Update weapons sounds

This commit is contained in:
A Man
2020-04-17 12:40:03 +02:00
parent 1701eaf703
commit dff02c6ebe
3 changed files with 15 additions and 21 deletions

View File

@@ -17,9 +17,8 @@ class G3_DZ: FNFAL_DZ
modes[] = {Single, FullAuto};
class Single : Mode_SemiAuto
{
begin1[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_1", db5, 1,1500};
begin2[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_2", db5, 1,1500};
soundBegin[] = {begin1,0.5, begin2,0.5};
begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
soundBegin[] = {begin1,1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
@@ -33,9 +32,8 @@ class G3_DZ: FNFAL_DZ
};
class FullAuto : Mode_FullAuto
{
begin1[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_1", db5, 1,1500};
begin2[] = {"Ca\Sounds_E\Weapons_E\FNFAL\FNFAL_single_2", db5, 1,1500};
soundBegin[] = {begin1,0.5, begin2,0.5};
begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
soundBegin[] = {begin1,1};
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;