CFG WEAPONS DONE

This commit is contained in:
icomrade
2016-02-18 13:58:02 -05:00
parent 81d5976031
commit dfb7bba743
395 changed files with 55004 additions and 1384 deletions

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AmmoCivilian[] =
{
//Pistols
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 4, 6Rnd_45ACP},
//Rifles
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
{Loot_MAGAZINE, 2, 10Rnd_303British},
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
//Shotgun
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
};
AmmoMilitaryLow[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
//Machine guns
{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 5, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 5, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 5, SmokeShell},
{Loot_MAGAZINE, 5, SmokeShellRed},
{Loot_MAGAZINE, 5, SmokeShellGreen}
};
AmmoMilitaryHigh[] =
{
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
//Battle rifles
{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
//Machine guns
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
//Sniper rifles
{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
//Handgrenades
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, HandGrenade_West}
};
//TODO: Chernarussian ammo groups (building loot)
/*AmmoCZLow[] =
{
};
AmmoCZHigh[] =
{
};*/
AmmoRU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
//Machine guns
{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 3, FlareWhite_GP25},
{Loot_MAGAZINE, 3, FlareGreen_GP25},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_East}
};
AmmoUS[] =
{
//Pistols
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoEU[] =
{
//Pistols
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
//Assault rifles
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
//Battle rifles
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
//Machine guns
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
//Sniper rifles
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
//Grenade launchers
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
{Loot_MAGAZINE, 3, FlareWhite_M203},
{Loot_MAGAZINE, 3, FlareGreen_M203},
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
//Handgrenades
{Loot_MAGAZINE, 2, SmokeShell},
{Loot_MAGAZINE, 2, SmokeShellRed},
{Loot_MAGAZINE, 2, SmokeShellGreen},
{Loot_MAGAZINE, 2, HandGrenade_West}
};
AmmoUN[] =
{
//Pistols
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
//Submachineguns
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
//Assault rifles
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
//Machine guns
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
//Grenade launchers
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 2, FlareWhite_M203},
{Loot_MAGAZINE, 2, FlareWhite_GP25},
{Loot_MAGAZINE, 2, FlareGreen_M203},
{Loot_MAGAZINE, 2, FlareGreen_GP25},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
//Handgrenades
{Loot_MAGAZINE, 3, SmokeShell},
{Loot_MAGAZINE, 3, SmokeShellRed},
{Loot_MAGAZINE, 3, SmokeShellGreen}
};

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//5.45x39mm
AmmoBoxRU1[] =
{
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
};
//7.62x39mm
AmmoBoxRU2[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxRU3[] =
{
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
};
//5.56x45mm
AmmoBoxUS1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxUS2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//5.56x45mm
AmmoBoxEU1[] =
{
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
};
//7.62x51mm
AmmoBoxEU2[] =
{
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
};
//7.62x39mm
AmmoBoxCZ1[] =
{
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
};
//7.62x54Rmm
AmmoBoxCZ2[] =
{
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
};
//GP-25
AmmoBoxRU4[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
};
//M203
AmmoBoxUS3[] =
{
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
};
//Explosives
AmmoBoxRU5[] =
{
{Loot_MAGAZINE, 2, HandGrenade_East},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.1, PipeBomb}
};
//Explosives
AmmoBoxUS4[] =
{
{Loot_MAGAZINE, 2, HandGrenade_West},
{Loot_MAGAZINE, 1, SmokeShell},
{Loot_MAGAZINE, 1, SmokeShellRed},
{Loot_MAGAZINE, 1, SmokeShellGreen},
{Loot_MAGAZINE, 0.3, PipeBomb}
};

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AttachmentsGeneric[] =
{
{Loot_MAGAZINE, 3, Attachment_BELT},
{Loot_MAGAZINE, 1, Attachment_SCOPED},
{Loot_MAGAZINE, 2, Attachment_FL},
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
};
AttachmentsEast[] =
{
{Loot_MAGAZINE, 2, Attachment_Kobra},
{Loot_MAGAZINE, 1, Attachment_PSO1},
{Loot_MAGAZINE, 3, Attachment_SupMakarov},
{Loot_MAGAZINE, 2, Attachment_SupBizon},
{Loot_MAGAZINE, 1, Attachment_Sup545},
{Loot_MAGAZINE, 2, Attachment_GP25},
{Loot_MAGAZINE, 2, Attachment_Ghillie},
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
};
AttachmentsWest[] =
{
{Loot_MAGAZINE, 1.5, Attachment_CCO},
{Loot_MAGAZINE, 1, Attachment_Holo},
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
{Loot_MAGAZINE, 3, Attachment_Ghillie},
{Loot_MAGAZINE, 2, Attachment_M203},
{Loot_MAGAZINE, 1, Attachment_Sup556},
{Loot_MAGAZINE, 3, Attachment_Sup9},
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
};

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Boat[] =
{
{Loot_WEAPON, 1, ItemFishingPole},
{Loot_GROUP, 9, Generic}
};

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Castle[] =
{
//Tools
{Loot_WEAPON, 1, ItemKnife},
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 2, ItemShovel},
// {Loot_WEAPON, 1, ItemHatchet},
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
//Weapons
{Loot_WEAPON, 2, Mosin_DZ},
//Backpacks
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 4, PartWoodPile},
{Loot_MAGAZINE, 1, ItemPadlock},
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 1, ItemCamoNet},
//Groups
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 5, Generic},
{Loot_GROUP, 1, Matchbox},
{Loot_GROUP, 5, Consumable}
};

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Church[] =
{
//Tools
{Loot_WEAPON, 3, ItemFlashlight},
//Weapons
{Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
{Loot_BACKPACK, 1, DZ_BP_Patrol},
{Loot_BACKPACK, 0.5, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
{Loot_MAGAZINE, 4, ItemBookBible},
{Loot_MAGAZINE, 2, equip_rag},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 4, Generic},
{Loot_GROUP, 2, Matchbox},
{Loot_GROUP, 8, Consumable}
};

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Construction[] =
{
{Loot_MAGAZINE, 9, ItemLog},
{Loot_MAGAZINE, 9, ItemPlank},
{Loot_MAGAZINE, 5, ItemStone},
{Loot_MAGAZINE, 8, equip_nails},
{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
{Loot_MAGAZINE, 9, equip_metal_sheet},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_WEAPON, 2, ItemShovel},
{Loot_GROUP, 10, Trash},
//{Loot_GROUP, 6, Parts},
{Loot_GROUP, 3, Generic}
};

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Farm[] =
{
//Weapons
{Loot_WEAPON, 5, MR43_DZ},
{Loot_WEAPON, 4, Winchester1866_DZ},
{Loot_WEAPON, 3, LeeEnfield_DZ},
{Loot_WEAPON, 3, Mosin_DZ},
{Loot_WEAPON, 2, CZ550_DZ},
{Loot_WEAPON, 4, Crossbow_DZ},
//Tools
{Loot_WEAPON, 5, ItemMachete},
// {Loot_WEAPON, 6, ItemHatchet},
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 5, ItemKnife},
//Items
{Loot_MAGAZINE, 4, ItemSandbag},
{Loot_MAGAZINE, 3, ItemJerryCan},
{Loot_MAGAZINE, 4, ItemFuelCan},
{Loot_MAGAZINE, 1, TrapBear},
{Loot_MAGAZINE, 8, PartWoodPile},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 4, equip_string},
{Loot_MAGAZINE, 2, equip_lever},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 15, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 8, Consumable},
{Loot_GROUP, 4, Matchbox},
{Loot_GROUP, 8, Generic}
};

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Hangar[] =
{
//Tools
{Loot_WEAPON, 2, ItemEtool},
//Items
{Loot_MAGAZINE, 2, PartVRotor},
{Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 2, ItemWire},
{Loot_MAGAZINE, 2, ItemTankTrap},
//Groups
{Loot_GROUP, 50, Trash},
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 10, Generic},
{Loot_GROUP, 5, AttachmentsGeneric}
};

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Hospital[] =
{
{Loot_MAGAZINE, 2, equip_gauze},
{Loot_MAGAZINE, 2, equip_gauzepackaged},
{Loot_PILE, 8, MedicalLow, 1, 3},
{Loot_PILE, 5, MedicalHigh, 1, 2},
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
{Loot_PILE, 10, Trash, 1, 2}
};

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Hunting[] =
{
//Weapons
{Loot_WEAPON, 3, Crossbow_DZ},
{Loot_WEAPON, 4, CZ550_DZ},
{Loot_WEAPON, 8, MR43_DZ},
{Loot_WEAPON, 6, Winchester1866_DZ},
{Loot_WEAPON, 2, LeeEnfield_DZ},
{Loot_WEAPON, 2, Mosin_DZ},
//Tools
{Loot_WEAPON, 4, ItemMachete},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 7, ItemKnife},
{Loot_WEAPON, 2, ItemCompass},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_Assault},
{Loot_BACKPACK, 2, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
//Other
{Loot_MAGAZINE, 2, ItemTent},
{Loot_MAGAZINE, 1, ItemDomeTent},
{Loot_MAGAZINE, 3, TrapBear},
{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Tranquilizer},
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
{Loot_PILE, 10, AmmoCivilian, 1, 3},
{Loot_PILE, 10, Consumable, 1, 3},
{Loot_GROUP, 7, Matchbox},
{Loot_GROUP, 10, Generic}
};

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Industrial[] =
{
//Tools
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 6, ItemToolbox},
{Loot_WEAPON, 2, ItemFlashlight},
// {Loot_WEAPON, 8, ItemCrowbar},
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
// {Loot_WEAPON, 5, ItemHatchet},
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
//Items
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 4, ItemJerryCan},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
// {Loot_MAGAZINE, 3, ItemScrews},
{Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 12, ItemPlank},
//Other
{Loot_GROUP, 15, Parts},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 4, Consumable, 1, 2},
{Loot_GROUP, 8, Generic}
};
/* OLD
{Loot_WEAPON, 3, ItemKnife},
{Loot_WEAPON, 2, ItemToolbox},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 8, ItemCrowbar},
{Loot_WEAPON, 5, ItemHatchet},
{Loot_WEAPON, 1, Mosin_Nagant},
{Loot_WEAPON, 3, Mosin_Nagant_broken},
{Loot_WEAPON, 1, ItemPickaxe},
{Loot_WEAPON, 2, ItemPickaxeBroken},
{Loot_WEAPON, 1, ItemSledgeHammer},
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
{Loot_MAGAZINE, 6, ItemSandbag},
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 1, ItemSodaSmasht},
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
{Loot_MAGAZINE, 1, FoodCanPowell},
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
{Loot_MAGAZINE, 1, equip_brick},
{Loot_MAGAZINE, 3, equip_duct_tape},
{Loot_MAGAZINE, 2, equip_hose},
{Loot_MAGAZINE, 6, equip_nails},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_scrapelectronics},
{Loot_MAGAZINE, 2, equip_metal_sheet},
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
{Loot_MAGAZINE, 16, ItemPlank},
{Loot_MAGAZINE, 4, PartGeneric},
{Loot_MAGAZINE, 5, PartWheel},
{Loot_MAGAZINE, 2, PartFueltank},
{Loot_MAGAZINE, 2, PartEngine},
{Loot_MAGAZINE, 4, PartGlass},
{Loot_MAGAZINE, 4, ItemJerrycan},
{Loot_MAGAZINE, 3, ItemFuelcan},
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 5, ammo},
{Loot_GROUP, 8, generic},
{Loot_GROUP, 3, attachmentsGeneric},
*/

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Military[] =
{
//Pistols
{Loot_WEAPON, 3, Makarov_DZ},
{Loot_WEAPON, 2, M1911_DZ},
{Loot_WEAPON, 1, M9_DZ},
{Loot_WEAPON, 1, G17_DZ},
//Submachineguns
{Loot_WEAPON, 1, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//Assault rifles
{Loot_WEAPON, 2, M16A2_DZ},
{Loot_WEAPON, 1, M16A2_GL_DZ},
{Loot_WEAPON, 1.5, M16A4_DZ},
{Loot_WEAPON, 0.5, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 1, AKM_DZ},
{Loot_WEAPON, 1, SA58_DZ},
//Shotguns
{Loot_WEAPON, 2, Remington870_DZ},
{Loot_WEAPON, 1, M1014_DZ},
//Tools
{Loot_TOOL, 3, Binocular},
{Loot_TOOL, 4, ItemFlashlightRed},
{Loot_TOOL, 4, ItemKnife},
{Loot_TOOL, 0.5, ItemGPS},
{Loot_TOOL, 3, ItemMap},
{Loot_TOOL, 3, ItemEtool},
//Backpacks
{Loot_BACKPACK, 4, DZ_BP_Survival},
{Loot_BACKPACK, 2, DZ_BP_Alice},
{Loot_BACKPACK, 1, DZ_BP_British},
//Clothing
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 0.75, Skin_Soldier1_DZ},
//Containers
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12},
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 4, 10},
//Other
{Loot_MAGAZINE, 5, FoodMRE},
{Loot_MAGAZINE, 5, ItemSandbag},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
{Loot_GROUP, 4, AmmoMilitaryHigh},
{Loot_GROUP, 4, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 15, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 10, Generic}
};
MilitarySpecial[] =
{
//Pistols
{Loot_WEAPON, 1, Makarov_DZ},
{Loot_WEAPON, 1, M1911_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
//Submachineguns
{Loot_WEAPON, 2, PDW_DZ},
{Loot_WEAPON, 3, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
//Assault rifles
{Loot_WEAPON, 3, M16A2_DZ},
{Loot_WEAPON, 2, M16A2_GL_DZ},
{Loot_WEAPON, 2, M16A4_DZ},
{Loot_WEAPON, 1, M4A1_DZ},
// {Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, AK74_DZ},
{Loot_WEAPON, 2, AKS74U_DZ},
{Loot_WEAPON, 2, AKM_DZ},
{Loot_WEAPON, 2, SA58_DZ},
{Loot_WEAPON, 1, SA58_RIS_DZ},
//Shotguns
{Loot_WEAPON, 1, Remington870_DZ},
{Loot_WEAPON, 2, M1014_DZ},
//Machine guns
{Loot_WEAPON, 1, RPK74_DZ},
{Loot_WEAPON, 0.5, UK59_DZ},
// {Loot_WEAPON, 0.5, PKM_DZ},
//Tools
{Loot_TOOL, 4, Binocular},
{Loot_TOOL, 3, ItemFlashlightRed},
{Loot_TOOL, 5, ItemKnife},
{Loot_TOOL, 1.3, ItemGPS},
{Loot_TOOL, 4, ItemMap},
{Loot_TOOL, 2, ItemEtool},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_Alice},
{Loot_BACKPACK, 2, DZ_BP_British},
{Loot_BACKPACK, 1, DZ_BP_Czech},
{Loot_BACKPACK, 0.5, DZ_BP_Coyote},
//Clothing
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Soldier1_DZ},
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
//Other
{Loot_MAGAZINE, 3, FoodMRE},
{Loot_MAGAZINE, 2, ItemSandbag},
{Loot_MAGAZINE, 0.5, PipeBomb},
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
{Loot_GROUP, 2, AttachmentsGeneric},
{Loot_GROUP, 8, AttachmentsEast},
{Loot_GROUP, 6, AttachmentsWest},
{Loot_PILE, 10, MedicalLow, 1, 2},
{Loot_PILE, 10, Trash, 1, 2},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 8, Generic}
};

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Office[] =
{
//Tools
{Loot_WEAPON, 8, ItemWatch},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight},
//Pistols
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 2, M1911_DZ},
//Rifles
{Loot_WEAPON, 3, MeleeBaseBallBat},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2, DZ_BP_Patrol},
{Loot_BACKPACK, 1, DZ_BP_Assault},
//Items
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, ItemPainkiller},
//Groups
{Loot_GROUP, 10, Trash},
{Loot_GROUP, 8, Generic},
{Loot_GROUP, 5, AmmoCivilian},
{Loot_GROUP, 2, AttachmentsGeneric}
};

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Powerlines[] =
{
{Loot_MAGAZINE, 1, PartGeneric}
};

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Residential[] =
{
//Weapons
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 3, M1911_DZ},
{Loot_WEAPON, 3, Revolver_DZ},
{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 6, MeleeBaseBallBat},
//Tools
{Loot_WEAPON, 1, ItemMap},
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 6, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 3, ItemShovel},
{Loot_WEAPON, 1, ItemDIY_wood},
{Loot_WEAPON, 1, ItemDIY_Gate},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
//Other
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_PILE, 6, AmmoCivilian, 1, 2},
{Loot_PILE, 10, Trash, 1, 3},
{Loot_PILE, 10, Consumable, 1, 2},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 3, Matchbox},
{Loot_GROUP, 8, Generic}
};

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ResidentialRuins[] =
{
{Loot_MAGAZINE, 10, ItemLog},
{Loot_MAGAZINE, 10, ItemStone},
{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
{Loot_GROUP, 4, Trash},
{Loot_GROUP, 3, AttachmentsGeneric}
};

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Supermarket[] =
{
//Tools
{Loot_WEAPON, 5, ItemWatch},
{Loot_WEAPON, 1, ItemCompass},
{Loot_WEAPON, 6, ItemMap},
{Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemKnife},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 2, ItemDIY_wood},
{Loot_WEAPON, 1, ItemDIY_Gate},
//Pistols
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 1, Revolver_DZ},
//Rifles
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
{Loot_WEAPON, 1, Mosin_DZ},
{Loot_WEAPON, 2, Winchester1866_DZ},
{Loot_WEAPON, 2, MR43_DZ},
{Loot_WEAPON, 2, Crossbow_DZ},*/
//Backpacks
{Loot_BACKPACK, 4, DZ_BP_VestPouch},
{Loot_BACKPACK, 3, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1, DZ_BP_Survival},
{Loot_BACKPACK, 0.5, DZ_BP_Alice},
//Items
{Loot_MAGAZINE, 1, ItemTent},
{Loot_MAGAZINE, 0.5, ItemDomeTent},
{Loot_MAGAZINE, 1, ItemCamoNet},
{Loot_MAGAZINE, 0.5, ItemPadlock},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
{Loot_MAGAZINE, 5, equip_nails},
//Groups
{Loot_GROUP, 70, Consumable},
{Loot_GROUP, 20, Generic},
{Loot_GROUP, 10, AmmoCivilian},
{Loot_GROUP, 3, AttachmentsGeneric},
{Loot_GROUP, 5, Matchbox},
{Loot_GROUP, 10, Trash}
// {Loot_GROUP, 3, MedicalLow}
};

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Toilet[] =
{
{Loot_WEAPON, 1, Item5Matchbox},
{Loot_WEAPON, 2, ItemFlashlight},
{Loot_MAGAZINE, 2, equip_rag},
{Loot_MAGAZINE, 3, TrashJackDaniels},
{Loot_MAGAZINE, 8, ItemTrashToiletpaper}
};

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//Vehicle class, min loot, max loot, min loot distance, max loot distance
CarePackageType[] =
{
{Loot_NONE, 5, Misc_cargo_cont_net1, 3, 6},
{Loot_NONE, 4, Misc_cargo_cont_net2, 4, 9},
{Loot_NONE, 3, Misc_cargo_cont_net3, 5, 12}
};
CarePackage[] =
{
//Tools
{Loot_WEAPON, 5, ItemFlashlight},
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, ItemMap},
{Loot_WEAPON, 4, ItemWatch},
{Loot_WEAPON, 5, ItemKnife},
//Backpacks
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
{Loot_BACKPACK, 2, DZ_BP_Assault},
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
{Loot_BACKPACK, 1, DZ_BP_Alice},
//Containers
{Loot_CONTAINER, 5, DZ_CardboardBox, Consumable, 6, 12},
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
//Items
{Loot_MAGAZINE, 6, ItemTent},
{Loot_MAGAZINE, 4, ItemDomeTent},
{Loot_PILE, 10, MedicalLow, 1, 3},
{Loot_PILE, 15, Consumable, 1, 3},
{Loot_GROUP, 3, Matchbox},
{Loot_GROUP, 12, Generic}
};

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Consumable[] =
{
/* {Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 4, ItemHeatPack},
{Loot_MAGAZINE, 3, ItemPainkiller},
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},*/
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled},
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
{Loot_MAGAZINE, 1, ItemWaterBottle},
{Loot_MAGAZINE, 3, ItemSodaCoke},
{Loot_MAGAZINE, 3, ItemSodaPepsi},
{Loot_MAGAZINE, 0.2, ItemSodaMdew},
{Loot_MAGAZINE, 2, ItemSodaMtngreen},
{Loot_MAGAZINE, 5, ItemSodaR4z0r},
{Loot_MAGAZINE, 5, ItemSodaClays},
{Loot_MAGAZINE, 5, ItemSodaSmasht},
{Loot_MAGAZINE, 5, ItemSodaDrwaste},
{Loot_MAGAZINE, 5, ItemSodaFranka},
{Loot_MAGAZINE, 5, ItemSodaLemonade},
{Loot_MAGAZINE, 5, ItemSodaLirik},
{Loot_MAGAZINE, 2, ItemSodaLvg},
{Loot_MAGAZINE, 5, ItemSodaMzly},
{Loot_MAGAZINE, 5, ItemSodaPeppsy},
{Loot_MAGAZINE, 2, ItemSodaRabbit},
{Loot_MAGAZINE, 5, ItemSodaSacrite},
{Loot_MAGAZINE, 1, ItemSodaRocketFuel},
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
{Loot_MAGAZINE, 1, ItemSherbet},
{Loot_MAGAZINE, 3, FoodPistachio},
{Loot_MAGAZINE, 4, FoodNutmix},
{Loot_MAGAZINE, 4, FoodChipsSulahoops},
{Loot_MAGAZINE, 4, FoodChipsMysticales},
{Loot_MAGAZINE, 4, FoodChipsChocolate},
{Loot_MAGAZINE, 4, FoodCandyChubby},
{Loot_MAGAZINE, 4, FoodCandyAnders},
{Loot_MAGAZINE, 4, FoodCandyLegacys},
{Loot_MAGAZINE, 4, FoodCandyMintception},
{Loot_MAGAZINE, 4, FoodCakeCremeCakeClean},
{Loot_MAGAZINE, 5, FoodCanBeef},
{Loot_MAGAZINE, 5, FoodCanPotatoes},
{Loot_MAGAZINE, 5, FoodCanGriff},
{Loot_MAGAZINE, 5, FoodCanBadguy},
{Loot_MAGAZINE, 5, FoodCanBoneboy},
{Loot_MAGAZINE, 5, FoodCanCorn},
{Loot_MAGAZINE, 5, FoodCanCurgon},
{Loot_MAGAZINE, 5, FoodCanDemon},
{Loot_MAGAZINE, 5, FoodCanFraggleos},
{Loot_MAGAZINE, 5, FoodCanHerpy},
{Loot_MAGAZINE, 5, FoodCanDerpy},
{Loot_MAGAZINE, 5, FoodCanOrlok},
{Loot_MAGAZINE, 5, FoodCanPowell},
{Loot_MAGAZINE, 5, FoodCanTylers},
{Loot_MAGAZINE, 4, FoodCanUnlabeled},
{Loot_MAGAZINE, 2, FoodCanBakedBeans},
{Loot_MAGAZINE, 2, FoodCanSardines},
{Loot_MAGAZINE, 2, FoodCanFrankBeans},
{Loot_MAGAZINE, 2, FoodCanPasta},
{Loot_MAGAZINE, 5, FoodCanRusUnlabeled},
{Loot_MAGAZINE, 5, FoodCanRusStew},
{Loot_MAGAZINE, 5, FoodCanRusPork},
{Loot_MAGAZINE, 5, FoodCanRusPeas},
{Loot_MAGAZINE, 4, FoodCanRusMilk},
{Loot_MAGAZINE, 5, FoodCanRusCorn}
};

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Matchbox[] =
{
{Loot_WEAPON, 1, ItemMatchbox},
{Loot_WEAPON, 1, Item5Matchbox},
{Loot_WEAPON, 1, Item4Matchbox},
{Loot_WEAPON, 1, Item3Matchbox},
{Loot_WEAPON, 1, Item2Matchbox},
{Loot_WEAPON, 1, Item1Matchbox},
{Loot_WEAPON, 1, ItemMatchboxEmpty}
};

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//Crash site types
//Vehicle class, loot group
CrashSiteType[] =
{
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
};
/* Russian */
CrashSiteRU[] =
{
//Weapons
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 4, PDW_DZ},
{Loot_WEAPON, 4, Bizon_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 4, AKM_DZ},
{Loot_WEAPON, 4, RPK74_DZ},
{Loot_WEAPON, 2, RPK_DZ},
{Loot_WEAPON, 0.7, PKM_DZ},
{Loot_WEAPON, 0.7, SVD_DZ},
{Loot_WEAPON, 1, M40A3_DZ},
{Loot_WEAPON, 0.7, FNFAL_DZ},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
//Clothing
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 7, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
};
CrashSiteRUPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoRU},
{Loot_GROUP, 20, MedicalLow}
};
/* American */
CrashSiteUS[] =
{
//Weapons
{Loot_WEAPON, 4, M9_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 6, M4A1_DZ},
{Loot_WEAPON, 8, M16A4_DZ},
{Loot_WEAPON, 0.9, M249_DZ},
{Loot_WEAPON, 0.7, Mk48_DZ},
{Loot_WEAPON, 1, M14_DZ},
{Loot_WEAPON, 0.5, DMR_DZ},
{Loot_WEAPON, 1, M24_DZ},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
//Clothing
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
};
CrashSiteUSPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoUS},
{Loot_GROUP, 20, MedicalLow}
};
/* European */
CrashSiteEU[] =
{
//Weapons
{Loot_WEAPON, 4, G17_DZ},
{Loot_WEAPON, 6, MP5_DZ},
{Loot_WEAPON, 5, G36C_DZ},
{Loot_WEAPON, 5, L85_Holo_DZ},
{Loot_WEAPON, 1.5, G36K_Camo_DZ},
{Loot_WEAPON, 2.5, G36A_Camo_DZ},
{Loot_WEAPON, 1, FNFAL_DZ},
{Loot_WEAPON, 0.5, FNFAL_ANPVS4_DZ},
{Loot_WEAPON, 0.7, M240_DZ},
{Loot_WEAPON, 0.9, L110A1_DZ},
{Loot_WEAPON, 1, M24_DZ},
//Tools
{Loot_WEAPON, 1.5, ItemGPS},
{Loot_WEAPON, 1, Binocular_Vector},
{Loot_WEAPON, 0.5, NVGoggles},
//Backpacks
//Clothing
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
//Containers
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 10, AttachmentsWest},
//Piles
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
};
CrashSiteEUPile[] =
{
//Tools
{Loot_WEAPON, 2, ItemCompass},
{Loot_WEAPON, 3, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 4, ItemMap},
//Items
{Loot_MAGAZINE, 8, FoodMRE},
//Other
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 30, AmmoEU},
{Loot_GROUP, 20, MedicalLow}
};
/* United Nations */
CrashSiteUN[] =
{
//Weapons
{Loot_WEAPON, 2, Makarov_DZ},
{Loot_WEAPON, 2, M9_DZ},
{Loot_WEAPON, 2, G17_DZ},
{Loot_WEAPON, 2, Bizon_DZ},
{Loot_WEAPON, 2, MP5_DZ},
{Loot_WEAPON, 3, AK74_DZ},
{Loot_WEAPON, 3, AKS74U_DZ},
{Loot_WEAPON, 2, M4A1_DZ},
{Loot_WEAPON, 3, M16A4_DZ},
{Loot_WEAPON, 3, G36C_DZ},
{Loot_WEAPON, 2, L85_Holo_DZ},
{Loot_WEAPON, 1, RPK74_DZ},
//Tools
{Loot_WEAPON, 2, ItemGPS},
//Clothing
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
//Containers
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
//Other
{Loot_MAGAZINE, 1, PartVRotor},
{Loot_MAGAZINE, 2, ItemCamonet},
{Loot_GROUP, 3, AttachmentsEast},
{Loot_GROUP, 3, AttachmentsWest},
//Piles
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}
};
CrashSiteUNPile[] =
{
//Tools
{Loot_WEAPON, 4, ItemCompass},
{Loot_WEAPON, 6, Binocular},
{Loot_WEAPON, 4, ItemKnife},
{Loot_WEAPON, 6, ItemMap},
//Items
{Loot_MAGAZINE, 4, FoodMRE},
//Other
{Loot_GROUP, 20, Consumable},
{Loot_GROUP, 20, AmmoUN},
{Loot_GROUP, 30, MedicalHigh}
};

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Generic[] =
{
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
{Loot_MAGAZINE, 1, HandRoadFlare},
{Loot_MAGAZINE, 1, HandChemGreen},
{Loot_MAGAZINE, 1, HandChemBlue},
{Loot_MAGAZINE, 1, HandChemRed},
// {Loot_MAGAZINE, 1, ItemBookBible},
{Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, equip_duct_tape},
{Loot_MAGAZINE, 1, equip_rope},
{Loot_MAGAZINE, 1, equip_herb_box},
{Loot_MAGAZINE, 1, equip_pvc_box},
{Loot_MAGAZINE, 1, equip_lever},
{Loot_MAGAZINE, 1, equip_rag},
{Loot_MAGAZINE, 1, equip_nails},
{Loot_MAGAZINE, 1, ItemFuelCan},
{Loot_MAGAZINE, 1, PartWoodPile}
};

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InfectedCampType[] =
{
{Loot_NONE, 1, Camp1_Small},
{Loot_NONE, 1, Camp2_Small},
{Loot_NONE, 1, Camp3_Small}
};
InfectedCampObject[] =
{
{Loot_GROUP, 9, InfectedCampCorpse},
{Loot_GROUP, 1, InfectedCampWreck}
};
InfectedCampCorpse[] =
{
{Loot_VEHICLE, 1, Body1},
{Loot_VEHICLE, 1, Body2}
};
InfectedCampWreck[] =
{
{Loot_VEHICLE, 5, LADAWreck},
{Loot_VEHICLE, 4, UralWreck},
{Loot_VEHICLE, 3, HMMWVWreck},
{Loot_VEHICLE, 2, BMP2Wreck},
{Loot_VEHICLE, 1, T72Wreck}
};
InfectedCamp[] =
{
//Tools
{Loot_WEAPON, 7, ItemWatch},
{Loot_WEAPON, 3, ItemCompass},
{Loot_WEAPON, 7, ItemFlashlight},
{Loot_WEAPON, 5, ItemKnife},
{Loot_WEAPON, 4, Binocular},
{Loot_WEAPON, 8, ItemCrowbar},
//Pistols
{Loot_WEAPON, 4, Makarov_DZ},
{Loot_WEAPON, 4, Revolver_DZ},
{Loot_WEAPON, 2, M1911_DZ},
//Rifles
{Loot_WEAPON, 3, LeeEnfield_DZ},
{Loot_WEAPON, 2, Mosin_DZ},
{Loot_WEAPON, 1, CZ550_DZ},
{Loot_WEAPON, 3, Winchester1866_DZ},
{Loot_WEAPON, 3, MR43_DZ},
{Loot_WEAPON, 4, Crossbow_DZ},
{Loot_WEAPON, 5, MeleeBaseBallBat},
//Items
{Loot_MAGAZINE, 3, equip_rope},
{Loot_MAGAZINE, 3, equip_herb_box},
{Loot_MAGAZINE, 1, ItemWire},
{Loot_MAGAZINE, 4, ItemTankTrap},
{Loot_MAGAZINE, 6, PartWoodPile},
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
{Loot_MAGAZINE, 2, ItemBookBible},
//Groups
{Loot_GROUP, 30, MedicalLow},
{Loot_GROUP, 20, MedicalHigh},
{Loot_GROUP, 10, Parts},
{Loot_GROUP, 100, Consumable},
{Loot_GROUP, 6, Matchbox}
};

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MedicalLow[] =
{
{Loot_MAGAZINE, 8, ItemBandage},
{Loot_MAGAZINE, 5, ItemPainkiller},
{Loot_MAGAZINE, 4, ItemMorphine},
{Loot_MAGAZINE, 3, ItemEpinephrine},
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
{Loot_MAGAZINE, 4, ItemHeatPack}
};
MedicalHigh[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 2, Antibiotics},
{Loot_GROUP, 6, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
MedicalBox[] =
{
{Loot_MAGAZINE, 5, ItemMorphine},
{Loot_MAGAZINE, 3, ItemBloodTester},
{Loot_MAGAZINE, 5, ItemHeatPack},
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
{Loot_GROUP, 1, Antibiotics},
{Loot_GROUP, 15, Bloodbags},
{Loot_GROUP, 7, MedicalLow}
};
Antibiotics[] =
{
{Loot_MAGAZINE, 1, ItemAntibiotic3},
{Loot_MAGAZINE, 3, ItemAntibiotic2},
{Loot_MAGAZINE, 5, ItemAntibiotic1}
};
Bloodbags[] =
{
{Loot_MAGAZINE, 8, ItemBloodbagAPos},
{Loot_MAGAZINE, 7, ItemBloodbagANeg},
{Loot_MAGAZINE, 8, ItemBloodbagBPos},
{Loot_MAGAZINE, 7, ItemBloodbagBNeg},
{Loot_MAGAZINE, 5, ItemBloodbagABPos},
{Loot_MAGAZINE, 5, ItemBloodbagABNeg},
{Loot_MAGAZINE, 15, ItemBloodbagOPos},
{Loot_MAGAZINE, 25, ItemBloodbagONeg}
};

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Parts[] =
{
{Loot_MAGAZINE, 5, PartGeneric},
{Loot_MAGAZINE, 3, PartGlass},
{Loot_MAGAZINE, 2, PartFueltank},
{Loot_MAGAZINE, 2, PartWheel},
{Loot_MAGAZINE, 1, PartEngine}
};

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Trash[] =
{
{Loot_MAGAZINE, 1, ItemSodaClaysEmpty},
{Loot_MAGAZINE, 1, ItemSodaDrwasteEmpty},
{Loot_MAGAZINE, 1, ItemSodaGrapeDrinkEmpty},
{Loot_MAGAZINE, 1, ItemSodaLemonadeEmpty},
{Loot_MAGAZINE, 1, ItemSodaLirikEmpty},
{Loot_MAGAZINE, 1, ItemSodaLvgEmpty},
{Loot_MAGAZINE, 1, ItemSodaMtngreenEmpty},
{Loot_MAGAZINE, 1, ItemSodaMzlyEmpty},
{Loot_MAGAZINE, 1, ItemSodaPeppsyEmpty},
{Loot_MAGAZINE, 1, ItemSodaR4z0rEmpty},
{Loot_MAGAZINE, 1, ItemSodaRabbitEmpty},
{Loot_MAGAZINE, 1, ItemSodaRocketFuelEmpty},
{Loot_MAGAZINE, 1, ItemSodaSmashtEmpty},
{Loot_MAGAZINE, 1, ItemSodaFrankaEmpty},
{Loot_MAGAZINE, 1, ItemSodaSacriteEmpty},
{Loot_MAGAZINE, 1, ItemSodaSherbetEmpty},
{Loot_MAGAZINE, 1, FoodCanBeefEmpty},
{Loot_MAGAZINE, 1, FoodCanPotatoesEmpty},
{Loot_MAGAZINE, 1, FoodCanGriffEmpty},
{Loot_MAGAZINE, 1, FoodCanBadguyEmpty},
{Loot_MAGAZINE, 1, FoodCanBoneboyEmpty},
{Loot_MAGAZINE, 1, FoodCanCornEmpty},
{Loot_MAGAZINE, 1, FoodCanCurgonEmpty},
{Loot_MAGAZINE, 1, FoodCanDemonEmpty},
{Loot_MAGAZINE, 1, FoodCanFraggleosEmpty},
{Loot_MAGAZINE, 1, FoodCanHerpyEmpty},
{Loot_MAGAZINE, 1, FoodCanDerpyEmpty},
{Loot_MAGAZINE, 1, FoodCanOrlokEmpty},
{Loot_MAGAZINE, 1, FoodCanPowellEmpty},
{Loot_MAGAZINE, 1, FoodCanTylersEmpty},
{Loot_MAGAZINE, 1, FoodChipsSulahoopsEmpty},
{Loot_MAGAZINE, 1, FoodChipsMysticalesEmpty},
{Loot_MAGAZINE, 1, FoodChipsChocolateEmpty},
{Loot_MAGAZINE, 1, FoodCanUnlabeledEmpty},
{Loot_MAGAZINE, 1, FoodCanRusUnlabeledEmpty},
{Loot_MAGAZINE, 1, FoodCanRusPorkEmpty},
{Loot_MAGAZINE, 1, FoodCanRusPeasEmpty},
{Loot_MAGAZINE, 1, FoodCanRusMilkEmpty},
{Loot_MAGAZINE, 1, FoodCanRusCornEmpty},
{Loot_MAGAZINE, 1, FoodCanRusStewEmpty},
{Loot_MAGAZINE, 2, TrashTinCan},
{Loot_MAGAZINE, 2, TrashJackDaniels},
{Loot_MAGAZINE, 3, ItemSodaEmpty},
// {Loot_MAGAZINE, 1, equip_string},
{Loot_MAGAZINE, 1, ItemTrashPaper},
{Loot_MAGAZINE, 1, ItemTrashPaperMusic},
{Loot_MAGAZINE, 1, ItemTrashToiletpaper},
{Loot_MAGAZINE, 1, ItemTrashRazor},
{Loot_MAGAZINE, 1, ItemCards}
};

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ZombieCivilian[] =
{
{Loot_GROUP, 10, Consumable},
{Loot_GROUP, 1, AmmoCivilian},
{Loot_MAGAZINE, 3, ItemBandage},
{Loot_MAGAZINE, 2, ItemPainkiller},
{Loot_MAGAZINE, 2, ItemAntibacterialWipe}
};
ZombieCivilianViral[] =
{
{Loot_GROUP, 10, ZombieCivilian},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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ZombieHunter[] =
{
{Loot_GROUP, 4, Consumable},
{Loot_GROUP, 7, AmmoCivilian},
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood}
};
ZombieHunterViral[] =
{
{Loot_GROUP, 10, ZombieHunter},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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ZombieMilitary[] =
{
{Loot_MAGAZINE, 1, FoodMRE},
{Loot_GROUP, 3, MedicalLow},
{Loot_GROUP, 10, AmmoMilitaryLow},
{Loot_GROUP, 2, AmmoMilitaryHigh},
{Loot_GROUP, 2, Consumable}
};
ZombieMilitaryViral[] =
{
{Loot_GROUP, 10, ZombieMilitary},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};

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ZombiePolice[] =
{
{Loot_GROUP, 2, Consumable},
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
{Loot_MAGAZINE, 3, HandRoadFlare}
};
ZombiePoliceViral[] =
{
{Loot_GROUP, 10, ZombiePolice},
{Loot_MAGAZINE, 1, ItemAntibiotic1}
};