Update weapons sounds

This commit is contained in:
A Man
2020-04-17 12:40:03 +02:00
parent 1701eaf703
commit dff02c6ebe
3 changed files with 15 additions and 21 deletions

View File

@@ -9,7 +9,7 @@ class M31_DZ: MP5A5
fireLightDuration = 0.000;
fireLightIntensity = 0.000;
drySound[] = {"Ca\sounds\Weapons\rifles\dry",db-50,1,10};
reloadMagazineSound[] = {"ca\sounds\weapons\rifles\reload-m16-3",db-25,1,25};
reloadMagazineSound[] = {"rh_aks\sound\rpk74_reload",db-25,1,25};
distanceZoomMin = 50;
distanceZoomMax = 50;
handAnim[] = {"OFP2_ManSkeleton","\Ca\weapons\data\Anim\HKMP5.rtm"};
@@ -18,9 +18,8 @@ class M31_DZ: MP5A5
modes[] = {Single, FullAuto};
class Single : Mode_SemiAuto
{
begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
soundBegin[] = {begin1,0.5, begin2,0.5};
begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000};
soundBegin[] = {begin1,1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
@@ -34,9 +33,8 @@ class M31_DZ: MP5A5
};
class FullAuto : Mode_FullAuto
{
begin1[] = {"ca\sounds\weapons\rifles\Bizon_single1", db5, 1,1000};
begin2[] = {"ca\sounds\weapons\rifles\Bizon_single2", db5, 1,1000};
soundBegin[] = {begin1,0.5, begin2,0.5};
begin1[] = {"rh_aks\sound\rpk74", db5, 1,1000};
soundBegin[] = {begin1,1};
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;