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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update weapons sounds
This commit is contained in:
@@ -17,9 +17,8 @@ class G3_DZ: FNFAL_DZ
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modes[] = {Single, FullAuto};
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modes[] = {Single, FullAuto};
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class Single : Mode_SemiAuto
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class Single : Mode_SemiAuto
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{
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{
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begin1[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_1", db5, 1,1500};
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begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
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begin2[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_2", db5, 1,1500};
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soundBegin[] = {begin1,1};
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soundBegin[] = {begin1,0.5, begin2,0.5};
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reloadTime = 0.07;
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reloadTime = 0.07;
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recoil = "recoil_single_primary_1outof10";
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recoil = "recoil_single_primary_1outof10";
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recoilProne = "recoil_single_primary_prone_1outof10";
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recoilProne = "recoil_single_primary_prone_1outof10";
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@@ -33,9 +32,8 @@ class G3_DZ: FNFAL_DZ
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};
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};
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class FullAuto : Mode_FullAuto
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class FullAuto : Mode_FullAuto
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{
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{
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begin1[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_1", db5, 1,1500};
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begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
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begin2[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_2", db5, 1,1500};
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soundBegin[] = {begin1,1};
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soundBegin[] = {begin1,0.5, begin2,0.5};
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soundContinuous = 0;
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soundContinuous = 0;
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reloadTime = 0.1;
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reloadTime = 0.1;
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ffCount = 1;
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ffCount = 1;
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@@ -9,7 +9,7 @@ class M31_DZ: MP5A5
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fireLightDuration = 0.000;
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fireLightDuration = 0.000;
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fireLightIntensity = 0.000;
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fireLightIntensity = 0.000;
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10};
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drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10};
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reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",db-25,1,25};
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reloadMagazineSound[] = {"rh_aks\sound\rpk74_reload",db-25,1,25};
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distanceZoomMin = 50;
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distanceZoomMin = 50;
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distanceZoomMax = 50;
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distanceZoomMax = 50;
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handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"};
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handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"};
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@@ -18,9 +18,8 @@ class M31_DZ: MP5A5
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modes[] = {Single, FullAuto};
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modes[] = {Single, FullAuto};
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class Single : Mode_SemiAuto
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class Single : Mode_SemiAuto
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{
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{
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begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
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begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000};
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begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
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soundBegin[] = {begin1,1};
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soundBegin[] = {begin1,0.5, begin2,0.5};
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reloadTime = 0.07;
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reloadTime = 0.07;
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recoil = "recoil_single_primary_1outof10";
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recoil = "recoil_single_primary_1outof10";
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recoilProne = "recoil_single_primary_prone_1outof10";
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recoilProne = "recoil_single_primary_prone_1outof10";
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@@ -34,9 +33,8 @@ class M31_DZ: MP5A5
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};
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};
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class FullAuto : Mode_FullAuto
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class FullAuto : Mode_FullAuto
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{
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{
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begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
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begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000};
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begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
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soundBegin[] = {begin1,1};
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soundBegin[] = {begin1,0.5, begin2,0.5};
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soundContinuous = 0;
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soundContinuous = 0;
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reloadTime = 0.1;
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reloadTime = 0.1;
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ffCount = 1;
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ffCount = 1;
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@@ -16,11 +16,10 @@ class MAT49_DZ: MP5A5
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modes[] = {Single, FullAuto};
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modes[] = {Single, FullAuto};
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class Single: Mode_SemiAuto
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class Single: Mode_SemiAuto
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{
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{
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begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
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begin1[] = {"rh_smg\sound\mp7", db5, 1,1000};
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begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
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soundBegin[] = {begin1,1};
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soundBegin[] = {begin1,0.5, begin2,0.5};
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reloadTime = 0.07;
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reloadTime = 0.07;
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recoil = "recoil_single_primary_1outof10";
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recoil = "recoil_single_primary_2outof10";
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recoilProne = "recoil_single_primary_prone_1outof10";
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recoilProne = "recoil_single_primary_prone_1outof10";
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dispersion = 0.003;
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dispersion = 0.003;
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minRange = 2;
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minRange = 2;
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@@ -32,13 +31,12 @@ class MAT49_DZ: MP5A5
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};
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};
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class FullAuto: Mode_FullAuto
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class FullAuto: Mode_FullAuto
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{
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{
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begin1[]={"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
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begin1[] = {"rh_smg\sound\mp7", db5, 1,1000};
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begin2[]={"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
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soundBegin[] = {begin1,1};
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soundBegin[]={begin1,0.5, begin2,0.5};
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soundContinuous = 0;
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soundContinuous = 0;
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reloadTime = 0.1;
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reloadTime = 0.1;
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ffCount =1;
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ffCount =1;
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recoil = "recoil_auto_primary_1outof10";
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recoil = "recoil_auto_primary_2outof10";
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recoilProne = "recoil_auto_primary_prone_1outof10";
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recoilProne = "recoil_auto_primary_prone_1outof10";
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aiRateOfFire = 0.001;
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aiRateOfFire = 0.001;
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dispersion = 0.003; //0.007;
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dispersion = 0.003; //0.007;
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