Update weapons sounds

This commit is contained in:
A Man
2020-04-17 12:40:03 +02:00
parent 1701eaf703
commit dff02c6ebe
3 changed files with 15 additions and 21 deletions

View File

@@ -16,11 +16,10 @@ class MAT49_DZ: MP5A5
modes[] = {Single, FullAuto};
class Single: Mode_SemiAuto
{
begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
soundBegin[] = {begin1,0.5, begin2,0.5};
begin1[] = {"rh_smg\sound\mp7", db5, 1,1000};
soundBegin[] = {begin1,1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoil = "recoil_single_primary_2outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
dispersion = 0.003;
minRange = 2;
@@ -32,13 +31,12 @@ class MAT49_DZ: MP5A5
};
class FullAuto: Mode_FullAuto
{
begin1[]={"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
begin2[]={"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
soundBegin[]={begin1,0.5, begin2,0.5};
begin1[] = {"rh_smg\sound\mp7", db5, 1,1000};
soundBegin[] = {begin1,1};
soundContinuous = 0;
reloadTime = 0.1;
ffCount =1;
recoil = "recoil_auto_primary_1outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
aiRateOfFire = 0.001;
dispersion = 0.003; //0.007;