mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
Add new ghillies
thx @Brainbug
This commit is contained in:
@@ -32,6 +32,7 @@ Included Custom Addons
|
|||||||
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
|
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
|
||||||
* Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk
|
* Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk
|
||||||
* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795
|
* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795
|
||||||
|
* Ghillie Suits by Brainbug - http://www.armaholic.com/page.php?id=11424
|
||||||
|
|
||||||
--------------------------
|
--------------------------
|
||||||
Included Custom Islands
|
Included Custom Islands
|
||||||
|
|||||||
@@ -999,5 +999,125 @@ class CfgSurvival {
|
|||||||
sex = "male";
|
sex = "male";
|
||||||
playerModel = "gsc_eco_stalker_head_camo_DZ";
|
playerModel = "gsc_eco_stalker_head_camo_DZ";
|
||||||
};
|
};
|
||||||
|
class Skin_GhillieFull_Desert01_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Desert01_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert02_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Desert02_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert03_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Desert03_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert04_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Desert04_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert05_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Desert05_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert06_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Desert06_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert07_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Desert07_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert08_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Desert08_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow01_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Snow01_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow02_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Snow02_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow03_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Snow03_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow04_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Snow04_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow05_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Snow05_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Urban01_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Urban01_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood01_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood01_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood02_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood02_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood03_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood03_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood04_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood04_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood05_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood05_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood06_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood06_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood07_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood07_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood08_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood08_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood09_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood09_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood10_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood10_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood11_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood11_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood12_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood12_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood13_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood13_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood14_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood14_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood15_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood15_DZ";
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood16_DZ : Default {
|
||||||
|
sex = "male";
|
||||||
|
playerModel = "GhillieFull_Wood16_DZ";
|
||||||
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -422,15 +422,16 @@ class Skin_FR_Sapper_DZ: SkinBase {
|
|||||||
displayName = $STR_EPOCH_SKINS_FRSAPPER;
|
displayName = $STR_EPOCH_SKINS_FRSAPPER;
|
||||||
descriptionShort = $STR_EPOCH_SKINS_FRSAPPER;
|
descriptionShort = $STR_EPOCH_SKINS_FRSAPPER;
|
||||||
};
|
};
|
||||||
|
//Namalsk Skins
|
||||||
class Skin_CamoWinter_DZ: SkinBase {
|
class Skin_CamoWinter_DZ: SkinBase {
|
||||||
scope = public;
|
scope = public;
|
||||||
displayName = $STR_EPOCH_SKINS_CAMOWINTER;
|
displayName = $STR_EPOCH_SKINS_CAMOWINTER;
|
||||||
descriptionShort = $STR_EPOCH_SKINS_CAMOWINTER;
|
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC;
|
||||||
};
|
};
|
||||||
class Skin_CamoWinterW_DZ: SkinBase {
|
class Skin_CamoWinterW_DZ: SkinBase {
|
||||||
scope = public;
|
scope = public;
|
||||||
displayName = $STR_EPOCH_SKINS_CAMOWINTERW;
|
displayName = $STR_EPOCH_SKINS_CAMOWINTERW;
|
||||||
descriptionShort = $STR_EPOCH_SKINS_CAMOWINTERW;
|
descriptionShort = $STR_DZE_EQUIP_CAMOWINTER_DESC;
|
||||||
};
|
};
|
||||||
class Skin_Sniper1W_DZ: SkinBase {
|
class Skin_Sniper1W_DZ: SkinBase {
|
||||||
scope = public;
|
scope = public;
|
||||||
@@ -447,6 +448,7 @@ class Skin_Tamika_DZ: SkinBase {
|
|||||||
displayName = $STR_EPOCH_SKINS_TAMIKA;
|
displayName = $STR_EPOCH_SKINS_TAMIKA;
|
||||||
descriptionShort = $STR_EPOCH_SKINS_TAMIKA;
|
descriptionShort = $STR_EPOCH_SKINS_TAMIKA;
|
||||||
};
|
};
|
||||||
|
//Stalker Skins
|
||||||
class Skin_gsc_military_helmet_wdl_DZ : SkinBase {
|
class Skin_gsc_military_helmet_wdl_DZ : SkinBase {
|
||||||
scope = public;
|
scope = public;
|
||||||
displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME;
|
displayName = $STR_DZE_EQUIP_STALKER_WDL_MIL_MASK_NAME;
|
||||||
@@ -532,3 +534,154 @@ class Skin_gsc_eco_stalker_head_camo_DZ : SkinBase {
|
|||||||
displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_HEAD_NAME;
|
displayName = $STR_DZE_EQUIP_STALKER_MONOLITH_HEAD_NAME;
|
||||||
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
|
descriptionShort = $STR_DZE_EQUIP_STALKER_DESC;
|
||||||
};
|
};
|
||||||
|
//New ghillies skins
|
||||||
|
class Skin_GhillieFull_Desert01_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_DES_1_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert02_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_DES_2_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert03_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_DES_3_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert04_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_DES_4_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert05_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_DES_5_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert06_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_DES_6_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert07_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_DES_7_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Desert08_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_DES_8_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow01_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_1_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow02_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_2_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow03_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_3_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow04_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_4_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Snow05_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_SNOW_5_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Urban01_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_URB_1_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood01_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_1_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood02_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_2_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood03_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_3_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood04_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_4_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood05_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_5_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood06_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_6_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood07_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_7_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood08_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_8_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood09_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_9_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood10_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_10_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood11_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_11_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood12_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_12_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood13_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_13_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood14_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_14_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood15_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_15_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
|
class Skin_GhillieFull_Wood16_DZ : SkinBase {
|
||||||
|
scope = public;
|
||||||
|
displayName = $STR_DZE_EQUIP_GHILLIE_WDL_16_NAME;
|
||||||
|
descriptionShort = $STR_EQUIP_DESC_GHILLIE;
|
||||||
|
};
|
||||||
@@ -1377,3 +1377,127 @@ class gsc_eco_stalker_head_camo_DZ : Survivor_DZ {
|
|||||||
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class GhillieFull_Desert01_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Desert02_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Desert03_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Desert04_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Desert05_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Desert06_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Desert07_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Desert08_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
//new snow ghillies
|
||||||
|
class GhillieFull_Snow01_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Snow02_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Snow03_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Snow04_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Snow05_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
//new urban ghillies
|
||||||
|
class GhillieFull_Urban01_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_URB_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\urban\Skin_GhillieFull_Urban01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
//new wood ghillies
|
||||||
|
class GhillieFull_Wood01_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood02_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood03_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood04_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood05_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood06_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood07_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood08_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood09_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood10_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood11_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood12_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood13_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood14_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood15_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
class GhillieFull_Wood16_DZ: Sniper1_DZ {
|
||||||
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
||||||
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
||||||
|
};
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ dayz_traps_trigger = [];
|
|||||||
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
|
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
|
||||||
|
|
||||||
// Player classes
|
// Player classes
|
||||||
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ"];
|
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter_DZ","CamoWinterW_DZ","Sniper1W_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood16_DZ"];
|
||||||
|
|
||||||
// Epoch Additions
|
// Epoch Additions
|
||||||
dayz_activeInvites = [];
|
dayz_activeInvites = [];
|
||||||
|
|||||||
@@ -11755,9 +11755,9 @@
|
|||||||
|
|
||||||
<!-- Ghillie -->
|
<!-- Ghillie -->
|
||||||
<Key ID="STR_DZ_ATT_GHIL_NAME">
|
<Key ID="STR_DZ_ATT_GHIL_NAME">
|
||||||
<English>[A] Small camo netting</English>
|
<English>[A] Small camo net. (wood)</English>
|
||||||
<Russian>[М] Малый камуфляж</Russian>
|
<Russian>[М] Малый камуфляж</Russian>
|
||||||
<German>[E] Kleines Tarnnetz</German>
|
<German>[E] Kl. Tarnnetz (Waldtarn)</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_DZ_ATT_GHIL_DESC">
|
<Key ID="STR_DZ_ATT_GHIL_DESC">
|
||||||
<English>Assorted pieces of camo netting. Might be used to camouflage something small.</English>
|
<English>Assorted pieces of camo netting. Might be used to camouflage something small.</English>
|
||||||
@@ -11820,6 +11820,76 @@
|
|||||||
<Russian>Снять RIS</Russian>
|
<Russian>Снять RIS</Russian>
|
||||||
<German>Entferne RIS</German>
|
<German>Entferne RIS</German>
|
||||||
</Key>
|
</Key>
|
||||||
|
<!--new attachments-->
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_ANPVS4_NAME">
|
||||||
|
<English>[A] ANPVS4 Scope</English>
|
||||||
|
<German>[E] ANPVS4 Visier</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_ANPVS4_DESC">
|
||||||
|
<English>An ANPVS4 scope.</English>
|
||||||
|
<German>Zielfernrohr vom Typ ANPVS4.</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_GHIL_DES_NAME">
|
||||||
|
<English>[A] Small camo net. (desert)</English>
|
||||||
|
<German>[E] Kl. Tarnnetz (Wüstentarn)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_GHIL_SNOW_NAME">
|
||||||
|
<English>[A] Small camo net. (snow)</English>
|
||||||
|
<German>[E] Kl. Tarnnetz (Schneetarn)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_GHIL_URB_NAME">
|
||||||
|
<English>[A] Small camo net. (urban)</English>
|
||||||
|
<German>[E] Kl. Tarnnetz (Stadttarn)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_LASER_NAME">
|
||||||
|
<English>[A] Laser Pointer</English>
|
||||||
|
<German>[E] Laserpointer</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_LASER_DESC">
|
||||||
|
<English>A laser pointer that can be attached to weapons.</English>
|
||||||
|
<German>Ein Laserpointer, der an Waffen angebracht werden kann.</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_NSPU_NAME">
|
||||||
|
<English>[A] NSPU scope</English>
|
||||||
|
<German>[E] NSPU-Visier</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_NSPU_DESC">
|
||||||
|
<English>An NSPU scope.</English>
|
||||||
|
<German>Zielfernrohr vom Typ NSPU.</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_NV_NAME">
|
||||||
|
<English>[A] NV scope</English>
|
||||||
|
<German>[E] NV-Visier</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_NV_DESC">
|
||||||
|
<English>A generic Night vision scope.</English>
|
||||||
|
<German>Generisches Nachtsichvisier.</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_TWS_NAME">
|
||||||
|
<English>[A] TWS scope</English>
|
||||||
|
<German>[E] TWS-Visier</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_TWS_DESC">
|
||||||
|
<English>A TWS scope.</English>
|
||||||
|
<German>Zielfernrohr vom Typ TWS.</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_45SUP_NAME">
|
||||||
|
<English>[A] .45cal Suppressor</English>
|
||||||
|
<German>[E] .45cal Schalldämpfer</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_45SUP_DESC">
|
||||||
|
<English>A silencer that can be attached to .45 caliber pistols.</English>
|
||||||
|
<German>Ein Schalldämpfer, der an Kaliber .45 Pistolen angebracht werden kann.</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_762SUP_NAME">
|
||||||
|
<English>[A] 7.62mm Suppressor</English>
|
||||||
|
<Russian>[М] 7.62мм глушитель</Russian>
|
||||||
|
<German>[E] 7.62mm Schalldämpfer</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_ATTACHMENT_762SUP_DESC">
|
||||||
|
<English>A silencer that can be attached to 7.62x51mm caliber rifles.</English>
|
||||||
|
<German>Ein Schalldämpfer, der an Kaliber 7.62x51mm Gewehre angebracht werden kann.</German>
|
||||||
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
<Package name="dayz_epoch">
|
<Package name="dayz_epoch">
|
||||||
<Key ID="STR_EPOCH_REMOVE">
|
<Key ID="STR_EPOCH_REMOVE">
|
||||||
@@ -17248,16 +17318,20 @@
|
|||||||
<German>Tarn Pionier</German>
|
<German>Tarn Pionier</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_SKINS_CAMOWINTER">
|
<Key ID="STR_EPOCH_SKINS_CAMOWINTER">
|
||||||
<English>Warm Clothes</English>
|
<English>Thermo Suit (tan)</English>
|
||||||
<German>Warme Kleiung</German>
|
<German>Thermoanzug (braun)</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_SKINS_CAMOWINTERW">
|
<Key ID="STR_EPOCH_SKINS_CAMOWINTERW">
|
||||||
<English>Warm Clothes (white)</English>
|
<English>Thermo Suit (white)</English>
|
||||||
<German>Warme Kleiung (weiß)</German>
|
<German>Thermoanzug (weiß)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_CAMOWINTER_DESC">
|
||||||
|
<English>Thermo Suit, which can protect you from a cold and rainy weather.</English>
|
||||||
|
<German>Thermoanzug, der vor kalten und nassen Wetterbedingungen schützen kann.</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_SKINS_SNIPER1W">
|
<Key ID="STR_EPOCH_SKINS_SNIPER1W">
|
||||||
<English>Winter Ghillie</English>
|
<English>Winter Ghillie Suit</English>
|
||||||
<German>Winter-Ghillie</German>
|
<German>Winter-Ghillie Anzug</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_EPOCH_SKINS_NACSOLDIER">
|
<Key ID="STR_EPOCH_SKINS_NACSOLDIER">
|
||||||
<English>NAC Soldier</English>
|
<English>NAC Soldier</English>
|
||||||
@@ -18214,76 +18288,6 @@
|
|||||||
<Russian>Бутылка кипяченой воды с 900мл воды</Russian>
|
<Russian>Бутылка кипяченой воды с 900мл воды</Russian>
|
||||||
<German>Wasserflasche PET mit 900ml abgekochtem Wasser.</German>
|
<German>Wasserflasche PET mit 900ml abgekochtem Wasser.</German>
|
||||||
</Key>
|
</Key>
|
||||||
|
|
||||||
<!--new attachments-->
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_ANPVS4_NAME">
|
|
||||||
<English>[A] ANPVS4 Scope</English>
|
|
||||||
<German>[A] ANPVS4 Visier</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_ANPVS4_DESC">
|
|
||||||
<English>An ANPVS4 scope.</English>
|
|
||||||
<German>Zielfernrohr vom Typ ANPVS4.</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_GHIL_DES_NAME">
|
|
||||||
<English>[A] Small camo net. (desert)</English>
|
|
||||||
<German>[A] Kl. Tarnnetz (Wüstentarn)</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_GHIL_SNOW_NAME">
|
|
||||||
<English>[A] Small camo net. (snow)</English>
|
|
||||||
<German>[A] Kl. Tarnnetz (Schneetarn)</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_GHIL_URB_NAME">
|
|
||||||
<English>[A] Small camo net. (urban)</English>
|
|
||||||
<German>[A] Kl. Tarnnetz (Stadttarn)</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_LASER_NAME">
|
|
||||||
<English>[A] Laserpointer</English>
|
|
||||||
<German>[A] Laser Pointer</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_LASER_DESC">
|
|
||||||
<English>An attachable laserpointer.</English>
|
|
||||||
<German>Ein Laser Pointer der an Gewehren angebracht werden kann.</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_NSPU_NAME">
|
|
||||||
<English>[A] NSPU scope</English>
|
|
||||||
<German>[A] NSPU Visier</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_NSPU_DESC">
|
|
||||||
<English>An NSPU scope.</English>
|
|
||||||
<German>Zielfernrohr vom Typ NSPU.</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_NV_NAME">
|
|
||||||
<English>[A] NV scope</English>
|
|
||||||
<German>[A] NV Visier</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_NV_DESC">
|
|
||||||
<English>A generic Night vision scope.</English>
|
|
||||||
<German>Generisches Nachtsichvisier.</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_TWS_NAME">
|
|
||||||
<English>[A] TWS scope</English>
|
|
||||||
<German>[A] TWS Visier</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_TWS_DESC">
|
|
||||||
<English>A TWS scope.</English>
|
|
||||||
<German>Zielfernrohr vom Typ TWS.</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_45SUP_NAME">
|
|
||||||
<English>[A] Silencer .45</English>
|
|
||||||
<German>[A] Schalldämpfer .45</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_45SUP_DESC">
|
|
||||||
<English>A silencer that can be attached to .45 calibre pistols.</English>
|
|
||||||
<German>Ein Schalldämpfer der an Kaliber .45 Pistolen angebracht werden kann.</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_762SUP_NAME">
|
|
||||||
<English>[A] Silencer (7.62)</English>
|
|
||||||
<German>[A] Schalldämpfer (7.62)</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_ATTACHMENT_762SUP_DESC">
|
|
||||||
<English>A silencer that can be attached to 7.62 calibre rifles.</English>
|
|
||||||
<German>Ein Schalldämpfer der an Kaliber 7.62 Gewehre angebracht werden kann.</German>
|
|
||||||
</Key>
|
|
||||||
<Key ID="STR_DZE_EQUIP_PAINT_GENERIC_NAME">
|
<Key ID="STR_DZE_EQUIP_PAINT_GENERIC_NAME">
|
||||||
<English>Paint bucket (generic)</English>
|
<English>Paint bucket (generic)</English>
|
||||||
<German>Farbeimer (Generisch)</German>
|
<German>Farbeimer (Generisch)</German>
|
||||||
@@ -18838,7 +18842,7 @@
|
|||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_DZE_EQUIP_STALKER_DESC">
|
<Key ID="STR_DZE_EQUIP_STALKER_DESC">
|
||||||
<English>A pack of special armour that fits an apocalyptic environment.</English>
|
<English>A pack of special armour that fits an apocalyptic environment.</English>
|
||||||
<German>Eine Spezial-Rüstung der gut in eine apokalyptische Umgebung passen würden.</German>
|
<German>Eine Spezialpanzerung, die gut in eine apokalyptische Umgebung passen würden.</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_DZE_EQUIP_STALKER_WDL_MIL_HEAD_NAME">
|
<Key ID="STR_DZE_EQUIP_STALKER_WDL_MIL_HEAD_NAME">
|
||||||
<English>Stalker Mil. (woodland)</English>
|
<English>Stalker Mil. (woodland)</English>
|
||||||
@@ -18858,7 +18862,7 @@
|
|||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST_DESC">
|
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST_DESC">
|
||||||
<English>A pack of a special rad-suit that fits an apocalyptic environment.</English>
|
<English>A pack of a special rad-suit that fits an apocalyptic environment.</English>
|
||||||
<German>Eine spezieller Rad-Anzug der gut in eine apokalyptische Umgebung passen würden.</German>
|
<German>Ein spezieller Rad-Anzug, der gut in eine apokalyptische Umgebung passen würden.</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST1_HEAD_NAME">
|
<Key ID="STR_DZE_EQUIP_STALKER_SCIENTIST1_HEAD_NAME">
|
||||||
<English>Scientist (Red rad-suit)</English>
|
<English>Scientist (Red rad-suit)</English>
|
||||||
@@ -18878,7 +18882,7 @@
|
|||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_DZE_EQUIP_STALKER_ROOKIE_DESC">
|
<Key ID="STR_DZE_EQUIP_STALKER_ROOKIE_DESC">
|
||||||
<English>A pack of wornout clothings that fits an apocalyptic environment.</English>
|
<English>A pack of wornout clothings that fits an apocalyptic environment.</English>
|
||||||
<German>Heruntergekommene Klamotten die gut in eine apokalyptische Umgebung passen würden.</German>
|
<German>Heruntergekommene Klamotten, die gut in eine apokalyptische Umgebung passen würden.</German>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_DZE_EQUIP_STALKER_LONER_MASK_NAME">
|
<Key ID="STR_DZE_EQUIP_STALKER_LONER_MASK_NAME">
|
||||||
<English>Stalker (Loner)</English>
|
<English>Stalker (Loner)</English>
|
||||||
@@ -18904,6 +18908,142 @@
|
|||||||
<Key ID="STR_DZE_EQUIP_STALKER_MONOLITH_HEAD_NAME">
|
<Key ID="STR_DZE_EQUIP_STALKER_MONOLITH_HEAD_NAME">
|
||||||
<English>Stalker (Monolith)</English>
|
<English>Stalker (Monolith)</English>
|
||||||
</Key>
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_DES_1_NAME">
|
||||||
|
<English>Ghillie Suit (Desert 1)</English>
|
||||||
|
<German>Ghillie-Anzug (Wüste 1)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_DES_2_NAME">
|
||||||
|
<English>Ghillie Suit (Desert 2)</English>
|
||||||
|
<German>Ghillie-Anzug (Wüste 2)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_DES_3_NAME">
|
||||||
|
<English>Ghillie Suit (Desert 3)</English>
|
||||||
|
<German>Ghillie-Anzug (Wüste 3)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_DES_4_NAME">
|
||||||
|
<English>Ghillie Suit (Desert 4)</English>
|
||||||
|
<German>Ghillie-Anzug (Wüste 4)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_DES_5_NAME">
|
||||||
|
<English>Ghillie Suit (Desert 5)</English>
|
||||||
|
<German>Ghillie-Anzug (Wüste 5)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_DES_6_NAME">
|
||||||
|
<English>Ghillie Suit (Desert 6)</English>
|
||||||
|
<German>Ghillie-Anzug (Wüste 6)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_DES_7_NAME">
|
||||||
|
<English>Ghillie Suit (Desert 7)</English>
|
||||||
|
<German>Ghillie-Anzug (Wüste 7)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_DES_8_NAME">
|
||||||
|
<English>Ghillie Suit (Desert 8)</English>
|
||||||
|
<German>Ghillie-Anzug (Wüste 8)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_SNOW_1_NAME">
|
||||||
|
<English>Ghillie Suit (Snow 1)</English>
|
||||||
|
<German>Ghillie-Anzug (Schnee 1)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_SNOW_2_NAME">
|
||||||
|
<English>Ghillie Suit (Snow 2)</English>
|
||||||
|
<German>Ghillie-Anzug (Schnee 2)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_SNOW_3_NAME">
|
||||||
|
<English>Ghillie Suit (Snow 3)</English>
|
||||||
|
<German>Ghillie-Anzug (Schnee 3)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_SNOW_4_NAME">
|
||||||
|
<English>Ghillie Suit (Snow 4)</English>
|
||||||
|
<German>Ghillie-Anzug (Schnee 4)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_SNOW_5_NAME">
|
||||||
|
<English>Ghillie Suit (Snow 5)</English>
|
||||||
|
<German>Ghillie-Anzug (Schnee 5)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_URB_1_NAME">
|
||||||
|
<English>Ghillie Suit (Urban 1)</English>
|
||||||
|
<German>Ghillie-Anzug (Urban 1)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_1_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 1)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 1)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_2_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 2)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 2)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_3_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 3)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 3)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_4_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 4)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 4)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_5_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 5)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 5)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_6_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 6)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 6)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_7_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 7)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 7)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_8_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 8)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 8)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_9_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 9)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 9)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_10_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 10)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 10)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_11_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 11)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 11)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_12_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 12)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 12)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_13_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 13)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 13)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_14_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 14)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 14)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_15_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 15)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 15)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_EQUIP_GHILLIE_WDL_16_NAME">
|
||||||
|
<English>Ghillie Suit (Wood 16)</English>
|
||||||
|
<German>Ghillie-Anzug (Wald 16)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_SKIN_GHILLIE_DES_NAME">
|
||||||
|
<English>Sniper (Desert)</English>
|
||||||
|
<German>Scharfschütze (Wüste)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_SKIN_GHILLIE_SNOW_NAME">
|
||||||
|
<English>Sniper (Snow)</English>
|
||||||
|
<German>Scharfschütze (Schnee)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_SKIN_GHILLIE_URB_NAME">
|
||||||
|
<English>Sniper (Urban)</English>
|
||||||
|
<German>Scharfschütze (Urban)</German>
|
||||||
|
</Key>
|
||||||
|
<Key ID="STR_DZE_SKIN_GHILLIE_WDL_NAME">
|
||||||
|
<English>Sniper (Woodland)</English>
|
||||||
|
<German>Scharfschütze (Wald)</German>
|
||||||
|
</Key>
|
||||||
|
|
||||||
<!--Namalsk compatibility-->
|
<!--Namalsk compatibility-->
|
||||||
<Key ID="STR_EQUIP_NAME_43">
|
<Key ID="STR_EQUIP_NAME_43">
|
||||||
|
|||||||
Reference in New Issue
Block a user