "\dayz_equip\models\pipe.p3d";
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picture = "\dayz_equip\textures\equip_pipe_CA.paa";
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descriptionShort = "Metal Pole";
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descriptionShort = "Pole: A few sturdy metal poles used to craft tents and other buildables";
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class ItemActions {
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class Crafting
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{
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@@ -1584,7 +1584,7 @@ class CfgMagazines
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displayName = "Lumber";
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model = "\dayz_equip\models\planks.p3d";
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picture = "\dayz_equip\textures\equip_wood_planks_CA.paa";
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descriptionShort = "Lumber";
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descriptionShort = "Lumber: Used for building many structures and can also be used to make plywood.";
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class ItemActions {
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class Build {
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text = "Build Wood Gate";
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@@ -1602,6 +1602,7 @@ class CfgMagazines
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input[] = {{"PartWoodLumber",2}};
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};
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/*
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class Crafting1
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{
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text = "Craft Wood Bench";
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@@ -1612,6 +1613,7 @@ class CfgMagazines
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input[] = {{"PartWoodLumber",4}};
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};
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*/
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};
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};
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class PartWoodPlywood: CA_Magazine
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@@ -1622,7 +1624,7 @@ class CfgMagazines
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displayName = "Plywood";
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model = "\dayz_equip\models\plywood.p3d";
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picture = "\dayz_equip\textures\equip_plywood_CA.paa";
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descriptionShort = "Plywood";
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descriptionShort = "Plywood: Used for building many structures.";
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class ItemActions {
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class Crafting
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{
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@@ -1645,7 +1647,7 @@ class CfgMagazines
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// TODO make custom model and icon
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model = "\dayz_equip\models\woodPile.p3d";
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picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
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descriptionShort = "Wooden Shack";
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descriptionShort = "Wooden Shack: A crafted object that holds some items/weapons/backpacks.";
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class ItemActions {
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class Build {
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text = "Build Wood Shack";
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@@ -1991,7 +1993,7 @@ class CfgMagazines
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displayName = "Zombie Parts";
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model = "\dayz_equip\models\zombie_parts_bag_v2.p3d";
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picture = "\dayz_equip\textures\parts_bag_texture3c_CA.paa";
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descriptionShort = "Zombie Parts in a Bag";
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descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders.";
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};
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class ItemEpinephrine: CA_Magazine
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@@ -2106,7 +2108,7 @@ class CfgMagazines
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displayName = "Fuel Barrel";
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model = "\dayz_equip\models\oil_drum_model.p3d";
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picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa";
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descriptionShort = "210 litres of fuel in a Barrel";
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descriptionShort = "210 litres of fuel per barrel";
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};
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class ItemFuelBarrelEmpty: ItemFuelBarrel
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{
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@@ -2117,7 +2119,7 @@ class CfgMagazines
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displayName = "Fuel Barrel (Empty)";
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// TODO add X to icon to represent empty barrel
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picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa";
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descriptionShort = "210 litres of fuel in a Barrel (Empty)";
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descriptionShort = "210 litres of fuel per barrel (Empty)";
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};
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class ItemJerrycan: CA_Magazine
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{
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@@ -2290,7 +2292,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "30 Meter Plot";
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descriptionShort = "30 Meter Plot";
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descriptionShort = "Plot Pole: A placeable pole that will allow you and your friends to build within a 30m radius. Ownership of plot pole is lost after owners death.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2310,7 +2312,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Large Desert Camo Net";
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descriptionShort = "Large Desert Camo Net";
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descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2330,7 +2332,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Large Forest Camo Net";
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descriptionShort = "Large Forest Camo Net";
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descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2350,7 +2352,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Desert Camo Net";
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descriptionShort = "Desert Camo Net";
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descriptionShort = "Camo Netting: A buildable object that can be used to cover objects.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2379,7 +2381,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Forest Camo Net";
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descriptionShort = "Forest Camo Net";
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descriptionShort = "Camo Netting: A buildable object that can be used to cover objects.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2428,7 +2430,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Light Pole";
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descriptionShort = "Light Pole";
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descriptionShort = "Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2448,7 +2450,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Stick Fence";
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descriptionShort = "Stick Fence";
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descriptionShort = "Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2468,7 +2470,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Nice Wooden Shed";
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descriptionShort = "Nice Wooden Shed";
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descriptionShort = "Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2528,7 +2530,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Canvas Sun Shade";
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descriptionShort = "Canvas Sun Shade";
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descriptionShort = "Sun Shade: A buildable object used to keep the sun off your back.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2568,7 +2570,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Rusty Gate";
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descriptionShort = "Rusty Gate";
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descriptionShort = "Rusty Gate: A buildable object that can be opened and closed.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2588,7 +2590,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Sandbag Nest";
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descriptionShort = "Sandbag Nest";
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descriptionShort = "Sandbag Nest: A buildable fortification object, can be removed.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2608,7 +2610,7 @@ class CfgMagazines
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count = 1;
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type = 256;
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displayName = "Outhouse";
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descriptionShort = "Outhouse";
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descriptionShort = "Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper.";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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||||
@@ -2628,7 +2630,7 @@ class CfgMagazines
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||||
count = 1;
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type = 256;
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displayName = "Storage Shed";
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descriptionShort = "Storage Shed";
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descriptionShort = "Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks";
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model = "\dayz_equip\models\supply_crate.p3d";
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picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
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class ItemActions
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@@ -2672,7 +2674,7 @@ class CfgMagazines
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displayName = "Safe";
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model = "\dayz_equip\models\safe1_onside.p3d";
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picture = "\dayz_equip\textures\equip_safe_ca.paa";
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descriptionShort = "Personal Safe";
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descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!";
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class ItemActions
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||||
{
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class Pitch
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@@ -2748,13 +2750,65 @@ class CfgMagazines
|
||||
};
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||||
};
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||||
};
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class ItemTrout : FoodEdible {
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scope = 2;
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displayName = "Rainbow Trout";
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descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
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model = "\dayz_equip\models\trout.p3d";
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picture = "\dayz_equip\textures\equip_rainbowtrout_CA.paa";
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bloodRegen = 400;
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};
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class ItemSeaBass : FoodEdible {
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scope = 2;
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displayName = "Sea Bass";
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descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
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model = "\dayz_equip\models\seabass.p3d";
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picture = "\dayz_equip\textures\equip_seabass_CA.paa";
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bloodRegen = 800;
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};
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class ItemTuna : FoodEdible {
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scope = 2;
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displayName = "Blue Fin Tuna";
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descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
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model = "\dayz_equip\models\tuna.p3d";
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picture = "\dayz_equip\textures\equip_tuna_CA.paa";
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bloodRegen = 2500;
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||||
};
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class ItemTroutCooked : FoodEdible {
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scope = 2;
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displayName = "Rainbow Trout (Cooked)";
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descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
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||||
// TODO: add cooked texture and icon.
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||||
model = "\dayz_equip\models\trout_cooked.p3d";
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||||
picture = "\dayz_equip\textures\equip_rainbowtrout_cooked_CA.paa";
|
||||
bloodRegen = 800;
|
||||
};
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class ItemSeaBassCooked : FoodEdible {
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scope = 2;
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||||
displayName = "Sea Bass (Cooked)";
|
||||
descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
|
||||
// TODO: add cooked texture and icon.
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model = "\dayz_equip\models\seabass_cooked.p3d";
|
||||
picture = "\dayz_equip\textures\equip_seabass_cooked_CA.paa";
|
||||
bloodRegen = 1600;
|
||||
};
|
||||
class ItemTunaCooked : FoodEdible {
|
||||
scope = 2;
|
||||
displayName = "Blue Fin Tuna (Cooked)";
|
||||
descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
|
||||
// TODO: add cooked texture and icon.
|
||||
model = "\dayz_equip\models\tuna_cooked.p3d";
|
||||
picture = "\dayz_equip\textures\equip_tuna_cooked_CA.paa";
|
||||
bloodRegen = 5000;
|
||||
};
|
||||
class FoodBioMeat: FoodEdible
|
||||
{
|
||||
scope = 2;
|
||||
displayName = "Bio Meat";
|
||||
model = "\dayz_equip\models\biomeat_can.p3d";
|
||||
picture = "\dayz_equip\textures\armourpottedmeat_CAN_test1_CA.paa";
|
||||
descriptionShort = "Re purposed Meat";
|
||||
descriptionShort = "Bio Meat: A very good source of blood, and a very high chance of infection. Eat at own risk.";
|
||||
bloodRegen = 1600;
|
||||
};
|
||||
class FoodSteakCooked: FoodEdible
|
||||
|
||||
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dayz_equip/models/seabass.p3d
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dayz_equip/models/seabass.p3d
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@@ -236,8 +236,8 @@
|
||||
<Russian>Палатка</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EQUIP_DESC_20">
|
||||
<Original>A camping tent that can be pitched, allowing you extended storage safe from others.</Original>
|
||||
<English>A camping tent that can be pitched, allowing you extended storage safe from others.</English>
|
||||
<Original>A camping tent that can be pitched, allowing you extended storage.</Original>
|
||||
<English>A camping tent that can be pitched, allowing you extended storage.</English>
|
||||
<German>Ein kleines Zelt, das aufgeschlagen werden kann und sicheren Lagerplatz bietet.</German>
|
||||
<Russian>Палатку можно развернуть и использовать как безопасное хранилище ваших вещей.</Russian>
|
||||
</Key>
|
||||
|
||||
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dayz_equip/textures/equip_seabass_CA.paa
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dayz_equip/textures/equip_seabass_CA.paa
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32
dayz_equip/textures/seabass.rvmat
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32
dayz_equip/textures/seabass.rvmat
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@@ -0,0 +1,32 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,0};
|
||||
specular[]={1,0.75686276,0.035294119,0.050000001};
|
||||
specularPower=100;
|
||||
PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="dayz_equip\textures\seabass_norm.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="dayz_equip\textures\seabass_spec.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
dayz_equip/textures/seabass_diffuse.paa
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BIN
dayz_equip/textures/seabass_diffuse.paa
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BIN
dayz_equip/textures/seabass_norm.paa
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BIN
dayz_equip/textures/seabass_norm.paa
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BIN
dayz_equip/textures/seabass_spec.paa
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dayz_equip/textures/seabass_spec.paa
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Reference in New Issue
Block a user