diff --git a/dayz_code/CfgMagazines.hpp b/dayz_code/CfgMagazines.hpp index 89b04eefe..847a3e013 100644 --- a/dayz_code/CfgMagazines.hpp +++ b/dayz_code/CfgMagazines.hpp @@ -165,7 +165,7 @@ class CfgMagazines { displayName = "H-barrier cube"; model = "\dayz_equip\models\sandbags.p3d"; picture = "\dayz_equip\textures\equip_sandbag_ca.paa"; - descriptionShort = "Sacks made of hessian and wire that can be filled with sand or soil and used for military fortification."; + descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes."; class ItemActions { class Build { @@ -811,24 +811,6 @@ class CfgMagazines { picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa"; type = 256; }; - class ItemTrout : CA_Magazine { - scope = public; - count = 1; - displayName = "Rainbow Trout"; - descriptionShort = "Rainbow Trout"; - model = "\dayz_equip\models\trout.p3d"; - picture = "\dayz_equip\textures\equip_rainbowtrout_CA.paa"; - type = 256; - }; - class ItemTuna : CA_Magazine { - scope = public; - count = 1; - displayName = "Blue Fin Tuna"; - descriptionShort = "Blue Fin Tuna"; - model = "\dayz_equip\models\tuna.p3d"; - picture = "\dayz_equip\textures\equip_tuna_CA.paa"; - type = 256; - }; class ItemTrashRazor : CA_Magazine { scope = public; count = 1; diff --git a/dayz_code/CfgWeapons.hpp b/dayz_code/CfgWeapons.hpp index 0edd297ab..fd4ada34f 100644 --- a/dayz_code/CfgWeapons.hpp +++ b/dayz_code/CfgWeapons.hpp @@ -168,7 +168,7 @@ class CfgWeapons { { libTextDesc=""; }; - descriptionShort="Fishing Pole and with lure."; + descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm."; }; class ItemFishingPole: ItemCore { @@ -176,7 +176,7 @@ class CfgWeapons { displayName="Fishing Pole"; model="\dayz_equip\models\fishing_rod_loot_item.p3d"; picture="\dayz_equip\textures\equip_fishingpole_CA.paa"; - descriptionShort="Fishing Pole and with lure."; + descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm."; class ItemActions { class Toolbelt diff --git a/dayz_code/actions/player_goFishing.sqf b/dayz_code/actions/player_goFishing.sqf index ff41012ac..47c3e921e 100644 --- a/dayz_code/actions/player_goFishing.sqf +++ b/dayz_code/actions/player_goFishing.sqf @@ -42,7 +42,7 @@ while {_isOk} do { // 1% chance to catch anything if((random 100) <= 1) then { // Just the one fish for now - _itemOut = ["ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTuna"] call BIS_fnc_selectRandom; + _itemOut = ["ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemSeaBass","ItemSeaBass","ItemTuna"] call BIS_fnc_selectRandom; player addMagazine _itemOut; cutText ["You caught a fish.", "PLAIN DOWN"]; _isOk = false; @@ -51,6 +51,8 @@ while {_isOk} do { _counter = _counter + 1; if(_counter == 5) then { _isOk = false; + sleep 2; + cutText ["You didn't catch anything.", "PLAIN DOWN"]; }; }; }; diff --git a/dayz_code/config.cpp b/dayz_code/config.cpp index ba7285dab..479fcec62 100644 --- a/dayz_code/config.cpp +++ b/dayz_code/config.cpp @@ -40,7 +40,7 @@ class CfgMods hidePicture = 0; hideName = 0; action = "http://www.dayzepoch.com"; - version = "1.0.0.9"; + version = "1.0.1RC1"; hiveVersion = 0.96; //0.93 }; }; diff --git a/dayz_code/init/variables.sqf b/dayz_code/init/variables.sqf index aa3a2e1c7..4ca28b6b1 100644 --- a/dayz_code/init/variables.sqf +++ b/dayz_code/init/variables.sqf @@ -25,7 +25,10 @@ meatraw = [ "FoodmuttonRaw", "FoodchickenRaw", "FoodrabbitRaw", - "FoodbaconRaw" + "FoodbaconRaw", + "ItemTrout", + "ItemSeaBass", + "ItemTuna" ]; meatcooked = [ "FoodSteakCooked", @@ -34,7 +37,10 @@ meatcooked = [ "FoodmuttonCooked", "FoodchickenCooked", "FoodrabbitCooked", - "FoodbaconCooked" + "FoodbaconCooked", + "ItemTroutCooked", + "ItemSeaBassCooked", + "ItemTunaCooked" ]; //Eating no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw; diff --git a/dayz_code/rscTitles.hpp b/dayz_code/rscTitles.hpp index eef1c3dc2..ecef03e62 100644 --- a/dayz_code/rscTitles.hpp +++ b/dayz_code/rscTitles.hpp @@ -145,7 +145,7 @@ class RscDisplayMain : RscStandardDisplay class DAYZ_Version : CA_Version { idc = -1; - text = "DayZ Epoch 1.0.0.9 dev (1.7.6.1)"; + text = "DayZ Epoch 1.0.1 RC1 (1.7.6.1)"; y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)"; }; delete CA_TitleMainMenu; diff --git a/dayz_equip/config.cpp b/dayz_equip/config.cpp index 4e21df910..0ccad6e1a 100644 --- a/dayz_equip/config.cpp +++ b/dayz_equip/config.cpp @@ -1069,7 +1069,7 @@ class CfgMagazines displayName = "Burlap"; model = "\dayz_equip\models\sandbags.p3d"; picture = "\dayz_equip\textures\equip_sandbag_ca.paa"; - descriptionShort = "Burlap Bag"; + descriptionShort = "Burlap: A strong cloth like material used for building sandbags"; class ItemActions { class Crafting @@ -1394,7 +1394,7 @@ class CfgMagazines displayName = "Light Bulb"; model = "\dayz_equip\models\bulb.p3d"; picture = "\dayz_equip\textures\equip_bulb_CA.paa"; - descriptionShort = "Light Bulb"; + descriptionShort = "Lightbulb: Used in part to creat a buildable lamp post. Don't tell me you didn't find this in a barn."; class ItemActions { class Crafting { @@ -1455,9 +1455,9 @@ class CfgMagazines type = 256; displayName = "Corrugated Fence"; // TODO model and picture - model = "\dayz_equip\models\genericparts.p3d"; - picture = "\dayz_equip\textures\equip_genericparts_ca.paa"; - descriptionShort = "Corrugated Fence"; + model = "\dayz_equip\models\supply_crate.p3d"; + picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; + descriptionShort = "Corrugated Fence: A buildable object used for fortification purposes."; class ItemActions { class Build { text = "Build Corrugated Fence"; @@ -1502,7 +1502,7 @@ class CfgMagazines displayName = "Metal Pole"; model = "\dayz_equip\models\pipe.p3d"; picture = "\dayz_equip\textures\equip_pipe_CA.paa"; - descriptionShort = "Metal Pole"; + descriptionShort = "Pole: A few sturdy metal poles used to craft tents and other buildables"; class ItemActions { class Crafting { @@ -1584,7 +1584,7 @@ class CfgMagazines displayName = "Lumber"; model = "\dayz_equip\models\planks.p3d"; picture = "\dayz_equip\textures\equip_wood_planks_CA.paa"; - descriptionShort = "Lumber"; + descriptionShort = "Lumber: Used for building many structures and can also be used to make plywood."; class ItemActions { class Build { text = "Build Wood Gate"; @@ -1602,6 +1602,7 @@ class CfgMagazines input[] = {{"PartWoodLumber",2}}; }; + /* class Crafting1 { text = "Craft Wood Bench"; @@ -1612,6 +1613,7 @@ class CfgMagazines input[] = {{"PartWoodLumber",4}}; }; + */ }; }; class PartWoodPlywood: CA_Magazine @@ -1622,7 +1624,7 @@ class CfgMagazines displayName = "Plywood"; model = "\dayz_equip\models\plywood.p3d"; picture = "\dayz_equip\textures\equip_plywood_CA.paa"; - descriptionShort = "Plywood"; + descriptionShort = "Plywood: Used for building many structures."; class ItemActions { class Crafting { @@ -1645,7 +1647,7 @@ class CfgMagazines // TODO make custom model and icon model = "\dayz_equip\models\woodPile.p3d"; picture = "\dayz_equip\textures\equip_woodPile_ca.paa"; - descriptionShort = "Wooden Shack"; + descriptionShort = "Wooden Shack: A crafted object that holds some items/weapons/backpacks."; class ItemActions { class Build { text = "Build Wood Shack"; @@ -1991,7 +1993,7 @@ class CfgMagazines displayName = "Zombie Parts"; model = "\dayz_equip\models\zombie_parts_bag_v2.p3d"; picture = "\dayz_equip\textures\parts_bag_texture3c_CA.paa"; - descriptionShort = "Zombie Parts in a Bag"; + descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders."; }; class ItemEpinephrine: CA_Magazine @@ -2106,7 +2108,7 @@ class CfgMagazines displayName = "Fuel Barrel"; model = "\dayz_equip\models\oil_drum_model.p3d"; picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa"; - descriptionShort = "210 litres of fuel in a Barrel"; + descriptionShort = "210 litres of fuel per barrel"; }; class ItemFuelBarrelEmpty: ItemFuelBarrel { @@ -2117,7 +2119,7 @@ class CfgMagazines displayName = "Fuel Barrel (Empty)"; // TODO add X to icon to represent empty barrel picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa"; - descriptionShort = "210 litres of fuel in a Barrel (Empty)"; + descriptionShort = "210 litres of fuel per barrel (Empty)"; }; class ItemJerrycan: CA_Magazine { @@ -2290,7 +2292,7 @@ class CfgMagazines count = 1; type = 256; displayName = "30 Meter Plot"; - descriptionShort = "30 Meter Plot"; + descriptionShort = "Plot Pole: A placeable pole that will allow you and your friends to build within a 30m radius. Ownership of plot pole is lost after owners death."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2310,7 +2312,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Large Desert Camo Net"; - descriptionShort = "Large Desert Camo Net"; + descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2330,7 +2332,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Large Forest Camo Net"; - descriptionShort = "Large Forest Camo Net"; + descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2350,7 +2352,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Desert Camo Net"; - descriptionShort = "Desert Camo Net"; + descriptionShort = "Camo Netting: A buildable object that can be used to cover objects."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2379,7 +2381,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Forest Camo Net"; - descriptionShort = "Forest Camo Net"; + descriptionShort = "Camo Netting: A buildable object that can be used to cover objects."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2428,7 +2430,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Light Pole"; - descriptionShort = "Light Pole"; + descriptionShort = "Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2448,7 +2450,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Stick Fence"; - descriptionShort = "Stick Fence"; + descriptionShort = "Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2468,7 +2470,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Nice Wooden Shed"; - descriptionShort = "Nice Wooden Shed"; + descriptionShort = "Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2528,7 +2530,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Canvas Sun Shade"; - descriptionShort = "Canvas Sun Shade"; + descriptionShort = "Sun Shade: A buildable object used to keep the sun off your back."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2568,7 +2570,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Rusty Gate"; - descriptionShort = "Rusty Gate"; + descriptionShort = "Rusty Gate: A buildable object that can be opened and closed."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2588,7 +2590,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Sandbag Nest"; - descriptionShort = "Sandbag Nest"; + descriptionShort = "Sandbag Nest: A buildable fortification object, can be removed."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2608,7 +2610,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Outhouse"; - descriptionShort = "Outhouse"; + descriptionShort = "Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper."; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2628,7 +2630,7 @@ class CfgMagazines count = 1; type = 256; displayName = "Storage Shed"; - descriptionShort = "Storage Shed"; + descriptionShort = "Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks"; model = "\dayz_equip\models\supply_crate.p3d"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; class ItemActions @@ -2672,7 +2674,7 @@ class CfgMagazines displayName = "Safe"; model = "\dayz_equip\models\safe1_onside.p3d"; picture = "\dayz_equip\textures\equip_safe_ca.paa"; - descriptionShort = "Personal Safe"; + descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!"; class ItemActions { class Pitch @@ -2748,13 +2750,65 @@ class CfgMagazines }; }; }; + + class ItemTrout : FoodEdible { + scope = 2; + displayName = "Rainbow Trout"; + descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch."; + model = "\dayz_equip\models\trout.p3d"; + picture = "\dayz_equip\textures\equip_rainbowtrout_CA.paa"; + bloodRegen = 400; + }; + class ItemSeaBass : FoodEdible { + scope = 2; + displayName = "Sea Bass"; + descriptionShort = "Sea Bass: A medium sized fish that is fairly rare."; + model = "\dayz_equip\models\seabass.p3d"; + picture = "\dayz_equip\textures\equip_seabass_CA.paa"; + bloodRegen = 800; + }; + class ItemTuna : FoodEdible { + scope = 2; + displayName = "Blue Fin Tuna"; + descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?"; + model = "\dayz_equip\models\tuna.p3d"; + picture = "\dayz_equip\textures\equip_tuna_CA.paa"; + bloodRegen = 2500; + }; + class ItemTroutCooked : FoodEdible { + scope = 2; + displayName = "Rainbow Trout (Cooked)"; + descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch."; + // TODO: add cooked texture and icon. + model = "\dayz_equip\models\trout_cooked.p3d"; + picture = "\dayz_equip\textures\equip_rainbowtrout_cooked_CA.paa"; + bloodRegen = 800; + }; + class ItemSeaBassCooked : FoodEdible { + scope = 2; + displayName = "Sea Bass (Cooked)"; + descriptionShort = "Sea Bass: A medium sized fish that is fairly rare."; + // TODO: add cooked texture and icon. + model = "\dayz_equip\models\seabass_cooked.p3d"; + picture = "\dayz_equip\textures\equip_seabass_cooked_CA.paa"; + bloodRegen = 1600; + }; + class ItemTunaCooked : FoodEdible { + scope = 2; + displayName = "Blue Fin Tuna (Cooked)"; + descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?"; + // TODO: add cooked texture and icon. + model = "\dayz_equip\models\tuna_cooked.p3d"; + picture = "\dayz_equip\textures\equip_tuna_cooked_CA.paa"; + bloodRegen = 5000; + }; class FoodBioMeat: FoodEdible { scope = 2; displayName = "Bio Meat"; model = "\dayz_equip\models\biomeat_can.p3d"; picture = "\dayz_equip\textures\armourpottedmeat_CAN_test1_CA.paa"; - descriptionShort = "Re purposed Meat"; + descriptionShort = "Bio Meat: A very good source of blood, and a very high chance of infection. Eat at own risk."; bloodRegen = 1600; }; class FoodSteakCooked: FoodEdible diff --git a/dayz_equip/models/aluminum_bar.p3d b/dayz_equip/models/aluminum_bar.p3d index 203447ec3..000426a46 100644 Binary files a/dayz_equip/models/aluminum_bar.p3d and b/dayz_equip/models/aluminum_bar.p3d differ diff --git a/dayz_equip/models/aluminum_bar_10oz.p3d b/dayz_equip/models/aluminum_bar_10oz.p3d index cea5b0ffb..72c4e0fbb 100644 Binary files a/dayz_equip/models/aluminum_bar_10oz.p3d and b/dayz_equip/models/aluminum_bar_10oz.p3d differ diff --git a/dayz_equip/models/bulb.p3d b/dayz_equip/models/bulb.p3d index c9b5c9805..07c4eccb6 100644 Binary files a/dayz_equip/models/bulb.p3d and b/dayz_equip/models/bulb.p3d differ diff --git a/dayz_equip/models/copper_bar.p3d b/dayz_equip/models/copper_bar.p3d index 3d8499243..bdf2e075e 100644 Binary files a/dayz_equip/models/copper_bar.p3d and b/dayz_equip/models/copper_bar.p3d differ diff --git a/dayz_equip/models/copper_bar_10oz.p3d b/dayz_equip/models/copper_bar_10oz.p3d index 0444d6aed..be7bed7ee 100644 Binary files a/dayz_equip/models/copper_bar_10oz.p3d and b/dayz_equip/models/copper_bar_10oz.p3d differ diff --git a/dayz_equip/models/female_soldier.p3d b/dayz_equip/models/female_soldier.p3d deleted file mode 100644 index eabfec300..000000000 Binary files a/dayz_equip/models/female_soldier.p3d and /dev/null differ diff --git a/dayz_equip/models/fishing_rod.p3d b/dayz_equip/models/fishing_rod.p3d index b72014223..a315d220a 100644 Binary files a/dayz_equip/models/fishing_rod.p3d and b/dayz_equip/models/fishing_rod.p3d differ diff --git a/dayz_equip/models/fishing_rod_loot.p3d b/dayz_equip/models/fishing_rod_loot.p3d index 6f4c7c2d8..859a83ebb 100644 Binary files a/dayz_equip/models/fishing_rod_loot.p3d and b/dayz_equip/models/fishing_rod_loot.p3d differ diff --git a/dayz_equip/models/fishing_rod_loot_item.p3d b/dayz_equip/models/fishing_rod_loot_item.p3d index 9effa3e37..82c315bdf 100644 Binary files a/dayz_equip/models/fishing_rod_loot_item.p3d and b/dayz_equip/models/fishing_rod_loot_item.p3d differ diff --git a/dayz_equip/models/fishing_rod_weaponized.p3d b/dayz_equip/models/fishing_rod_weaponized.p3d index 4893fb80d..7fbf682c4 100644 Binary files a/dayz_equip/models/fishing_rod_weaponized.p3d and b/dayz_equip/models/fishing_rod_weaponized.p3d differ diff --git a/dayz_equip/models/gold_bar.p3d b/dayz_equip/models/gold_bar.p3d index dfb9531c8..3167230e3 100644 Binary files a/dayz_equip/models/gold_bar.p3d and b/dayz_equip/models/gold_bar.p3d differ diff --git a/dayz_equip/models/gold_bar_10oz.p3d b/dayz_equip/models/gold_bar_10oz.p3d index a00ec69c4..4d2d820c6 100644 Binary files a/dayz_equip/models/gold_bar_10oz.p3d and b/dayz_equip/models/gold_bar_10oz.p3d differ diff --git a/dayz_equip/models/key.p3d b/dayz_equip/models/key.p3d index d26e8e899..cfa878a4f 100644 Binary files a/dayz_equip/models/key.p3d and b/dayz_equip/models/key.p3d differ diff --git a/dayz_equip/models/key_blue.p3d b/dayz_equip/models/key_blue.p3d index 28acc289c..ab6c4c3d7 100644 Binary files a/dayz_equip/models/key_blue.p3d and b/dayz_equip/models/key_blue.p3d differ diff --git a/dayz_equip/models/key_green.p3d b/dayz_equip/models/key_green.p3d index 05af05067..1e0ec6cf7 100644 Binary files a/dayz_equip/models/key_green.p3d and b/dayz_equip/models/key_green.p3d differ diff --git a/dayz_equip/models/key_red.p3d b/dayz_equip/models/key_red.p3d index 8b1df0f02..53260b2a0 100644 Binary files a/dayz_equip/models/key_red.p3d and b/dayz_equip/models/key_red.p3d differ diff --git a/dayz_equip/models/key_yellow.p3d b/dayz_equip/models/key_yellow.p3d index 05ec6805a..9c0bea76b 100644 Binary files a/dayz_equip/models/key_yellow.p3d and b/dayz_equip/models/key_yellow.p3d differ diff --git a/dayz_equip/models/oil_drum_model.p3d b/dayz_equip/models/oil_drum_model.p3d index 586859955..0b310fdfd 100644 Binary files a/dayz_equip/models/oil_drum_model.p3d and b/dayz_equip/models/oil_drum_model.p3d differ diff --git a/dayz_equip/models/pipe.p3d b/dayz_equip/models/pipe.p3d index a217cb84e..fc6661339 100644 Binary files a/dayz_equip/models/pipe.p3d and b/dayz_equip/models/pipe.p3d differ diff --git a/dayz_equip/models/planks.p3d b/dayz_equip/models/planks.p3d index 3a128b4fc..9cba2b5c4 100644 Binary files a/dayz_equip/models/planks.p3d and b/dayz_equip/models/planks.p3d differ diff --git a/dayz_equip/models/plywood.p3d b/dayz_equip/models/plywood.p3d index ca9c7d94e..6136dfed3 100644 Binary files a/dayz_equip/models/plywood.p3d and b/dayz_equip/models/plywood.p3d differ diff --git a/dayz_equip/models/safe1.p3d b/dayz_equip/models/safe1.p3d index 2224dfc6d..3b88b671c 100644 Binary files a/dayz_equip/models/safe1.p3d and b/dayz_equip/models/safe1.p3d differ diff --git a/dayz_equip/models/safe1_onside.p3d b/dayz_equip/models/safe1_onside.p3d index beb99bb5b..12ec7ae1c 100644 Binary files a/dayz_equip/models/safe1_onside.p3d and b/dayz_equip/models/safe1_onside.p3d differ diff --git a/dayz_equip/models/seabass.p3d b/dayz_equip/models/seabass.p3d new file mode 100644 index 000000000..035b15daa Binary files /dev/null and b/dayz_equip/models/seabass.p3d differ diff --git a/dayz_equip/models/silver_bar.p3d b/dayz_equip/models/silver_bar.p3d index c49a8bbef..f1f55b2eb 100644 Binary files a/dayz_equip/models/silver_bar.p3d and b/dayz_equip/models/silver_bar.p3d differ diff --git a/dayz_equip/models/silver_bar_10oz.p3d b/dayz_equip/models/silver_bar_10oz.p3d index 1e0893b73..61f2a1170 100644 Binary files a/dayz_equip/models/silver_bar_10oz.p3d and b/dayz_equip/models/silver_bar_10oz.p3d differ diff --git a/dayz_equip/models/tin_bar.p3d b/dayz_equip/models/tin_bar.p3d index 8d70b0437..6855fdd3b 100644 Binary files a/dayz_equip/models/tin_bar.p3d and b/dayz_equip/models/tin_bar.p3d differ diff --git a/dayz_equip/models/tin_bar_10oz.p3d b/dayz_equip/models/tin_bar_10oz.p3d index 8329733d2..b50256b3b 100644 Binary files a/dayz_equip/models/tin_bar_10oz.p3d and b/dayz_equip/models/tin_bar_10oz.p3d differ diff --git a/dayz_equip/models/trout.p3d b/dayz_equip/models/trout.p3d index e37d11a6f..7bfc75e3d 100644 Binary files a/dayz_equip/models/trout.p3d and b/dayz_equip/models/trout.p3d differ diff --git a/dayz_equip/models/tuna.p3d b/dayz_equip/models/tuna.p3d index 95b9447ec..23bf97dc1 100644 Binary files a/dayz_equip/models/tuna.p3d and b/dayz_equip/models/tuna.p3d differ diff --git a/dayz_equip/stringtable.xml b/dayz_equip/stringtable.xml index fcf6f21be..7e1ae7ad0 100644 --- a/dayz_equip/stringtable.xml +++ b/dayz_equip/stringtable.xml @@ -236,8 +236,8 @@ Палатка - A camping tent that can be pitched, allowing you extended storage safe from others. - A camping tent that can be pitched, allowing you extended storage safe from others. + A camping tent that can be pitched, allowing you extended storage. + A camping tent that can be pitched, allowing you extended storage. Ein kleines Zelt, das aufgeschlagen werden kann und sicheren Lagerplatz bietet. Палатку можно развернуть и использовать как безопасное хранилище ваших вещей. diff --git a/dayz_equip/textures/equip_key_CA_blue.tga b/dayz_equip/textures/equip_key_CA_blue.tga deleted file mode 100644 index 61f97f867..000000000 Binary files a/dayz_equip/textures/equip_key_CA_blue.tga and /dev/null differ diff --git a/dayz_equip/textures/equip_key_CA_green.tga b/dayz_equip/textures/equip_key_CA_green.tga deleted file mode 100644 index 657168ef8..000000000 Binary files a/dayz_equip/textures/equip_key_CA_green.tga and /dev/null differ diff --git a/dayz_equip/textures/equip_key_CA_red.tga b/dayz_equip/textures/equip_key_CA_red.tga deleted file mode 100644 index 4d67a3f61..000000000 Binary files a/dayz_equip/textures/equip_key_CA_red.tga and /dev/null differ diff --git a/dayz_equip/textures/equip_key_CA_yellow.tga b/dayz_equip/textures/equip_key_CA_yellow.tga deleted file mode 100644 index ca1f7efbe..000000000 Binary files a/dayz_equip/textures/equip_key_CA_yellow.tga and /dev/null differ diff --git a/dayz_equip/textures/equip_seabass_CA.paa b/dayz_equip/textures/equip_seabass_CA.paa new file mode 100644 index 000000000..fbd094814 Binary files /dev/null and b/dayz_equip/textures/equip_seabass_CA.paa differ diff --git a/dayz_equip/textures/seabass.rvmat b/dayz_equip/textures/seabass.rvmat new file mode 100644 index 000000000..72f468522 --- /dev/null +++ b/dayz_equip/textures/seabass.rvmat @@ -0,0 +1,32 @@ +ambient[]={1,1,1,1}; +diffuse[]={1,1,1,1}; +forcedDiffuse[]={0,0,0,0}; +emmisive[]={0,0,0,0}; +specular[]={1,0.75686276,0.035294119,0.050000001}; +specularPower=100; +PixelShaderID="NormalMapSpecularDIMap"; +VertexShaderID="NormalMap"; +class Stage1 +{ + texture="dayz_equip\textures\seabass_norm.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage2 +{ + texture="dayz_equip\textures\seabass_spec.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; diff --git a/dayz_equip/textures/seabass_diffuse.paa b/dayz_equip/textures/seabass_diffuse.paa new file mode 100644 index 000000000..39451ab22 Binary files /dev/null and b/dayz_equip/textures/seabass_diffuse.paa differ diff --git a/dayz_equip/textures/seabass_norm.paa b/dayz_equip/textures/seabass_norm.paa new file mode 100644 index 000000000..49bdc0c4e Binary files /dev/null and b/dayz_equip/textures/seabass_norm.paa differ diff --git a/dayz_equip/textures/seabass_spec.paa b/dayz_equip/textures/seabass_spec.paa new file mode 100644 index 000000000..13ea30eca Binary files /dev/null and b/dayz_equip/textures/seabass_spec.paa differ