Update weapons sounds

This commit is contained in:
A Man
2020-04-17 12:40:03 +02:00
parent 1701eaf703
commit dff02c6ebe
3 changed files with 15 additions and 21 deletions

View File

@@ -17,9 +17,8 @@ class G3_DZ: FNFAL_DZ
modes[] = {Single, FullAuto}; modes[] = {Single, FullAuto};
class Single : Mode_SemiAuto class Single : Mode_SemiAuto
{ {
begin1[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_1", db5, 1,1500}; begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
begin2[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_2", db5, 1,1500}; soundBegin[] = {begin1,1};
soundBegin[] = {begin1,0.5, begin2,0.5};
reloadTime = 0.07; reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10"; recoil = "recoil_single_primary_1outof10";
recoilProne = "recoil_single_primary_prone_1outof10"; recoilProne = "recoil_single_primary_prone_1outof10";
@@ -33,9 +32,8 @@ class G3_DZ: FNFAL_DZ
}; };
class FullAuto : Mode_FullAuto class FullAuto : Mode_FullAuto
{ {
begin1[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_1", db5, 1,1500}; begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
begin2[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_2", db5, 1,1500}; soundBegin[] = {begin1,1};
soundBegin[] = {begin1,0.5, begin2,0.5};
soundContinuous = 0; soundContinuous = 0;
reloadTime = 0.1; reloadTime = 0.1;
ffCount = 1; ffCount = 1;

View File

@@ -9,7 +9,7 @@ class M31_DZ: MP5A5
fireLightDuration = 0.000; fireLightDuration = 0.000;
fireLightIntensity = 0.000; fireLightIntensity = 0.000;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10}; drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",db-25,1,25}; reloadMagazineSound[] = {"rh_aks\sound\rpk74_reload",db-25,1,25};
distanceZoomMin = 50; distanceZoomMin = 50;
distanceZoomMax = 50; distanceZoomMax = 50;
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"}; handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"};
@@ -18,9 +18,8 @@ class M31_DZ: MP5A5
modes[] = {Single, FullAuto}; modes[] = {Single, FullAuto};
class Single : Mode_SemiAuto class Single : Mode_SemiAuto
{ {
begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000};
begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; soundBegin[] = {begin1,1};
soundBegin[] = {begin1,0.5, begin2,0.5};
reloadTime = 0.07; reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10"; recoil = "recoil_single_primary_1outof10";
recoilProne = "recoil_single_primary_prone_1outof10"; recoilProne = "recoil_single_primary_prone_1outof10";
@@ -34,9 +33,8 @@ class M31_DZ: MP5A5
}; };
class FullAuto : Mode_FullAuto class FullAuto : Mode_FullAuto
{ {
begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000};
begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; soundBegin[] = {begin1,1};
soundBegin[] = {begin1,0.5, begin2,0.5};
soundContinuous = 0; soundContinuous = 0;
reloadTime = 0.1; reloadTime = 0.1;
ffCount = 1; ffCount = 1;

View File

@@ -16,11 +16,10 @@ class MAT49_DZ: MP5A5
modes[] = {Single, FullAuto}; modes[] = {Single, FullAuto};
class Single: Mode_SemiAuto class Single: Mode_SemiAuto
{ {
begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; begin1[] = {"rh_smg\sound\mp7", db5, 1,1000};
begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; soundBegin[] = {begin1,1};
soundBegin[] = {begin1,0.5, begin2,0.5};
reloadTime = 0.07; reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10"; recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_1outof10"; recoilProne = "recoil_single_primary_prone_1outof10";
dispersion = 0.003; dispersion = 0.003;
minRange = 2; minRange = 2;
@@ -32,13 +31,12 @@ class MAT49_DZ: MP5A5
}; };
class FullAuto: Mode_FullAuto class FullAuto: Mode_FullAuto
{ {
begin1[]={"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; begin1[] = {"rh_smg\sound\mp7", db5, 1,1000};
begin2[]={"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; soundBegin[] = {begin1,1};
soundBegin[]={begin1,0.5, begin2,0.5};
soundContinuous = 0; soundContinuous = 0;
reloadTime = 0.1; reloadTime = 0.1;
ffCount =1; ffCount =1;
recoil = "recoil_auto_primary_1outof10"; recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_1outof10"; recoilProne = "recoil_auto_primary_prone_1outof10";
aiRateOfFire = 0.001; aiRateOfFire = 0.001;
dispersion = 0.003; //0.007; dispersion = 0.003; //0.007;