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CFG WEAPONS DONE
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class Land_HouseB_Tenement: House
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{
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armor = 180;
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model = "\Ca\Structures\House\HouseBT\HouseB_Tenement";
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scope = 1;
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featureSize = 50;
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class HitPoints
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{
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class Hit1
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{
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armor = 0.15;
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material = -1;
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name = "dam 1";
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visual = "damT1";
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passThrough = 0;
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convexComponent = "dam 1";
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class DestructionEffects
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{
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class Dust
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{
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simulation = "particles";
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type = "HousePartDust";
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 0.01;
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};
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class Dust2: Dust
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{
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type = "HousePartDustLong";
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};
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class Walls: Dust
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{
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type = "HousePartWall";
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};
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};
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};
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};
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class MarkerLights
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{
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class RedBlinking
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{
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name = "";
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color[] = {0,0.0,0,0};
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ambient[] = {0,0,0,0};
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brightness = 0;
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blinking = "false";
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};
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};
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class AnimationSources
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{
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class Lights_1
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{
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source = "user";
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animPeriod = 0.001;
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initPhase = 0;
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};
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class Lights_2: Lights_1
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{
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};
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};
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};
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