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CFG WEAPONS DONE
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44
SQF/dayz_code/Configs/CfgLoot/Buildings/Construction.hpp
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44
SQF/dayz_code/Configs/CfgLoot/Buildings/Construction.hpp
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class Construction : Default
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{
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zombieChance = 0.2;
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maxRoaming = 1;
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zombieClass[] =
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{
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"z_worker1",
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"z_worker2",
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"z_worker3"
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};
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lootChance = 0.4;
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lootGroup = Construction;
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};
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class Land_wagon_box : Construction
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{
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zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
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lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
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};
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class Land_transport_cart_EP1 : Construction
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{
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lootPos[] = {{-0.01,0.24,0.16}};
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};
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class Land_wagon_flat : Construction
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{
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lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}};
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};
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class Land_wagon_tanker : Construction
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{
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lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}};
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};
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class MAP_Misc_Greenhouse : Construction
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{
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lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}};
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};
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class Misc_Cargo1Bo_military : Construction
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{
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lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}};
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};
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