diff --git a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf index cb632163f..f48223ac4 100644 --- a/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_1.Takistan/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf index 820be30b3..edfb3eb5e 100644 --- a/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_10.Mountains_ACR/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf index 48bf5600a..8add7bb10 100644 --- a/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf index c9f3e56ae..b9fa4c2db 100644 --- a/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_12.isladuala/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf index f55c4a5ef..97d96068b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_13.Tavi/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf index 77afd4f38..0fee05780 100644 --- a/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_15.namalsk/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf index 29d09f76a..a2ebc53e8 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf index 6f21ff383..315567a94 100644 --- a/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_17.Chernarus/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf index 6c79256c8..46e633d3a 100644 --- a/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_19.FDF_Isle1_a/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf index 9c38f52df..5f9cca35b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_2.Utes/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf index 696ce5fff..d051e7442 100644 --- a/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_20.fapovo/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf index 2be5c354f..a416c922b 100644 --- a/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_21.Caribou/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf index 7ed531f30..908ccad75 100644 --- a/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_22.smd_sahrani_A2/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf index 160f4d766..d6c8c94f3 100644 --- a/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_23.cmr_ovaron/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf index d9db50da0..25edd95f6 100644 --- a/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_24.Napf/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf index ddc3b4411..2356ea802 100644 --- a/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_25.sauerland/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf index 28d645dfa..891182308 100644 --- a/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_26.sauerland_winter/init.sqf @@ -106,7 +106,7 @@ call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom c call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf index f04b1bfaa..3f4a11830 100644 --- a/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_3.Shapur_BAF/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf index ab4a8c7bc..6edbbef73 100644 --- a/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_4.Zargabad/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf index e46a9d519..d3cf07f38 100644 --- a/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_5.Bootcamp_ACR/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf index 57525e32b..39887ca55 100644 --- a/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_7.Lingor/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf index 48664c067..d09fb1ae4 100644 --- a/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_8.ProvingGrounds_PMC/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf"; diff --git a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf index 143fcec99..59977b568 100644 --- a/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf +++ b/Server Files/MPMissions/DayZ_Epoch_9.Woodland_ACR/init.sqf @@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early initialized = true; -setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high) +setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far) if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";}; execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";