mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Clarify comment about grass
This commit is contained in:
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\takistan.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\mountains_acr.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\isladuala.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\tavi.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\namalsk.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\panthera2.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus17.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fdf_isle1_a.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\utes.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\fapovo.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\caribou.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\smd_sahrani_a2.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\cmr_ovaron.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\napf.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -106,7 +106,7 @@ call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom c
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\sauerland.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\shapur_baf.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\zargabad.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
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@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\bootcamp_acr.sqf"; //Add trader city objects locally on each machine early
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initialized = true;
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initialized = true;
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setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
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setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
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execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\lingor.sqf"; //Add trader city objects locally on each machine early
|
||||||
initialized = true;
|
initialized = true;
|
||||||
|
|
||||||
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
|
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\provinggrounds_pmc.sqf"; //Add trader city objects locally on each machine early
|
||||||
initialized = true;
|
initialized = true;
|
||||||
|
|
||||||
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
|
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ call compile preprocessFileLineNumbers "server_traders.sqf";
|
|||||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
|
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\woodland_acr.sqf"; //Add trader city objects locally on each machine early
|
||||||
initialized = true;
|
initialized = true;
|
||||||
|
|
||||||
setTerrainGrid 25; //grass height (50=very low, 25=normal, 12.5=very high)
|
setTerrainGrid 25; //grass draw distance (50=no grass, 25=normal, 12.5=far)
|
||||||
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
if (dayz_REsec == 1) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf";};
|
||||||
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
execVM "\z\addons\dayz_code\system\DynamicWeatherEffects.sqf";
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user