mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-20 18:36:29 +03:00
CFG WEAPONS DONE
This commit is contained in:
268
SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
Normal file
268
SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
Normal file
@@ -0,0 +1,268 @@
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AmmoCivilian[] =
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||||
{
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//Pistols
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{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
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{Loot_MAGAZINE, 3, 7Rnd_45ACP_1911},
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{Loot_MAGAZINE, 4, 6Rnd_45ACP},
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//Rifles
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{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
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{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
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{Loot_MAGAZINE, 2, 10Rnd_303British},
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{Loot_MAGAZINE, 1, 5Rnd_17HMR},
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//Shotgun
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{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
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{Loot_MAGAZINE, 3, 8Rnd_12Gauge_Slug},
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{Loot_MAGAZINE, 3, 2Rnd_12Gauge_Buck},
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{Loot_MAGAZINE, 5, 2Rnd_12Gauge_Slug}
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};
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AmmoMilitaryLow[] =
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{
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//Pistols
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{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
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{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
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{Loot_MAGAZINE, 2.5, 8Rnd_9x18_MakarovSD},
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{Loot_MAGAZINE, 4, 15Rnd_9x19_M9},
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{Loot_MAGAZINE, 2, 15Rnd_9x19_M9SD},
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{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17},
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{Loot_MAGAZINE, 1.5, 17Rnd_9x19_glock17SD},
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//Submachineguns
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{Loot_MAGAZINE, 4, 30Rnd_9x19_UZI},
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// {Loot_MAGAZINE, 1, 30Rnd_9x19_UZI_SD},
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{Loot_MAGAZINE, 8, 30Rnd_9x19_MP5},
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{Loot_MAGAZINE, 4, 30Rnd_9x19_MP5SD},
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{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
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{Loot_MAGAZINE, 3, 64Rnd_9x19_SD_Bizon},
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//Assault rifles
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{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
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{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
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{Loot_MAGAZINE, 4, 30Rnd_762x39_AK47},
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{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
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{Loot_MAGAZINE, 8, 30Rnd_556x45_Stanag},
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{Loot_MAGAZINE, 4, 30Rnd_556x45_StanagSD},
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{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
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{Loot_MAGAZINE, 2, 30Rnd_556x45_G36SD},
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//Machine guns
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{Loot_MAGAZINE, 4, 75Rnd_545x39_RPK},
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{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
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//Sniper rifles
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{Loot_MAGAZINE, 3, 5Rnd_762x51_M24},
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//Grenade launchers
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{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
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{Loot_MAGAZINE, 6, 1Rnd_HE_GP25},
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{Loot_MAGAZINE, 3, FlareWhite_M203},
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{Loot_MAGAZINE, 5, FlareWhite_GP25},
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{Loot_MAGAZINE, 3, FlareGreen_M203},
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{Loot_MAGAZINE, 5, FlareGreen_GP25},
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{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
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{Loot_MAGAZINE, 5, 1Rnd_Smoke_GP25},
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//Handgrenades
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{Loot_MAGAZINE, 5, SmokeShell},
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{Loot_MAGAZINE, 5, SmokeShellRed},
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{Loot_MAGAZINE, 5, SmokeShellGreen}
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};
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AmmoMilitaryHigh[] =
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{
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//Assault rifles
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{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
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{Loot_MAGAZINE, 10, 30Rnd_762x39_SA58},
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{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
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{Loot_MAGAZINE, 5, 30Rnd_556x45_G36},
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//Battle rifles
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{Loot_MAGAZINE, 5, 20Rnd_762x51_DMR},
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{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
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//Machine guns
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{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
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{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
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{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
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{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
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{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
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{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
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{Loot_MAGAZINE, 4, 50Rnd_762x54_UK59},
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//Sniper rifles
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{Loot_MAGAZINE, 8, 5Rnd_762x51_M24},
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{Loot_MAGAZINE, 6, 10Rnd_762x54_SVD},
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//Handgrenades
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{Loot_MAGAZINE, 2, HandGrenade_East},
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{Loot_MAGAZINE, 1, HandGrenade_West}
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};
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//TODO: Chernarussian ammo groups (building loot)
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/*AmmoCZLow[] =
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{
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};
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AmmoCZHigh[] =
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{
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};*/
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AmmoRU[] =
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{
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//Pistols
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{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
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{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
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//Submachineguns
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{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
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{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
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{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
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//Assault rifles
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{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
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{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
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{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
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//Machine guns
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{Loot_MAGAZINE, 7, 75Rnd_545x39_RPK},
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{Loot_MAGAZINE, 5, 75Rnd_762x39_RPK},
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{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
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//Sniper rifles
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{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
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{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
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//Grenade launchers
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{Loot_MAGAZINE, 5, 1Rnd_HE_GP25},
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{Loot_MAGAZINE, 3, FlareWhite_GP25},
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{Loot_MAGAZINE, 3, FlareGreen_GP25},
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{Loot_MAGAZINE, 4, 1Rnd_Smoke_GP25},
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||||
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//Handgrenades
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{Loot_MAGAZINE, 2, SmokeShell},
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{Loot_MAGAZINE, 2, SmokeShellRed},
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{Loot_MAGAZINE, 2, SmokeShellGreen},
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{Loot_MAGAZINE, 2, HandGrenade_East}
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};
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AmmoUS[] =
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{
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//Pistols
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{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
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{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
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//Submachineguns
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{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
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{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
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//Assault rifles
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{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
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{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
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//Battle rifles
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{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
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||||
//Machine guns
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{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
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{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
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{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
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||||
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||||
//Sniper rifles
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{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
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//Grenade launchers
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{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
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{Loot_MAGAZINE, 3, FlareWhite_M203},
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{Loot_MAGAZINE, 3, FlareGreen_M203},
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{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
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//Handgrenades
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{Loot_MAGAZINE, 2, SmokeShell},
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{Loot_MAGAZINE, 2, SmokeShellRed},
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{Loot_MAGAZINE, 2, SmokeShellGreen},
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{Loot_MAGAZINE, 2, HandGrenade_West}
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};
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AmmoEU[] =
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{
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//Pistols
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{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
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{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
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||||
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||||
//Submachineguns
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{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
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{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
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||||
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||||
//Assault rifles
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||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36},
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{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
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{Loot_MAGAZINE, 4, 30Rnd_556x45_Stanag},
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||||
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||||
//Battle rifles
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||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
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||||
//Machine guns
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{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
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||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_762x51_M240},
|
||||
|
||||
//Sniper rifles
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||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
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||||
//Grenade launchers
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||||
{Loot_MAGAZINE, 5, 1Rnd_HE_M203},
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{Loot_MAGAZINE, 3, FlareWhite_M203},
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{Loot_MAGAZINE, 3, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_Smoke_M203},
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//Handgrenades
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||||
{Loot_MAGAZINE, 2, SmokeShell},
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{Loot_MAGAZINE, 2, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 2, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West}
|
||||
};
|
||||
|
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AmmoUN[] =
|
||||
{
|
||||
//Pistols
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||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
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{Loot_MAGAZINE, 5, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 5, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 3, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 5, 17Rnd_9x19_glock17},
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{Loot_MAGAZINE, 3, 17Rnd_9x19_glock17SD},
|
||||
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||||
//Submachineguns
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{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
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{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
|
||||
//Assault rifles
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{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 4, 30Rnd_556x45_G36},
|
||||
|
||||
//Machine guns
|
||||
{Loot_MAGAZINE, 5, 75Rnd_545x39_RPK},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 4, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 3, 1Rnd_Smoke_GP25},
|
||||
|
||||
//Handgrenades
|
||||
{Loot_MAGAZINE, 3, SmokeShell},
|
||||
{Loot_MAGAZINE, 3, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 3, SmokeShellGreen}
|
||||
};
|
||||
104
SQF/dayz_code/Configs/CfgLoot/Groups/AmmoBox.hpp
Normal file
104
SQF/dayz_code/Configs/CfgLoot/Groups/AmmoBox.hpp
Normal file
@@ -0,0 +1,104 @@
|
||||
//5.45x39mm
|
||||
AmmoBoxRU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxRU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxRU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxUS1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 14, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxUS2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxEU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 14, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 1.5, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 0.5, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxEU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxCZ1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxCZ2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
|
||||
};
|
||||
|
||||
//GP-25
|
||||
AmmoBoxRU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 0.5, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 0.5, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
|
||||
};
|
||||
|
||||
//M203
|
||||
AmmoBoxUS3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 0.5, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 0.5, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxRU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 0.1, PipeBomb}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxUS4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 0.3, PipeBomb}
|
||||
};
|
||||
31
SQF/dayz_code/Configs/CfgLoot/Groups/Attachments.hpp
Normal file
31
SQF/dayz_code/Configs/CfgLoot/Groups/Attachments.hpp
Normal file
@@ -0,0 +1,31 @@
|
||||
AttachmentsGeneric[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, Attachment_BELT},
|
||||
{Loot_MAGAZINE, 1, Attachment_SCOPED},
|
||||
{Loot_MAGAZINE, 2, Attachment_FL},
|
||||
{Loot_MAGAZINE, 2, Attachment_FL_Pist}
|
||||
};
|
||||
|
||||
AttachmentsEast[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, Attachment_Kobra},
|
||||
{Loot_MAGAZINE, 1, Attachment_PSO1},
|
||||
{Loot_MAGAZINE, 3, Attachment_SupMakarov},
|
||||
{Loot_MAGAZINE, 2, Attachment_SupBizon},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup545},
|
||||
{Loot_MAGAZINE, 2, Attachment_GP25},
|
||||
{Loot_MAGAZINE, 2, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
|
||||
};
|
||||
|
||||
AttachmentsWest[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1.5, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 0.5, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 3, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 2, Attachment_M203},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 3, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 3, Attachment_SA58RIS}
|
||||
};
|
||||
5
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Boat.hpp
Normal file
5
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Boat.hpp
Normal file
@@ -0,0 +1,5 @@
|
||||
Boat[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, ItemFishingPole},
|
||||
{Loot_GROUP, 9, Generic}
|
||||
};
|
||||
38
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp
Normal file
38
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp
Normal file
@@ -0,0 +1,38 @@
|
||||
Castle[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 1, ItemKnife},
|
||||
{Loot_WEAPON, 1, ItemMap},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 2, ItemShovel},
|
||||
// {Loot_WEAPON, 1, ItemHatchet},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
|
||||
|
||||
//Weapons
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Assault},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 4, PartWoodPile},
|
||||
{Loot_MAGAZINE, 1, ItemPadlock},
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
{Loot_MAGAZINE, 1, ItemCamoNet},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Generic},
|
||||
{Loot_GROUP, 1, Matchbox},
|
||||
{Loot_GROUP, 5, Consumable}
|
||||
};
|
||||
27
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Church.hpp
Normal file
27
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Church.hpp
Normal file
@@ -0,0 +1,27 @@
|
||||
Church[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemFlashlight},
|
||||
|
||||
//Weapons
|
||||
{Loot_WEAPON, 3, M1911_DZ},
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 2, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 0.5, DZ_BP_Assault},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 4, ItemBookBible},
|
||||
{Loot_MAGAZINE, 2, equip_rag},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 4, Generic},
|
||||
{Loot_GROUP, 2, Matchbox},
|
||||
{Loot_GROUP, 8, Consumable}
|
||||
};
|
||||
@@ -0,0 +1,20 @@
|
||||
Construction[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 9, ItemLog},
|
||||
{Loot_MAGAZINE, 9, ItemPlank},
|
||||
{Loot_MAGAZINE, 5, ItemStone},
|
||||
{Loot_MAGAZINE, 8, equip_nails},
|
||||
{Loot_MAGAZINE, 9, equip_metal_sheet_rusted},
|
||||
{Loot_MAGAZINE, 9, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 1, equip_lever},
|
||||
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledgeHammer},
|
||||
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
|
||||
{Loot_WEAPON, 2, ItemShovel},
|
||||
|
||||
{Loot_GROUP, 10, Trash},
|
||||
//{Loot_GROUP, 6, Parts},
|
||||
{Loot_GROUP, 3, Generic}
|
||||
};
|
||||
36
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
Normal file
36
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
Farm[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 5, MR43_DZ},
|
||||
{Loot_WEAPON, 4, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 3, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 3, Mosin_DZ},
|
||||
{Loot_WEAPON, 2, CZ550_DZ},
|
||||
{Loot_WEAPON, 4, Crossbow_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemMachete},
|
||||
// {Loot_WEAPON, 6, ItemHatchet},
|
||||
{Loot_VEHICLE, 6, WeaponHolder_ItemHatchet},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 3, ItemJerryCan},
|
||||
{Loot_MAGAZINE, 4, ItemFuelCan},
|
||||
{Loot_MAGAZINE, 1, TrapBear},
|
||||
{Loot_MAGAZINE, 8, PartWoodPile},
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
{Loot_MAGAZINE, 4, equip_string},
|
||||
{Loot_MAGAZINE, 2, equip_lever},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 15, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 4, Matchbox},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
17
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp
Normal file
17
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hangar.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
Hangar[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemEtool},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 2, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, ItemSandbag},
|
||||
{Loot_MAGAZINE, 2, ItemWire},
|
||||
{Loot_MAGAZINE, 2, ItemTankTrap},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 50, Trash},
|
||||
{Loot_GROUP, 20, Consumable},
|
||||
{Loot_GROUP, 10, Generic},
|
||||
{Loot_GROUP, 5, AttachmentsGeneric}
|
||||
};
|
||||
12
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hospital.hpp
Normal file
12
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hospital.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
Hospital[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, equip_gauze},
|
||||
{Loot_MAGAZINE, 2, equip_gauzepackaged},
|
||||
|
||||
{Loot_PILE, 8, MedicalLow, 1, 3},
|
||||
{Loot_PILE, 5, MedicalHigh, 1, 2},
|
||||
|
||||
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 8, 16},
|
||||
|
||||
{Loot_PILE, 10, Trash, 1, 2}
|
||||
};
|
||||
35
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
Normal file
35
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
Hunting[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 3, Crossbow_DZ},
|
||||
{Loot_WEAPON, 4, CZ550_DZ},
|
||||
{Loot_WEAPON, 8, MR43_DZ},
|
||||
{Loot_WEAPON, 6, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 2, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 4, ItemMachete},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 7, ItemKnife},
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 3, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Alice},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 2, ItemTent},
|
||||
{Loot_MAGAZINE, 1, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 3, TrapBear},
|
||||
{Loot_MAGAZINE, 1, 12Rnd_Quiver_Wood},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Tranquilizer},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
|
||||
|
||||
{Loot_PILE, 10, AmmoCivilian, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 3},
|
||||
{Loot_GROUP, 7, Matchbox},
|
||||
{Loot_GROUP, 10, Generic}
|
||||
};
|
||||
@@ -0,0 +1,84 @@
|
||||
Industrial[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 3, ItemKnife},
|
||||
{Loot_WEAPON, 6, ItemToolbox},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
// {Loot_WEAPON, 8, ItemCrowbar},
|
||||
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
|
||||
// {Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledgeHammer},
|
||||
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 4, ItemJerryCan},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
// {Loot_MAGAZINE, 3, ItemScrews},
|
||||
{Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 12, ItemPlank},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 4, Consumable, 1, 2},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
|
||||
/* OLD
|
||||
{Loot_WEAPON, 3, ItemKnife},
|
||||
{Loot_WEAPON, 2, ItemToolbox},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 8, ItemCrowbar},
|
||||
{Loot_WEAPON, 5, ItemHatchet},
|
||||
{Loot_WEAPON, 1, Mosin_Nagant},
|
||||
{Loot_WEAPON, 3, Mosin_Nagant_broken},
|
||||
{Loot_WEAPON, 1, ItemPickaxe},
|
||||
{Loot_WEAPON, 2, ItemPickaxeBroken},
|
||||
{Loot_WEAPON, 1, ItemSledgeHammer},
|
||||
{Loot_WEAPON, 2, ItemSledgeHammerBroken},
|
||||
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSmasht},
|
||||
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
|
||||
{Loot_MAGAZINE, 1, FoodCanPowell},
|
||||
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
|
||||
{Loot_MAGAZINE, 1, equip_brick},
|
||||
{Loot_MAGAZINE, 3, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
{Loot_MAGAZINE, 6, equip_nails},
|
||||
{Loot_MAGAZINE, 1, equip_rag},
|
||||
{Loot_MAGAZINE, 1, equip_lever},
|
||||
{Loot_MAGAZINE, 1, equip_scrapelectronics},
|
||||
{Loot_MAGAZINE, 2, equip_metal_sheet},
|
||||
{Loot_MAGAZINE, 2, equip_2inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 2, equip_1inch_metal_pipe},
|
||||
{Loot_MAGAZINE, 16, ItemPlank},
|
||||
|
||||
{Loot_MAGAZINE, 4, PartGeneric},
|
||||
{Loot_MAGAZINE, 5, PartWheel},
|
||||
{Loot_MAGAZINE, 2, PartFueltank},
|
||||
{Loot_MAGAZINE, 2, PartEngine},
|
||||
{Loot_MAGAZINE, 4, PartGlass},
|
||||
{Loot_MAGAZINE, 4, ItemJerrycan},
|
||||
{Loot_MAGAZINE, 3, ItemFuelcan},
|
||||
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, ammo},
|
||||
{Loot_GROUP, 8, generic},
|
||||
{Loot_GROUP, 3, attachmentsGeneric},
|
||||
*/
|
||||
138
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
Normal file
138
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
Normal file
@@ -0,0 +1,138 @@
|
||||
Military[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_WEAPON, 3, Makarov_DZ},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
{Loot_WEAPON, 1, M9_DZ},
|
||||
{Loot_WEAPON, 1, G17_DZ},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_WEAPON, 1, PDW_DZ},
|
||||
{Loot_WEAPON, 3, Bizon_DZ},
|
||||
{Loot_WEAPON, 2, MP5_DZ},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_WEAPON, 2, M16A2_DZ},
|
||||
{Loot_WEAPON, 1, M16A2_GL_DZ},
|
||||
{Loot_WEAPON, 1.5, M16A4_DZ},
|
||||
{Loot_WEAPON, 0.5, M4A1_DZ},
|
||||
// {Loot_WEAPON, 3, G36C_DZ},
|
||||
{Loot_WEAPON, 3, AK74_DZ},
|
||||
{Loot_WEAPON, 3, AKS74U_DZ},
|
||||
{Loot_WEAPON, 1, AKM_DZ},
|
||||
{Loot_WEAPON, 1, SA58_DZ},
|
||||
|
||||
//Shotguns
|
||||
{Loot_WEAPON, 2, Remington870_DZ},
|
||||
{Loot_WEAPON, 1, M1014_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 3, Binocular},
|
||||
{Loot_TOOL, 4, ItemFlashlightRed},
|
||||
{Loot_TOOL, 4, ItemKnife},
|
||||
{Loot_TOOL, 0.5, ItemGPS},
|
||||
{Loot_TOOL, 3, ItemMap},
|
||||
{Loot_TOOL, 3, ItemEtool},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 4, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Alice},
|
||||
{Loot_BACKPACK, 1, DZ_BP_British},
|
||||
|
||||
//Clothing
|
||||
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 0.75, Skin_Soldier1_DZ},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 6, 12},
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 4, 10},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 5, ItemSandbag},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 3},
|
||||
{Loot_GROUP, 4, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 15, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, Generic}
|
||||
};
|
||||
|
||||
MilitarySpecial[] =
|
||||
{
|
||||
//Pistols
|
||||
{Loot_WEAPON, 1, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, M1911_DZ},
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
|
||||
//Submachineguns
|
||||
{Loot_WEAPON, 2, PDW_DZ},
|
||||
{Loot_WEAPON, 3, Bizon_DZ},
|
||||
{Loot_WEAPON, 2, MP5_DZ},
|
||||
|
||||
//Assault rifles
|
||||
{Loot_WEAPON, 3, M16A2_DZ},
|
||||
{Loot_WEAPON, 2, M16A2_GL_DZ},
|
||||
{Loot_WEAPON, 2, M16A4_DZ},
|
||||
{Loot_WEAPON, 1, M4A1_DZ},
|
||||
// {Loot_WEAPON, 3, G36C_DZ},
|
||||
{Loot_WEAPON, 2, AK74_DZ},
|
||||
{Loot_WEAPON, 2, AKS74U_DZ},
|
||||
{Loot_WEAPON, 2, AKM_DZ},
|
||||
{Loot_WEAPON, 2, SA58_DZ},
|
||||
{Loot_WEAPON, 1, SA58_RIS_DZ},
|
||||
|
||||
//Shotguns
|
||||
{Loot_WEAPON, 1, Remington870_DZ},
|
||||
{Loot_WEAPON, 2, M1014_DZ},
|
||||
|
||||
//Machine guns
|
||||
{Loot_WEAPON, 1, RPK74_DZ},
|
||||
{Loot_WEAPON, 0.5, UK59_DZ},
|
||||
// {Loot_WEAPON, 0.5, PKM_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_TOOL, 4, Binocular},
|
||||
{Loot_TOOL, 3, ItemFlashlightRed},
|
||||
{Loot_TOOL, 5, ItemKnife},
|
||||
{Loot_TOOL, 1.3, ItemGPS},
|
||||
{Loot_TOOL, 4, ItemMap},
|
||||
{Loot_TOOL, 2, ItemEtool},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 3, DZ_BP_Alice},
|
||||
{Loot_BACKPACK, 2, DZ_BP_British},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Czech},
|
||||
{Loot_BACKPACK, 0.5, DZ_BP_Coyote},
|
||||
|
||||
//Clothing
|
||||
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1.5, Skin_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //5.45x39
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxCZ1, 7, 14}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 2, 5}, //7.62x54R
|
||||
// {Loot_CONTAINER, 0.5, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
|
||||
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
|
||||
{Loot_CONTAINER, 0.5, DZ_ExplosivesBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, ItemSandbag},
|
||||
{Loot_MAGAZINE, 0.5, PipeBomb},
|
||||
{Loot_PILE, 15, AmmoMilitaryLow, 1, 4},
|
||||
{Loot_PILE, 10, AmmoMilitaryHigh, 1, 3},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, AttachmentsEast},
|
||||
{Loot_GROUP, 6, AttachmentsWest},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
30
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
Normal file
30
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
Normal file
@@ -0,0 +1,30 @@
|
||||
Office[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 8, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
|
||||
//Pistols
|
||||
{Loot_WEAPON, 4, Makarov_DZ},
|
||||
{Loot_WEAPON, 3, Revolver_DZ},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
|
||||
//Rifles
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Assault},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 5, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 8, Generic},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric}
|
||||
};
|
||||
@@ -0,0 +1,4 @@
|
||||
Powerlines[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, PartGeneric}
|
||||
};
|
||||
@@ -0,0 +1,38 @@
|
||||
Residential[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 4, Makarov_DZ},
|
||||
{Loot_WEAPON, 3, M1911_DZ},
|
||||
{Loot_WEAPON, 3, Revolver_DZ},
|
||||
{Loot_WEAPON, 2, MR43_DZ},
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
{Loot_WEAPON, 6, MeleeBaseBallBat},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 6, ItemFlashlight},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 3, ItemShovel},
|
||||
{Loot_WEAPON, 1, ItemDIY_wood},
|
||||
{Loot_WEAPON, 1, ItemDIY_Gate},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Alice},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 0.5, ItemPadlock},
|
||||
|
||||
{Loot_PILE, 6, AmmoCivilian, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 3, Matchbox},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
@@ -0,0 +1,8 @@
|
||||
ResidentialRuins[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, ItemLog},
|
||||
{Loot_MAGAZINE, 10, ItemStone},
|
||||
{Loot_MAGAZINE, 7, equip_metal_sheet_rusted},
|
||||
{Loot_GROUP, 4, Trash},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric}
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
Supermarket[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemWatch},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
{Loot_WEAPON, 2, ItemKnife},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_WEAPON, 2, ItemDIY_wood},
|
||||
{Loot_WEAPON, 1, ItemDIY_Gate},
|
||||
|
||||
//Pistols
|
||||
{Loot_WEAPON, 2, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, Revolver_DZ},
|
||||
|
||||
//Rifles
|
||||
/* {Loot_WEAPON, 1, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ},
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 2, MR43_DZ},
|
||||
{Loot_WEAPON, 2, Crossbow_DZ},*/
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 4, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 3, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 0.5, DZ_BP_Alice},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, ItemTent},
|
||||
{Loot_MAGAZINE, 0.5, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 1, ItemCamoNet},
|
||||
{Loot_MAGAZINE, 0.5, ItemPadlock},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 5, equip_nails},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 70, Consumable},
|
||||
{Loot_GROUP, 20, Generic},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Matchbox},
|
||||
{Loot_GROUP, 10, Trash}
|
||||
// {Loot_GROUP, 3, MedicalLow}
|
||||
};
|
||||
@@ -0,0 +1,8 @@
|
||||
Toilet[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, Item5Matchbox},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
{Loot_MAGAZINE, 2, equip_rag},
|
||||
{Loot_MAGAZINE, 3, TrashJackDaniels},
|
||||
{Loot_MAGAZINE, 8, ItemTrashToiletpaper}
|
||||
};
|
||||
36
SQF/dayz_code/Configs/CfgLoot/Groups/CarePackage.hpp
Normal file
36
SQF/dayz_code/Configs/CfgLoot/Groups/CarePackage.hpp
Normal file
@@ -0,0 +1,36 @@
|
||||
//Vehicle class, min loot, max loot, min loot distance, max loot distance
|
||||
CarePackageType[] =
|
||||
{
|
||||
{Loot_NONE, 5, Misc_cargo_cont_net1, 3, 6},
|
||||
{Loot_NONE, 4, Misc_cargo_cont_net2, 4, 9},
|
||||
{Loot_NONE, 3, Misc_cargo_cont_net3, 5, 12}
|
||||
};
|
||||
|
||||
CarePackage[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 5, ItemFlashlight},
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 3, ItemMap},
|
||||
{Loot_WEAPON, 4, ItemWatch},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
|
||||
//Backpacks
|
||||
{Loot_BACKPACK, 3, DZ_BP_VestPouch},
|
||||
{Loot_BACKPACK, 2.5, DZ_BP_Patrol},
|
||||
{Loot_BACKPACK, 2, DZ_BP_Assault},
|
||||
{Loot_BACKPACK, 1.5, DZ_BP_Survival},
|
||||
{Loot_BACKPACK, 1, DZ_BP_Alice},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 5, DZ_CardboardBox, Consumable, 6, 12},
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 6, ItemTent},
|
||||
{Loot_MAGAZINE, 4, ItemDomeTent},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 3},
|
||||
{Loot_PILE, 15, Consumable, 1, 3},
|
||||
{Loot_GROUP, 3, Matchbox},
|
||||
{Loot_GROUP, 12, Generic}
|
||||
};
|
||||
71
SQF/dayz_code/Configs/CfgLoot/Groups/Consumable.hpp
Normal file
71
SQF/dayz_code/Configs/CfgLoot/Groups/Consumable.hpp
Normal file
@@ -0,0 +1,71 @@
|
||||
Consumable[] =
|
||||
{
|
||||
/* {Loot_MAGAZINE, 8, ItemBandage},
|
||||
{Loot_MAGAZINE, 4, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 3, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 3, ItemAntibacterialWipe},*/
|
||||
|
||||
{Loot_MAGAZINE, 3, ItemWaterBottleUnfilled},
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottle},
|
||||
|
||||
{Loot_MAGAZINE, 3, ItemSodaCoke},
|
||||
{Loot_MAGAZINE, 3, ItemSodaPepsi},
|
||||
{Loot_MAGAZINE, 0.2, ItemSodaMdew},
|
||||
|
||||
{Loot_MAGAZINE, 2, ItemSodaMtngreen},
|
||||
{Loot_MAGAZINE, 5, ItemSodaR4z0r},
|
||||
{Loot_MAGAZINE, 5, ItemSodaClays},
|
||||
{Loot_MAGAZINE, 5, ItemSodaSmasht},
|
||||
{Loot_MAGAZINE, 5, ItemSodaDrwaste},
|
||||
{Loot_MAGAZINE, 5, ItemSodaFranka},
|
||||
{Loot_MAGAZINE, 5, ItemSodaLemonade},
|
||||
{Loot_MAGAZINE, 5, ItemSodaLirik},
|
||||
{Loot_MAGAZINE, 2, ItemSodaLvg},
|
||||
{Loot_MAGAZINE, 5, ItemSodaMzly},
|
||||
{Loot_MAGAZINE, 5, ItemSodaPeppsy},
|
||||
{Loot_MAGAZINE, 2, ItemSodaRabbit},
|
||||
{Loot_MAGAZINE, 5, ItemSodaSacrite},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRocketFuel},
|
||||
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
|
||||
{Loot_MAGAZINE, 1, ItemSherbet},
|
||||
|
||||
{Loot_MAGAZINE, 3, FoodPistachio},
|
||||
{Loot_MAGAZINE, 4, FoodNutmix},
|
||||
{Loot_MAGAZINE, 4, FoodChipsSulahoops},
|
||||
{Loot_MAGAZINE, 4, FoodChipsMysticales},
|
||||
{Loot_MAGAZINE, 4, FoodChipsChocolate},
|
||||
{Loot_MAGAZINE, 4, FoodCandyChubby},
|
||||
{Loot_MAGAZINE, 4, FoodCandyAnders},
|
||||
{Loot_MAGAZINE, 4, FoodCandyLegacys},
|
||||
{Loot_MAGAZINE, 4, FoodCandyMintception},
|
||||
{Loot_MAGAZINE, 4, FoodCakeCremeCakeClean},
|
||||
|
||||
{Loot_MAGAZINE, 5, FoodCanBeef},
|
||||
{Loot_MAGAZINE, 5, FoodCanPotatoes},
|
||||
{Loot_MAGAZINE, 5, FoodCanGriff},
|
||||
{Loot_MAGAZINE, 5, FoodCanBadguy},
|
||||
{Loot_MAGAZINE, 5, FoodCanBoneboy},
|
||||
{Loot_MAGAZINE, 5, FoodCanCorn},
|
||||
{Loot_MAGAZINE, 5, FoodCanCurgon},
|
||||
{Loot_MAGAZINE, 5, FoodCanDemon},
|
||||
{Loot_MAGAZINE, 5, FoodCanFraggleos},
|
||||
{Loot_MAGAZINE, 5, FoodCanHerpy},
|
||||
{Loot_MAGAZINE, 5, FoodCanDerpy},
|
||||
{Loot_MAGAZINE, 5, FoodCanOrlok},
|
||||
{Loot_MAGAZINE, 5, FoodCanPowell},
|
||||
{Loot_MAGAZINE, 5, FoodCanTylers},
|
||||
|
||||
{Loot_MAGAZINE, 4, FoodCanUnlabeled},
|
||||
{Loot_MAGAZINE, 2, FoodCanBakedBeans},
|
||||
{Loot_MAGAZINE, 2, FoodCanSardines},
|
||||
{Loot_MAGAZINE, 2, FoodCanFrankBeans},
|
||||
{Loot_MAGAZINE, 2, FoodCanPasta},
|
||||
|
||||
{Loot_MAGAZINE, 5, FoodCanRusUnlabeled},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusStew},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusPork},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusPeas},
|
||||
{Loot_MAGAZINE, 4, FoodCanRusMilk},
|
||||
{Loot_MAGAZINE, 5, FoodCanRusCorn}
|
||||
};
|
||||
10
SQF/dayz_code/Configs/CfgLoot/Groups/ConsumableItems.hpp
Normal file
10
SQF/dayz_code/Configs/CfgLoot/Groups/ConsumableItems.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
Matchbox[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, ItemMatchbox},
|
||||
{Loot_WEAPON, 1, Item5Matchbox},
|
||||
{Loot_WEAPON, 1, Item4Matchbox},
|
||||
{Loot_WEAPON, 1, Item3Matchbox},
|
||||
{Loot_WEAPON, 1, Item2Matchbox},
|
||||
{Loot_WEAPON, 1, Item1Matchbox},
|
||||
{Loot_WEAPON, 1, ItemMatchboxEmpty}
|
||||
};
|
||||
252
SQF/dayz_code/Configs/CfgLoot/Groups/CrashSite.hpp
Normal file
252
SQF/dayz_code/Configs/CfgLoot/Groups/CrashSite.hpp
Normal file
@@ -0,0 +1,252 @@
|
||||
//Crash site types
|
||||
//Vehicle class, loot group
|
||||
CrashSiteType[] =
|
||||
{
|
||||
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
|
||||
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
|
||||
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
|
||||
{Loot_NONE, 1, CrashSite_UN, CrashSiteUN} //United Nations Mi-8
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* Russian */
|
||||
|
||||
CrashSiteRU[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 2, Makarov_DZ},
|
||||
{Loot_WEAPON, 4, PDW_DZ},
|
||||
{Loot_WEAPON, 4, Bizon_DZ},
|
||||
{Loot_WEAPON, 3, AKS74U_DZ},
|
||||
{Loot_WEAPON, 3, AK74_DZ},
|
||||
{Loot_WEAPON, 4, AKM_DZ},
|
||||
{Loot_WEAPON, 4, RPK74_DZ},
|
||||
{Loot_WEAPON, 2, RPK_DZ},
|
||||
{Loot_WEAPON, 0.7, PKM_DZ},
|
||||
{Loot_WEAPON, 0.7, SVD_DZ},
|
||||
{Loot_WEAPON, 1, M40A3_DZ},
|
||||
{Loot_WEAPON, 0.7, FNFAL_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1.5, ItemGPS},
|
||||
{Loot_WEAPON, 1, Binocular_Vector},
|
||||
{Loot_WEAPON, 0.5, NVGoggles},
|
||||
|
||||
//Backpacks
|
||||
|
||||
//Clothing
|
||||
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 2.3, DZ_AmmoBoxRU, AmmoBoxRU1, 10, 20}, //545x39 AK74, RPK74
|
||||
{Loot_CONTAINER, 1.7, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //762x39 AK47
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10}, //762x54r SVD, PKM
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, ItemCamonet},
|
||||
{Loot_GROUP, 7, AttachmentsEast},
|
||||
{Loot_GROUP, 3, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteRUPile[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_WEAPON, 4, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemMap},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 8, FoodMRE},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 30, AmmoRU},
|
||||
{Loot_GROUP, 20, MedicalLow}
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* American */
|
||||
|
||||
CrashSiteUS[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 4, M9_DZ},
|
||||
{Loot_WEAPON, 6, MP5_DZ},
|
||||
{Loot_WEAPON, 6, M4A1_DZ},
|
||||
{Loot_WEAPON, 8, M16A4_DZ},
|
||||
{Loot_WEAPON, 0.9, M249_DZ},
|
||||
{Loot_WEAPON, 0.7, Mk48_DZ},
|
||||
{Loot_WEAPON, 1, M14_DZ},
|
||||
{Loot_WEAPON, 0.5, DMR_DZ},
|
||||
{Loot_WEAPON, 1, M24_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1.5, ItemGPS},
|
||||
{Loot_WEAPON, 1, Binocular_Vector},
|
||||
{Loot_WEAPON, 0.5, NVGoggles},
|
||||
|
||||
//Backpacks
|
||||
|
||||
//Clothing
|
||||
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20}, //556x45 STANAG, M249
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10}, //762x51 DMR, M240
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, ItemCamonet},
|
||||
{Loot_GROUP, 10, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteUSPile[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_WEAPON, 4, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemMap},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 8, FoodMRE},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 30, AmmoUS},
|
||||
{Loot_GROUP, 20, MedicalLow}
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* European */
|
||||
|
||||
CrashSiteEU[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 4, G17_DZ},
|
||||
{Loot_WEAPON, 6, MP5_DZ},
|
||||
{Loot_WEAPON, 5, G36C_DZ},
|
||||
{Loot_WEAPON, 5, L85_Holo_DZ},
|
||||
{Loot_WEAPON, 1.5, G36K_Camo_DZ},
|
||||
{Loot_WEAPON, 2.5, G36A_Camo_DZ},
|
||||
{Loot_WEAPON, 1, FNFAL_DZ},
|
||||
{Loot_WEAPON, 0.5, FNFAL_ANPVS4_DZ},
|
||||
{Loot_WEAPON, 0.7, M240_DZ},
|
||||
{Loot_WEAPON, 0.9, L110A1_DZ},
|
||||
{Loot_WEAPON, 1, M24_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 1.5, ItemGPS},
|
||||
{Loot_WEAPON, 1, Binocular_Vector},
|
||||
{Loot_WEAPON, 0.5, NVGoggles},
|
||||
|
||||
//Backpacks
|
||||
|
||||
//Clothing
|
||||
{Loot_MAGAZINE, 2.5, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1.5, Skin_Sniper1_DZ},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20}, //556x45 G36, M249
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10}, //762x51 FAL, M240
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, ItemCamonet},
|
||||
{Loot_GROUP, 10, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteEUPile[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemCompass},
|
||||
{Loot_WEAPON, 3, Binocular},
|
||||
{Loot_WEAPON, 4, ItemKnife},
|
||||
{Loot_WEAPON, 4, ItemMap},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 8, FoodMRE},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 30, AmmoEU},
|
||||
{Loot_GROUP, 20, MedicalLow}
|
||||
};
|
||||
|
||||
|
||||
|
||||
/* United Nations */
|
||||
|
||||
CrashSiteUN[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_WEAPON, 2, Makarov_DZ},
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
{Loot_WEAPON, 2, Bizon_DZ},
|
||||
{Loot_WEAPON, 2, MP5_DZ},
|
||||
{Loot_WEAPON, 3, AK74_DZ},
|
||||
{Loot_WEAPON, 3, AKS74U_DZ},
|
||||
{Loot_WEAPON, 2, M4A1_DZ},
|
||||
{Loot_WEAPON, 3, M16A4_DZ},
|
||||
{Loot_WEAPON, 3, G36C_DZ},
|
||||
{Loot_WEAPON, 2, L85_Holo_DZ},
|
||||
{Loot_WEAPON, 1, RPK74_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_WEAPON, 2, ItemGPS},
|
||||
|
||||
//Clothing
|
||||
{Loot_MAGAZINE, 2, Skin_Camo1_DZ},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 10, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 10, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxUS1, 5, 15}, //556x45 STANAG, M249
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU1, 5, 15}, //545x39 AK74, RPK74
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, ItemCamonet},
|
||||
{Loot_GROUP, 3, AttachmentsEast},
|
||||
{Loot_GROUP, 3, AttachmentsWest},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 20, CrashSiteUNPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteUNPile[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 4, ItemCompass},
|
||||
{Loot_WEAPON, 6, Binocular},
|
||||
{Loot_WEAPON, 4, ItemKnife},
|
||||
{Loot_WEAPON, 6, ItemMap},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 20, Consumable},
|
||||
{Loot_GROUP, 20, AmmoUN},
|
||||
{Loot_GROUP, 30, MedicalHigh}
|
||||
};
|
||||
22
SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp
Normal file
22
SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp
Normal file
@@ -0,0 +1,22 @@
|
||||
Generic[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
|
||||
|
||||
{Loot_MAGAZINE, 1, HandRoadFlare},
|
||||
{Loot_MAGAZINE, 1, HandChemGreen},
|
||||
{Loot_MAGAZINE, 1, HandChemBlue},
|
||||
{Loot_MAGAZINE, 1, HandChemRed},
|
||||
|
||||
// {Loot_MAGAZINE, 1, ItemBookBible},
|
||||
|
||||
{Loot_MAGAZINE, 1, equip_string},
|
||||
{Loot_MAGAZINE, 1, equip_duct_tape},
|
||||
{Loot_MAGAZINE, 1, equip_rope},
|
||||
{Loot_MAGAZINE, 1, equip_herb_box},
|
||||
{Loot_MAGAZINE, 1, equip_pvc_box},
|
||||
{Loot_MAGAZINE, 1, equip_lever},
|
||||
{Loot_MAGAZINE, 1, equip_rag},
|
||||
{Loot_MAGAZINE, 1, equip_nails},
|
||||
{Loot_MAGAZINE, 1, ItemFuelCan},
|
||||
{Loot_MAGAZINE, 1, PartWoodPile}
|
||||
};
|
||||
68
SQF/dayz_code/Configs/CfgLoot/Groups/InfectedCamp.hpp
Normal file
68
SQF/dayz_code/Configs/CfgLoot/Groups/InfectedCamp.hpp
Normal file
@@ -0,0 +1,68 @@
|
||||
InfectedCampType[] =
|
||||
{
|
||||
{Loot_NONE, 1, Camp1_Small},
|
||||
{Loot_NONE, 1, Camp2_Small},
|
||||
{Loot_NONE, 1, Camp3_Small}
|
||||
};
|
||||
|
||||
InfectedCampObject[] =
|
||||
{
|
||||
{Loot_GROUP, 9, InfectedCampCorpse},
|
||||
{Loot_GROUP, 1, InfectedCampWreck}
|
||||
};
|
||||
|
||||
InfectedCampCorpse[] =
|
||||
{
|
||||
{Loot_VEHICLE, 1, Body1},
|
||||
{Loot_VEHICLE, 1, Body2}
|
||||
};
|
||||
|
||||
InfectedCampWreck[] =
|
||||
{
|
||||
{Loot_VEHICLE, 5, LADAWreck},
|
||||
{Loot_VEHICLE, 4, UralWreck},
|
||||
{Loot_VEHICLE, 3, HMMWVWreck},
|
||||
{Loot_VEHICLE, 2, BMP2Wreck},
|
||||
{Loot_VEHICLE, 1, T72Wreck}
|
||||
};
|
||||
|
||||
InfectedCamp[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 7, ItemWatch},
|
||||
{Loot_WEAPON, 3, ItemCompass},
|
||||
{Loot_WEAPON, 7, ItemFlashlight},
|
||||
{Loot_WEAPON, 5, ItemKnife},
|
||||
{Loot_WEAPON, 4, Binocular},
|
||||
{Loot_WEAPON, 8, ItemCrowbar},
|
||||
|
||||
//Pistols
|
||||
{Loot_WEAPON, 4, Makarov_DZ},
|
||||
{Loot_WEAPON, 4, Revolver_DZ},
|
||||
{Loot_WEAPON, 2, M1911_DZ},
|
||||
|
||||
//Rifles
|
||||
{Loot_WEAPON, 3, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 2, Mosin_DZ},
|
||||
{Loot_WEAPON, 1, CZ550_DZ},
|
||||
{Loot_WEAPON, 3, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 3, MR43_DZ},
|
||||
{Loot_WEAPON, 4, Crossbow_DZ},
|
||||
{Loot_WEAPON, 5, MeleeBaseBallBat},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 3, equip_herb_box},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 6, PartWoodPile},
|
||||
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 2, ItemBookBible},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 30, MedicalLow},
|
||||
{Loot_GROUP, 20, MedicalHigh},
|
||||
{Loot_GROUP, 10, Parts},
|
||||
{Loot_GROUP, 100, Consumable},
|
||||
{Loot_GROUP, 6, Matchbox}
|
||||
};
|
||||
57
SQF/dayz_code/Configs/CfgLoot/Groups/Medical.hpp
Normal file
57
SQF/dayz_code/Configs/CfgLoot/Groups/Medical.hpp
Normal file
@@ -0,0 +1,57 @@
|
||||
MedicalLow[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 8, ItemBandage},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 4, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemEpinephrine},
|
||||
{Loot_MAGAZINE, 4, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 4, ItemHeatPack}
|
||||
};
|
||||
|
||||
MedicalHigh[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 5, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
|
||||
{Loot_GROUP, 2, Antibiotics},
|
||||
{Loot_GROUP, 6, Bloodbags},
|
||||
|
||||
{Loot_GROUP, 7, MedicalLow}
|
||||
};
|
||||
|
||||
MedicalBox[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ItemMorphine},
|
||||
{Loot_MAGAZINE, 3, ItemBloodTester},
|
||||
{Loot_MAGAZINE, 5, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, ItemBloodbagEmpty},
|
||||
|
||||
{Loot_GROUP, 1, Antibiotics},
|
||||
{Loot_GROUP, 15, Bloodbags},
|
||||
|
||||
{Loot_GROUP, 7, MedicalLow}
|
||||
};
|
||||
|
||||
Antibiotics[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic3},
|
||||
{Loot_MAGAZINE, 3, ItemAntibiotic2},
|
||||
{Loot_MAGAZINE, 5, ItemAntibiotic1}
|
||||
};
|
||||
|
||||
Bloodbags[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 8, ItemBloodbagAPos},
|
||||
{Loot_MAGAZINE, 7, ItemBloodbagANeg},
|
||||
|
||||
{Loot_MAGAZINE, 8, ItemBloodbagBPos},
|
||||
{Loot_MAGAZINE, 7, ItemBloodbagBNeg},
|
||||
|
||||
{Loot_MAGAZINE, 5, ItemBloodbagABPos},
|
||||
{Loot_MAGAZINE, 5, ItemBloodbagABNeg},
|
||||
|
||||
{Loot_MAGAZINE, 15, ItemBloodbagOPos},
|
||||
{Loot_MAGAZINE, 25, ItemBloodbagONeg}
|
||||
};
|
||||
8
SQF/dayz_code/Configs/CfgLoot/Groups/Parts.hpp
Normal file
8
SQF/dayz_code/Configs/CfgLoot/Groups/Parts.hpp
Normal file
@@ -0,0 +1,8 @@
|
||||
Parts[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, PartGeneric},
|
||||
{Loot_MAGAZINE, 3, PartGlass},
|
||||
{Loot_MAGAZINE, 2, PartFueltank},
|
||||
{Loot_MAGAZINE, 2, PartWheel},
|
||||
{Loot_MAGAZINE, 1, PartEngine}
|
||||
};
|
||||
52
SQF/dayz_code/Configs/CfgLoot/Groups/Trash.hpp
Normal file
52
SQF/dayz_code/Configs/CfgLoot/Groups/Trash.hpp
Normal file
@@ -0,0 +1,52 @@
|
||||
Trash[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemSodaClaysEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaDrwasteEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaGrapeDrinkEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLemonadeEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLirikEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLvgEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMtngreenEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMzlyEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaPeppsyEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaR4z0rEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRabbitEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRocketFuelEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSmashtEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaFrankaEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSacriteEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSherbetEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanBeefEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanPotatoesEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanGriffEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanBadguyEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanBoneboyEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanCornEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanCurgonEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanDemonEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanFraggleosEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanHerpyEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanDerpyEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanOrlokEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanPowellEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanTylersEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodChipsSulahoopsEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodChipsMysticalesEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodChipsChocolateEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanUnlabeledEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusUnlabeledEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusPorkEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusPeasEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusMilkEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusCornEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusStewEmpty},
|
||||
{Loot_MAGAZINE, 2, TrashTinCan},
|
||||
{Loot_MAGAZINE, 2, TrashJackDaniels},
|
||||
{Loot_MAGAZINE, 3, ItemSodaEmpty},
|
||||
// {Loot_MAGAZINE, 1, equip_string},
|
||||
{Loot_MAGAZINE, 1, ItemTrashPaper},
|
||||
{Loot_MAGAZINE, 1, ItemTrashPaperMusic},
|
||||
{Loot_MAGAZINE, 1, ItemTrashToiletpaper},
|
||||
{Loot_MAGAZINE, 1, ItemTrashRazor},
|
||||
{Loot_MAGAZINE, 1, ItemCards}
|
||||
};
|
||||
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Civilian.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Civilian.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
ZombieCivilian[] =
|
||||
{
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe}
|
||||
};
|
||||
|
||||
ZombieCivilianViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieCivilian},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
12
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Hunter.hpp
Normal file
12
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Hunter.hpp
Normal file
@@ -0,0 +1,12 @@
|
||||
ZombieHunter[] =
|
||||
{
|
||||
{Loot_GROUP, 4, Consumable},
|
||||
{Loot_GROUP, 7, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood}
|
||||
};
|
||||
|
||||
ZombieHunterViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieHunter},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Military.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
ZombieMilitary[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, FoodMRE},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryLow},
|
||||
{Loot_GROUP, 2, AmmoMilitaryHigh},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieMilitaryViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieMilitary},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Police.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
ZombiePolice[] =
|
||||
{
|
||||
{Loot_GROUP, 2, Consumable},
|
||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 3, HandRoadFlare}
|
||||
};
|
||||
|
||||
ZombiePoliceViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombiePolice},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
Reference in New Issue
Block a user