Fix potential undefined dayz_characterID variable on login

The scheduler can start running fn_selfActions before player_monitor.fsm
defines dayz_characterID when login or network return is slow.
This commit is contained in:
ebayShopper
2017-04-08 19:19:40 -04:00
parent 992ab199dd
commit df526285cd
3 changed files with 6 additions and 4 deletions

View File

@@ -33,6 +33,7 @@
[FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT
[FIXED] Purchased boats sometimes not spawning on helipad even when it is free of obstructions.
[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
[FIXED] Potential undefined error for dayz_characterID on login. @oiad
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.