Clarify comment about grass

This commit is contained in:
ebaydayz
2016-09-19 15:34:40 -04:00
parent c97015fb9a
commit df70d1f4a3
23 changed files with 23 additions and 23 deletions

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -106,7 +106,7 @@ call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom c
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";

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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
initialized = true;
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";