fixes plus, binarized models, added more fish

This commit is contained in:
vbawol
2013-05-22 17:46:09 -05:00
parent 099ea73f6e
commit e1247fad22
47 changed files with 131 additions and 55 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 MiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.0 MiB

Binary file not shown.

View File

@@ -0,0 +1,32 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,0};
specular[]={1,0.75686276,0.035294119,0.050000001};
specularPower=100;
PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="dayz_equip\textures\seabass_norm.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="dayz_equip\textures\seabass_spec.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.