fixes plus, binarized models, added more fish

This commit is contained in:
vbawol
2013-05-22 17:46:09 -05:00
parent 099ea73f6e
commit e1247fad22
47 changed files with 131 additions and 55 deletions

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@@ -165,7 +165,7 @@ class CfgMagazines {
displayName = "H-barrier cube"; displayName = "H-barrier cube";
model = "\dayz_equip\models\sandbags.p3d"; model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa"; picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Sacks made of hessian and wire that can be filled with sand or soil and used for military fortification."; descriptionShort = "Hesco berrier: A buildable object that is used for fortification purposes.";
class ItemActions { class ItemActions {
class Build { class Build {
@@ -811,24 +811,6 @@ class CfgMagazines {
picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa"; picture = "\z\addons\dayz_communityassets\pictures\equip_toiletpaper_CA.paa";
type = 256; type = 256;
}; };
class ItemTrout : CA_Magazine {
scope = public;
count = 1;
displayName = "Rainbow Trout";
descriptionShort = "Rainbow Trout";
model = "\dayz_equip\models\trout.p3d";
picture = "\dayz_equip\textures\equip_rainbowtrout_CA.paa";
type = 256;
};
class ItemTuna : CA_Magazine {
scope = public;
count = 1;
displayName = "Blue Fin Tuna";
descriptionShort = "Blue Fin Tuna";
model = "\dayz_equip\models\tuna.p3d";
picture = "\dayz_equip\textures\equip_tuna_CA.paa";
type = 256;
};
class ItemTrashRazor : CA_Magazine { class ItemTrashRazor : CA_Magazine {
scope = public; scope = public;
count = 1; count = 1;

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@@ -168,7 +168,7 @@ class CfgWeapons {
{ {
libTextDesc=""; libTextDesc="";
}; };
descriptionShort="Fishing Pole and with lure."; descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
}; };
class ItemFishingPole: ItemCore class ItemFishingPole: ItemCore
{ {
@@ -176,7 +176,7 @@ class CfgWeapons {
displayName="Fishing Pole"; displayName="Fishing Pole";
model="\dayz_equip\models\fishing_rod_loot_item.p3d"; model="\dayz_equip\models\fishing_rod_loot_item.p3d";
picture="\dayz_equip\textures\equip_fishingpole_CA.paa"; picture="\dayz_equip\textures\equip_fishingpole_CA.paa";
descriptionShort="Fishing Pole and with lure."; descriptionShort="Fishing Pole: This carbon fiber rod may be old but, she still works like a charm.";
class ItemActions class ItemActions
{ {
class Toolbelt class Toolbelt

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@@ -42,7 +42,7 @@ while {_isOk} do {
// 1% chance to catch anything // 1% chance to catch anything
if((random 100) <= 1) then { if((random 100) <= 1) then {
// Just the one fish for now // Just the one fish for now
_itemOut = ["ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTuna"] call BIS_fnc_selectRandom; _itemOut = ["ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemTrout","ItemSeaBass","ItemSeaBass","ItemTuna"] call BIS_fnc_selectRandom;
player addMagazine _itemOut; player addMagazine _itemOut;
cutText ["You caught a fish.", "PLAIN DOWN"]; cutText ["You caught a fish.", "PLAIN DOWN"];
_isOk = false; _isOk = false;
@@ -51,6 +51,8 @@ while {_isOk} do {
_counter = _counter + 1; _counter = _counter + 1;
if(_counter == 5) then { if(_counter == 5) then {
_isOk = false; _isOk = false;
sleep 2;
cutText ["You didn't catch anything.", "PLAIN DOWN"];
}; };
}; };
}; };

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@@ -40,7 +40,7 @@ class CfgMods
hidePicture = 0; hidePicture = 0;
hideName = 0; hideName = 0;
action = "http://www.dayzepoch.com"; action = "http://www.dayzepoch.com";
version = "1.0.0.9"; version = "1.0.1RC1";
hiveVersion = 0.96; //0.93 hiveVersion = 0.96; //0.93
}; };
}; };

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@@ -25,7 +25,10 @@ meatraw = [
"FoodmuttonRaw", "FoodmuttonRaw",
"FoodchickenRaw", "FoodchickenRaw",
"FoodrabbitRaw", "FoodrabbitRaw",
"FoodbaconRaw" "FoodbaconRaw",
"ItemTrout",
"ItemSeaBass",
"ItemTuna"
]; ];
meatcooked = [ meatcooked = [
"FoodSteakCooked", "FoodSteakCooked",
@@ -34,7 +37,10 @@ meatcooked = [
"FoodmuttonCooked", "FoodmuttonCooked",
"FoodchickenCooked", "FoodchickenCooked",
"FoodrabbitCooked", "FoodrabbitCooked",
"FoodbaconCooked" "FoodbaconCooked",
"ItemTroutCooked",
"ItemSeaBassCooked",
"ItemTunaCooked"
]; ];
//Eating //Eating
no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw; no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;

View File

@@ -145,7 +145,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version class DAYZ_Version : CA_Version
{ {
idc = -1; idc = -1;
text = "DayZ Epoch 1.0.0.9 dev (1.7.6.1)"; text = "DayZ Epoch 1.0.1 RC1 (1.7.6.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)"; y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
}; };
delete CA_TitleMainMenu; delete CA_TitleMainMenu;

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@@ -1069,7 +1069,7 @@ class CfgMagazines
displayName = "Burlap"; displayName = "Burlap";
model = "\dayz_equip\models\sandbags.p3d"; model = "\dayz_equip\models\sandbags.p3d";
picture = "\dayz_equip\textures\equip_sandbag_ca.paa"; picture = "\dayz_equip\textures\equip_sandbag_ca.paa";
descriptionShort = "Burlap Bag"; descriptionShort = "Burlap: A strong cloth like material used for building sandbags";
class ItemActions class ItemActions
{ {
class Crafting class Crafting
@@ -1394,7 +1394,7 @@ class CfgMagazines
displayName = "Light Bulb"; displayName = "Light Bulb";
model = "\dayz_equip\models\bulb.p3d"; model = "\dayz_equip\models\bulb.p3d";
picture = "\dayz_equip\textures\equip_bulb_CA.paa"; picture = "\dayz_equip\textures\equip_bulb_CA.paa";
descriptionShort = "Light Bulb"; descriptionShort = "Lightbulb: Used in part to creat a buildable lamp post. Don't tell me you didn't find this in a barn.";
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
@@ -1455,9 +1455,9 @@ class CfgMagazines
type = 256; type = 256;
displayName = "Corrugated Fence"; displayName = "Corrugated Fence";
// TODO model and picture // TODO model and picture
model = "\dayz_equip\models\genericparts.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_genericparts_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
descriptionShort = "Corrugated Fence"; descriptionShort = "Corrugated Fence: A buildable object used for fortification purposes.";
class ItemActions { class ItemActions {
class Build { class Build {
text = "Build Corrugated Fence"; text = "Build Corrugated Fence";
@@ -1502,7 +1502,7 @@ class CfgMagazines
displayName = "Metal Pole"; displayName = "Metal Pole";
model = "\dayz_equip\models\pipe.p3d"; model = "\dayz_equip\models\pipe.p3d";
picture = "\dayz_equip\textures\equip_pipe_CA.paa"; picture = "\dayz_equip\textures\equip_pipe_CA.paa";
descriptionShort = "Metal Pole"; descriptionShort = "Pole: A few sturdy metal poles used to craft tents and other buildables";
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
@@ -1584,7 +1584,7 @@ class CfgMagazines
displayName = "Lumber"; displayName = "Lumber";
model = "\dayz_equip\models\planks.p3d"; model = "\dayz_equip\models\planks.p3d";
picture = "\dayz_equip\textures\equip_wood_planks_CA.paa"; picture = "\dayz_equip\textures\equip_wood_planks_CA.paa";
descriptionShort = "Lumber"; descriptionShort = "Lumber: Used for building many structures and can also be used to make plywood.";
class ItemActions { class ItemActions {
class Build { class Build {
text = "Build Wood Gate"; text = "Build Wood Gate";
@@ -1602,6 +1602,7 @@ class CfgMagazines
input[] = {{"PartWoodLumber",2}}; input[] = {{"PartWoodLumber",2}};
}; };
/*
class Crafting1 class Crafting1
{ {
text = "Craft Wood Bench"; text = "Craft Wood Bench";
@@ -1612,6 +1613,7 @@ class CfgMagazines
input[] = {{"PartWoodLumber",4}}; input[] = {{"PartWoodLumber",4}};
}; };
*/
}; };
}; };
class PartWoodPlywood: CA_Magazine class PartWoodPlywood: CA_Magazine
@@ -1622,7 +1624,7 @@ class CfgMagazines
displayName = "Plywood"; displayName = "Plywood";
model = "\dayz_equip\models\plywood.p3d"; model = "\dayz_equip\models\plywood.p3d";
picture = "\dayz_equip\textures\equip_plywood_CA.paa"; picture = "\dayz_equip\textures\equip_plywood_CA.paa";
descriptionShort = "Plywood"; descriptionShort = "Plywood: Used for building many structures.";
class ItemActions { class ItemActions {
class Crafting class Crafting
{ {
@@ -1645,7 +1647,7 @@ class CfgMagazines
// TODO make custom model and icon // TODO make custom model and icon
model = "\dayz_equip\models\woodPile.p3d"; model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa"; picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
descriptionShort = "Wooden Shack"; descriptionShort = "Wooden Shack: A crafted object that holds some items/weapons/backpacks.";
class ItemActions { class ItemActions {
class Build { class Build {
text = "Build Wood Shack"; text = "Build Wood Shack";
@@ -1991,7 +1993,7 @@ class CfgMagazines
displayName = "Zombie Parts"; displayName = "Zombie Parts";
model = "\dayz_equip\models\zombie_parts_bag_v2.p3d"; model = "\dayz_equip\models\zombie_parts_bag_v2.p3d";
picture = "\dayz_equip\textures\parts_bag_texture3c_CA.paa"; picture = "\dayz_equip\textures\parts_bag_texture3c_CA.paa";
descriptionShort = "Zombie Parts in a Bag"; descriptionShort = "Zombie Parts in a Bag: Trade these for Bio Meat at medic traders.";
}; };
class ItemEpinephrine: CA_Magazine class ItemEpinephrine: CA_Magazine
@@ -2106,7 +2108,7 @@ class CfgMagazines
displayName = "Fuel Barrel"; displayName = "Fuel Barrel";
model = "\dayz_equip\models\oil_drum_model.p3d"; model = "\dayz_equip\models\oil_drum_model.p3d";
picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa"; picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa";
descriptionShort = "210 litres of fuel in a Barrel"; descriptionShort = "210 litres of fuel per barrel";
}; };
class ItemFuelBarrelEmpty: ItemFuelBarrel class ItemFuelBarrelEmpty: ItemFuelBarrel
{ {
@@ -2117,7 +2119,7 @@ class CfgMagazines
displayName = "Fuel Barrel (Empty)"; displayName = "Fuel Barrel (Empty)";
// TODO add X to icon to represent empty barrel // TODO add X to icon to represent empty barrel
picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa"; picture = "\dayz_equip\textures\equip_oil_drum_model_ca.paa";
descriptionShort = "210 litres of fuel in a Barrel (Empty)"; descriptionShort = "210 litres of fuel per barrel (Empty)";
}; };
class ItemJerrycan: CA_Magazine class ItemJerrycan: CA_Magazine
{ {
@@ -2290,7 +2292,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "30 Meter Plot"; displayName = "30 Meter Plot";
descriptionShort = "30 Meter Plot"; descriptionShort = "Plot Pole: A placeable pole that will allow you and your friends to build within a 30m radius. Ownership of plot pole is lost after owners death.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2310,7 +2312,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Large Desert Camo Net"; displayName = "Large Desert Camo Net";
descriptionShort = "Large Desert Camo Net"; descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2330,7 +2332,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Large Forest Camo Net"; displayName = "Large Forest Camo Net";
descriptionShort = "Large Forest Camo Net"; descriptionShort = "Large Camo Netting: A very large buildable object that can be used to cover objects.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2350,7 +2352,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Desert Camo Net"; displayName = "Desert Camo Net";
descriptionShort = "Desert Camo Net"; descriptionShort = "Camo Netting: A buildable object that can be used to cover objects.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2379,7 +2381,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Forest Camo Net"; displayName = "Forest Camo Net";
descriptionShort = "Forest Camo Net"; descriptionShort = "Camo Netting: A buildable object that can be used to cover objects.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2428,7 +2430,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Light Pole"; displayName = "Light Pole";
descriptionShort = "Light Pole"; descriptionShort = "Light Pole: A buildable object that can be used with a Generator to provide light in times of darkness.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2448,7 +2450,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Stick Fence"; displayName = "Stick Fence";
descriptionShort = "Stick Fence"; descriptionShort = "Stick Fence: A buildable barrier that can be used to keep zombies out of your camp. They are fairly weak and can be ran over easier.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2468,7 +2470,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Nice Wooden Shed"; displayName = "Nice Wooden Shed";
descriptionShort = "Nice Wooden Shed"; descriptionShort = "Nice Wooden Shed: A crafted object that holds a lot of items/weapons/backpacks and has a door that opens and closes.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2528,7 +2530,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Canvas Sun Shade"; displayName = "Canvas Sun Shade";
descriptionShort = "Canvas Sun Shade"; descriptionShort = "Sun Shade: A buildable object used to keep the sun off your back.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2568,7 +2570,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Rusty Gate"; displayName = "Rusty Gate";
descriptionShort = "Rusty Gate"; descriptionShort = "Rusty Gate: A buildable object that can be opened and closed.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2588,7 +2590,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Sandbag Nest"; displayName = "Sandbag Nest";
descriptionShort = "Sandbag Nest"; descriptionShort = "Sandbag Nest: A buildable fortification object, can be removed.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2608,7 +2610,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Outhouse"; displayName = "Outhouse";
descriptionShort = "Outhouse"; descriptionShort = "Outhouse: A buildable object that you can poop in. Comes pre-stocked with one roll of Toilet Paper.";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2628,7 +2630,7 @@ class CfgMagazines
count = 1; count = 1;
type = 256; type = 256;
displayName = "Storage Shed"; displayName = "Storage Shed";
descriptionShort = "Storage Shed"; descriptionShort = "Storage Shed: A large buildable object that is non enterable and holds a lot of items/weapons/backpacks";
model = "\dayz_equip\models\supply_crate.p3d"; model = "\dayz_equip\models\supply_crate.p3d";
picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa"; picture = "\dayz_equip\textures\equip_wooden_crate_ca.paa";
class ItemActions class ItemActions
@@ -2672,7 +2674,7 @@ class CfgMagazines
displayName = "Safe"; displayName = "Safe";
model = "\dayz_equip\models\safe1_onside.p3d"; model = "\dayz_equip\models\safe1_onside.p3d";
picture = "\dayz_equip\textures\equip_safe_ca.paa"; picture = "\dayz_equip\textures\equip_safe_ca.paa";
descriptionShort = "Personal Safe"; descriptionShort = "Personal Safe: A placeable object that is used for very secure storage. WARNING!!! Placing your safe will give you a 4 digit number that is used to open the safe, save that number!";
class ItemActions class ItemActions
{ {
class Pitch class Pitch
@@ -2748,13 +2750,65 @@ class CfgMagazines
}; };
}; };
}; };
class ItemTrout : FoodEdible {
scope = 2;
displayName = "Rainbow Trout";
descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
model = "\dayz_equip\models\trout.p3d";
picture = "\dayz_equip\textures\equip_rainbowtrout_CA.paa";
bloodRegen = 400;
};
class ItemSeaBass : FoodEdible {
scope = 2;
displayName = "Sea Bass";
descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
model = "\dayz_equip\models\seabass.p3d";
picture = "\dayz_equip\textures\equip_seabass_CA.paa";
bloodRegen = 800;
};
class ItemTuna : FoodEdible {
scope = 2;
displayName = "Blue Fin Tuna";
descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
model = "\dayz_equip\models\tuna.p3d";
picture = "\dayz_equip\textures\equip_tuna_CA.paa";
bloodRegen = 2500;
};
class ItemTroutCooked : FoodEdible {
scope = 2;
displayName = "Rainbow Trout (Cooked)";
descriptionShort = "Rainbow Trout: A small fish that can be fairly easy to catch.";
// TODO: add cooked texture and icon.
model = "\dayz_equip\models\trout_cooked.p3d";
picture = "\dayz_equip\textures\equip_rainbowtrout_cooked_CA.paa";
bloodRegen = 800;
};
class ItemSeaBassCooked : FoodEdible {
scope = 2;
displayName = "Sea Bass (Cooked)";
descriptionShort = "Sea Bass: A medium sized fish that is fairly rare.";
// TODO: add cooked texture and icon.
model = "\dayz_equip\models\seabass_cooked.p3d";
picture = "\dayz_equip\textures\equip_seabass_cooked_CA.paa";
bloodRegen = 1600;
};
class ItemTunaCooked : FoodEdible {
scope = 2;
displayName = "Blue Fin Tuna (Cooked)";
descriptionShort = "Blue Fin Tuna: A very large and hard to catch fish. Sushi anyone?";
// TODO: add cooked texture and icon.
model = "\dayz_equip\models\tuna_cooked.p3d";
picture = "\dayz_equip\textures\equip_tuna_cooked_CA.paa";
bloodRegen = 5000;
};
class FoodBioMeat: FoodEdible class FoodBioMeat: FoodEdible
{ {
scope = 2; scope = 2;
displayName = "Bio Meat"; displayName = "Bio Meat";
model = "\dayz_equip\models\biomeat_can.p3d"; model = "\dayz_equip\models\biomeat_can.p3d";
picture = "\dayz_equip\textures\armourpottedmeat_CAN_test1_CA.paa"; picture = "\dayz_equip\textures\armourpottedmeat_CAN_test1_CA.paa";
descriptionShort = "Re purposed Meat"; descriptionShort = "Bio Meat: A very good source of blood, and a very high chance of infection. Eat at own risk.";
bloodRegen = 1600; bloodRegen = 1600;
}; };
class FoodSteakCooked: FoodEdible class FoodSteakCooked: FoodEdible

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@@ -236,8 +236,8 @@
<Russian>Палатка</Russian> <Russian>Палатка</Russian>
</Key> </Key>
<Key ID="STR_EQUIP_DESC_20"> <Key ID="STR_EQUIP_DESC_20">
<Original>A camping tent that can be pitched, allowing you extended storage safe from others.</Original> <Original>A camping tent that can be pitched, allowing you extended storage.</Original>
<English>A camping tent that can be pitched, allowing you extended storage safe from others.</English> <English>A camping tent that can be pitched, allowing you extended storage.</English>
<German>Ein kleines Zelt, das aufgeschlagen werden kann und sicheren Lagerplatz bietet.</German> <German>Ein kleines Zelt, das aufgeschlagen werden kann und sicheren Lagerplatz bietet.</German>
<Russian>Палатку можно развернуть и использовать как безопасное хранилище ваших вещей.</Russian> <Russian>Палатку можно развернуть и использовать как безопасное хранилище ваших вещей.</Russian>
</Key> </Key>

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