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CFG WEAPONS DONE
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71
SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp
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71
SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp
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class HouseRoaming : Residential
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{
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zombieChance = 0.2;
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maxRoaming = 2;
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};
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class FarmRoaming : Farm
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{
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zombieChance = 0.4;
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maxRoaming = 2;
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};
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class Land_Shed_W03 : HouseRoaming {};
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class Land_HouseV_2T1 : HouseRoaming {};
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class Land_HouseV_3I2 : HouseRoaming {};
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class Land_HouseV_3I3 : HouseRoaming {};
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class Land_HouseBlock_A1_2 : HouseRoaming {};
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class Land_HouseBlock_A2 : HouseRoaming {};
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class Land_HouseBlock_B1 : HouseRoaming {};
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class Land_HouseBlock_B2 : HouseRoaming {};
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class Land_HouseBlock_B3 : HouseRoaming {};
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class Land_HouseBlock_B4 : HouseRoaming {};
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class Land_HouseBlock_C2 : HouseRoaming {};
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class Land_HouseBlock_C3 : HouseRoaming {};
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class Land_HouseBlock_C4 : HouseRoaming {};
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class Land_HouseBlock_C5 : HouseRoaming {};
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class Land_Misc_Cargo1D : HouseRoaming {};
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class Land_Ind_Shed_01_end : HouseRoaming {};
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class Land_A_statue01 : HouseRoaming
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{
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zombieClass[] =
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{
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"zZombie_Base",
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"zZombie_Base",
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"z_teacher",
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"z_suit1",
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"z_suit2",
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"z_soldier",
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"z_soldier_heavy",
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"z_policeman"
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};
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minRoaming = 2;
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maxRoaming = 8;
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};
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class GraveCross1 : HouseRoaming {};
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class GraveCross2 : HouseRoaming {};
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class Grave : HouseRoaming
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{
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maxRoaming = 3;
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};
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class GraveCrossHelmet : Military
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{
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maxRoaming = 4;
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};
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class Land_Dam_Conc_20 : HouseRoaming
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{
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//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
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zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
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lootChance = 0.4;
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};
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class Land_Misc_Scaffolding : HouseRoaming
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{
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//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
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zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
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};
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