CFG WEAPONS DONE

This commit is contained in:
icomrade
2016-02-18 13:58:02 -05:00
parent 81d5976031
commit dfb7bba743
395 changed files with 55004 additions and 1384 deletions

View File

@@ -0,0 +1,114 @@
//All Consumable items base class
class ConsumableBase : CA_Magazine
{
count = 1;
type = WeaponSlotItem;
//Amount of blood regenerated
bloodRegen = 0;
//Nutrition values [Energy, Food, Water, Temperature]
Nutrition[] = {0,0,0,0};
//Chance to cause infection value range [-1,1]
// 0 has no effect
// 0.6 60% chance to cause infection
// -0.6 60% chance to cure infection
infectionChance = 0;
//Sound played when consumed
consumeSound = "";
consumeSoundDistance = 3;
//Item replaced by when consumed
consumeOutput = "";
//Whether the output item is automatically dropped on consumption
consumeDrop = false;
class ItemActions
{
class Consume
{
text = "Consume";
script = "spawn player_consume";
};
};
};
//Drink base class
class FoodDrink : ConsumableBase
{
Nutrition[] = {150,0,0,0};
consumeSound = "drink";
class ItemActions : ItemActions
{
class Consume : Consume
{
text = $STR_ACTIONS_DRINK2;
};
};
};
//Edible food base class
class FoodEdible : ConsumableBase
{
Nutrition[] = {239,150,0,0};
consumeSound = "eat";
class ItemActions : ItemActions
{
class Consume : Consume
{
text = $STR_EAT_FOOD;
};
};
};
//Prepackaged food base class
class FoodPackaged : FoodEdible
{
consumeDrop = true;
};
//Fizzy drinks base class
class ItemSoda : FoodDrink
{
Nutrition[] = {90,0,100,0};
consumeSound = "soda";
consumeOutput = "ItemSodaEmpty";
consumeDrop = true;
};
//Player made drinks base class
/*class ItemBrew : FoodDrink
{
Nutrition[] = {0,0,0,0};
};*/
//Raw food base class
class FoodRaw : FoodEdible
{
bloodRegen = 200;
Nutrition[] = {282,0,0,0};
infectionChance = 0.1;
};
//Cooked food base class
class FoodCooked : FoodEdible
{
bloodRegen = 400;
Nutrition[] = {239,0,0,0};
};
#include "PackagedFood.hpp"
#include "Meat.hpp"
#include "Fish.hpp"
#include "Soda.hpp"
#include "WaterBottle.hpp"
//#include "Canteen.hpp"