diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/G3.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/G3.hpp index 6be18b4fa..f81472fab 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/G3.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/G3.hpp @@ -17,9 +17,8 @@ class G3_DZ: FNFAL_DZ modes[] = {Single, FullAuto}; class Single : Mode_SemiAuto { - begin1[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_1", db5, 1,1500}; - begin2[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_2", db5, 1,1500}; - soundBegin[] = {begin1,0.5, begin2,0.5}; + begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000}; + soundBegin[] = {begin1,1}; reloadTime = 0.07; recoil = "recoil_single_primary_1outof10"; recoilProne = "recoil_single_primary_prone_1outof10"; @@ -33,9 +32,8 @@ class G3_DZ: FNFAL_DZ }; class FullAuto : Mode_FullAuto { - begin1[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_1", db5, 1,1500}; - begin2[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_2", db5, 1,1500}; - soundBegin[] = {begin1,0.5, begin2,0.5}; + begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000}; + soundBegin[] = {begin1,1}; soundContinuous = 0; reloadTime = 0.1; ffCount = 1; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M31.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M31.hpp index ceea32532..acff7a019 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/M31.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/M31.hpp @@ -9,7 +9,7 @@ class M31_DZ: MP5A5 fireLightDuration = 0.000; fireLightIntensity = 0.000; drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10}; - reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",db-25,1,25}; + reloadMagazineSound[] = {"rh_aks\sound\rpk74_reload",db-25,1,25}; distanceZoomMin = 50; distanceZoomMax = 50; handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"}; @@ -18,9 +18,8 @@ class M31_DZ: MP5A5 modes[] = {Single, FullAuto}; class Single : Mode_SemiAuto { - begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; - begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; - soundBegin[] = {begin1,0.5, begin2,0.5}; + begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000}; + soundBegin[] = {begin1,1}; reloadTime = 0.07; recoil = "recoil_single_primary_1outof10"; recoilProne = "recoil_single_primary_prone_1outof10"; @@ -34,9 +33,8 @@ class M31_DZ: MP5A5 }; class FullAuto : Mode_FullAuto { - begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; - begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; - soundBegin[] = {begin1,0.5, begin2,0.5}; + begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000}; + soundBegin[] = {begin1,1}; soundContinuous = 0; reloadTime = 0.1; ffCount = 1; diff --git a/SQF/dayz_code/Configs/CfgWeapons/Rifles/MAT49.hpp b/SQF/dayz_code/Configs/CfgWeapons/Rifles/MAT49.hpp index 186357683..c0dbcd245 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Rifles/MAT49.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Rifles/MAT49.hpp @@ -16,11 +16,10 @@ class MAT49_DZ: MP5A5 modes[] = {Single, FullAuto}; class Single: Mode_SemiAuto { - begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; - begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; - soundBegin[] = {begin1,0.5, begin2,0.5}; + begin1[] = {"rh_smg\sound\mp7", db5, 1,1000}; + soundBegin[] = {begin1,1}; reloadTime = 0.07; - recoil = "recoil_single_primary_1outof10"; + recoil = "recoil_single_primary_2outof10"; recoilProne = "recoil_single_primary_prone_1outof10"; dispersion = 0.003; minRange = 2; @@ -32,13 +31,12 @@ class MAT49_DZ: MP5A5 }; class FullAuto: Mode_FullAuto { - begin1[]={"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000}; - begin2[]={"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000}; - soundBegin[]={begin1,0.5, begin2,0.5}; + begin1[] = {"rh_smg\sound\mp7", db5, 1,1000}; + soundBegin[] = {begin1,1}; soundContinuous = 0; reloadTime = 0.1; ffCount =1; - recoil = "recoil_auto_primary_1outof10"; + recoil = "recoil_auto_primary_2outof10"; recoilProne = "recoil_auto_primary_prone_1outof10"; aiRateOfFire = 0.001; dispersion = 0.003; //0.007;