mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove random setObjectTexture from player skins
This commit is contained in:
@@ -1,6 +1,9 @@
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clothes[] = {
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{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
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{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
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{Loot_MAGAZINE, 1, Skin_Bandit3_DZ},
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{Loot_MAGAZINE, 1, Skin_Bandit4_DZ},
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{Loot_MAGAZINE, 1, Skin_Bandit5_DZ},
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{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
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{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
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{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
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@@ -211,6 +214,8 @@ militaryclothes[] = {
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{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP2_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP3_DZ},
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{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
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{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
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@@ -119,8 +119,8 @@ class Skin_Rocker4_DZ: SkinBase {
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};
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class Skin_Bandit1_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_BANDITOUTFIT;
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descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT;
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displayName = $STR_EPOCH_SKINS_BANDITOUTFIT1;
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descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT1;
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sex = "male";
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playerModel = "Bandit1_DZ";
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};
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@@ -131,6 +131,27 @@ class Skin_Bandit2_DZ: SkinBase {
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sex = "male";
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playerModel = "Bandit2_DZ";
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};
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class Skin_Bandit3_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_BANDITOUTFIT2;
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descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT2;
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sex = "male";
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playerModel = "Bandit3_DZ";
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};
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class Skin_Bandit4_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_BANDITOUTFIT3;
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descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT3;
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sex = "male";
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playerModel = "Bandit4_DZ";
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};
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class Skin_Bandit5_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_BANDITOUTFIT4;
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descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT4;
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sex = "male";
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playerModel = "Bandit5_DZ";
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};
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class Skin_GUE_Soldier_MG_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_BANDITGUNNER;
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@@ -238,11 +259,25 @@ class Skin_TK_INS_Warlord_EP1_DZ: SkinBase {
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};
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class Skin_TK_INS_Soldier_EP1_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
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descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
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displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER1;
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descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER1;
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sex = "male";
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playerModel = "TK_INS_Soldier_EP1_DZ";
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};
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class Skin_TK_INS_Soldier_EP2_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER2;
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descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER2;
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sex = "male";
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playerModel = "TK_INS_Soldier_EP2_DZ";
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};
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class Skin_TK_INS_Soldier_EP3_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER3;
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descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER3;
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sex = "male";
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playerModel = "TK_INS_Soldier_EP3_DZ";
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};
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class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
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@@ -294,8 +329,8 @@ class Skin_Graves_Light_DZ: SkinBase {
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};
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class Skin_Soldier_Sniper_PMC_DZ: SkinBase {
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scope = 2;
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displayName = $STR_EPOCH_SKINS_MARKSMAN;
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descriptionShort = $STR_EPOCH_SKINS_MARKSMAN;
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displayName = $STR_EPOCH_SKINS_HERO;
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descriptionShort = $STR_EPOCH_SKINS_HERO;
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sex = "male";
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playerModel = "Soldier_Sniper_PMC_DZ";
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};
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@@ -223,6 +223,9 @@ class Category_10 {
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class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Bandit1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Bandit2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Bandit3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Bandit4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Bandit5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_BanditW1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_BanditW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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@@ -237,6 +240,8 @@ class Category_10 {
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class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
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@@ -382,6 +382,9 @@ class Category_5 {
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//Bandit Skins sell only
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class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_Bandit2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_Bandit3_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_Bandit4_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_Bandit5_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_BanditW1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_BanditW2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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@@ -392,6 +395,8 @@ class Category_5 {
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class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
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@@ -223,6 +223,9 @@ class Category_10 {
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class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_Bandit1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_Bandit2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_Bandit3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_Bandit4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_Bandit5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_BanditW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_BanditW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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@@ -237,6 +240,8 @@ class Category_10 {
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class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
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@@ -382,6 +382,9 @@ class Category_5 {
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//Bandit Skins sell only
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class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_Bandit2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_Bandit3_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_Bandit4_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_Bandit5_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_BanditW1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_BanditW2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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@@ -392,6 +395,8 @@ class Category_5 {
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class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
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@@ -134,12 +134,6 @@ class Survivor2_DZ : Survivor_DZ {
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model = "\dayz\characters\man_survivor";
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};
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class Survivor3_DZ : Survivor2_DZ {
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model = "\dayz\characters\man_hero";
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HiddenSelections[] = {"camo1", "camo2", "camo3"};
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HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
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};
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class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
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scope = 2;
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displayName = "Rocket";
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@@ -296,10 +290,7 @@ class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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HiddenSelections[] = {"camo"};
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HiddenSelectionsTextures[] = {"ca\characters_pmc\frost\data\frost_co.paa"};
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class EventHandlers: EventHandlers
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{
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init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\Frost\Data\Frost_1_co.paa"",""\Ca\Characters_PMC\Frost\Data\Frost_2_co.paa"",""\Ca\Characters_PMC\Frost\Data\Frost_3_co.paa""] select floor random 3];";
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};
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class Wounds
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{
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tex[] = {};
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@@ -308,14 +299,20 @@ class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
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};
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class Bandit2_DZ: Bandit1_DZ { //German bright color camo bandit
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scope = 2;
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displayName = $STR_CHAR_2;
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weapons[] = {"Throw","Put"};
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model = "\ca\characters_E\GER\GER_rifleman";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
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class EventHandlers {};
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};
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class Bandit3_DZ: Bandit1_DZ {
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hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_1_co.paa"};
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};
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class Bandit4_DZ: Bandit1_DZ {
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hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_2_co.paa"};
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};
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class Bandit5_DZ: Bandit1_DZ {
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hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_3_co.paa"};
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};
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class GUE_Soldier_MG_DZ: SoldierLight_Base_DZ {
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@@ -456,10 +453,6 @@ class TK_INS_Warlord_EP1_DZ: Survivor_DZ {
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};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor02_1_co.paa"};
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class EventHandlers: EventHandlers
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{
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init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor02_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor02_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor02_3_co.paa""] select floor random 3]";
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};
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};
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class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ {
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@@ -471,10 +464,16 @@ class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ {
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mat[] = {"CA\characters_E\LOC\Data\LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W1_LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W2_LOC_soldier01.rvmat"};
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};
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hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_1_co.paa"};
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class EventHandlers: EventHandlers
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{
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init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor01_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor01_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor01_3_co.paa""] select floor random 3]";
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};
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};
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class TK_INS_Soldier_EP2_DZ: TK_INS_Soldier_EP1_DZ {
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displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
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hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_2_co.paa"};
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};
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class TK_INS_Soldier_EP3_DZ: TK_INS_Soldier_EP1_DZ {
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displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
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hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_3_co.paa"};
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};
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class CZ_Special_Forces_GL_DES_EP1_DZ: SoldierLight_Base_DZ {
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@@ -508,11 +507,7 @@ class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ {
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model = "\Ca\Characters_PMC\Dixon\Dixon.p3d";
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portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
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HiddenSelections[] = {"camo1","camo2","camo3"};
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HiddenSelectionsTextures[] = {"ca\characters_E\Civil\Harris\Data\european-man_01_co.paa","ca\characters_pmc\dixon\data\dix_co.paa","ca\characters_E\Delta\Data\DO_Equip_CO.paa"};
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class EventHandlers: EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""ca\characters_pmc\dixon\data\european-man_02_co.paa"",""ca\characters_pmc\dixon\data\european-man_03_co.paa"",""ca\characters_pmc\dixon\data\european-man_04_co.paa"",""ca\characters_pmc\dixon\data\european-man_05_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""Ca\Characters_PMC\Dixon\Data\Dix_1_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_2_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_3_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_4_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_4_CO.paa""] select floor random 5]";
|
||||
};
|
||||
HiddenSelectionsTextures[] = {"ca\characters_pmc\dixon\data\european-man_03_co.paa","ca\characters_pmc\dixon\data\dix_co.paa","ca\characters_E\Delta\Data\DO_Equip_CO.paa"};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
@@ -521,13 +516,9 @@ class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ {
|
||||
};
|
||||
|
||||
class Soldier_Sniper_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
|
||||
displayName = $STR_EPOCH_SKINS_MARKSMAN;
|
||||
displayName = $STR_EPOCH_SKINS_HERO;
|
||||
model = "\dayz\characters\man_hero";
|
||||
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
|
||||
class EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
|
||||
};
|
||||
};
|
||||
|
||||
class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
|
||||
@@ -535,10 +526,6 @@ class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
|
||||
model = "\Ca\Characters_PMC\Gracenko\Gracenko.p3d";
|
||||
HiddenSelections[] = {"camo"};
|
||||
HiddenSelectionsTextures[] = {"ca\characters_pmc\gracenko\data\gracenko_co.paa"};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\Gracenko\Data\Gracenko_1_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_2_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_3_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_4_co.paa""] select floor random 4];";
|
||||
};
|
||||
class Wounds
|
||||
{
|
||||
tex[] = {};
|
||||
@@ -822,10 +809,6 @@ class TK_CIV_Takistani01_EP1_DZ: Survivor_DZ {
|
||||
mat[] = {"CA\characters_E\civil\Tak_civil01\Data\Tak_civil01.rvmat","CA\characters_E\civil\Tak_civil01\Data\W1_Tak_civil01.rvmat","CA\characters_E\civil\Tak_civil01\Data\W2_Tak_civil01.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_2_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_3_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_4_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_5_co.paa""] select floor random 5]";
|
||||
};
|
||||
};
|
||||
|
||||
class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
|
||||
@@ -836,10 +819,6 @@ class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
|
||||
mat[] = {"CA\characters_E\civil\Tak_civil03\Data\Tak_civil03.rvmat","CA\characters_E\civil\Tak_civil03\Data\W1_Tak_civil03.rvmat","CA\characters_E\civil\Tak_civil03\Data\W2_Tak_civil03.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_1_co.paa"};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_1_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_2_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_3_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_4_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_5_co.paa""] select floor random 5]";
|
||||
};
|
||||
};
|
||||
|
||||
class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
|
||||
@@ -850,10 +829,6 @@ class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
|
||||
mat[] = {"CA\characters_E\civil\Tak_civil04\Data\Tak_civil04.rvmat","CA\characters_E\civil\Tak_civil04\Data\W1_Tak_civil04.rvmat","CA\characters_E\civil\Tak_civil04\Data\W2_Tak_civil04.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_1_co.paa"};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_1_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_2_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_3_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_4_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_5_co.paa""] select floor random 5]";
|
||||
};
|
||||
};
|
||||
|
||||
class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
|
||||
@@ -864,10 +839,6 @@ class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
|
||||
mat[] = {"CA\characters_E\civil\Tak_civil06\Data\Tak_civil06.rvmat","CA\characters_E\civil\Tak_civil06\Data\W1_Tak_civil06.rvmat","CA\characters_E\civil\Tak_civil06\Data\W2_Tak_civil06.rvmat"};
|
||||
};
|
||||
hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_1_co.paa"};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_1_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_2_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_3_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_4_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_5_co.paa""] select floor random 5]";
|
||||
};
|
||||
};
|
||||
|
||||
class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
|
||||
@@ -882,10 +853,6 @@ class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
|
||||
};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor05_1_co.paa"};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor05_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor05_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor05_3_co.paa""] select floor random 3]";
|
||||
};
|
||||
};
|
||||
|
||||
class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
|
||||
@@ -900,10 +867,6 @@ class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
|
||||
};
|
||||
hiddenSelections[] = {"Camo"};
|
||||
hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_ind01_1_co.paa"};
|
||||
class EventHandlers: EventHandlers
|
||||
{
|
||||
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_ind01_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_ind01_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_ind01_3_co.paa""] select floor random 3]";
|
||||
};
|
||||
};
|
||||
|
||||
class CZ_Soldier_SL_DES_EP1_DZ: SoldierHeavy_Base_DZ {
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -29005,11 +29005,26 @@
|
||||
<German>Rocker (grün)</German>
|
||||
<Russian>Рокер (Зелёный цвет)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT">
|
||||
<English>Bandit Outfit</English>
|
||||
<Russian>Бандитская одежда</Russian>
|
||||
<German>Banditen Kleidung</German>
|
||||
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT1">
|
||||
<English>Bandit Outfit 1</English>
|
||||
<Russian>Бандитская одежда 1</Russian>
|
||||
<German>Banditen Kleidung 1</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT2">
|
||||
<English>Bandit Outfit 2</English>
|
||||
<Russian>Бандитская одежда 2</Russian>
|
||||
<German>Banditen Kleidung 2</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT3">
|
||||
<English>Bandit Outfit 3</English>
|
||||
<Russian>Бандитская одежда 3</Russian>
|
||||
<German>Banditen Kleidung 3</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT4">
|
||||
<English>Bandit Outfit 4</English>
|
||||
<Russian>Бандитская одежда 4</Russian>
|
||||
<German>Banditen Kleidung 4</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_BANDITCAMO">
|
||||
<English>Bandit Camo</English>
|
||||
<Russian>Бандитский камуфляж</Russian>
|
||||
@@ -29161,6 +29176,21 @@
|
||||
<English>Takistani Soldier</English>
|
||||
<German>Takistan Soldat</German>
|
||||
<Russian>Такистанский солдат</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_TAKISTANISOLDIER1">
|
||||
<English>Takistani Soldier 1</English>
|
||||
<German>Takistan Soldat 1</German>
|
||||
<Russian>Такистанский солдат 1</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_TAKISTANISOLDIER2">
|
||||
<English>Takistani Soldier 2</English>
|
||||
<German>Takistan Soldat 2</German>
|
||||
<Russian>Такистанский солдат 2</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_TAKISTANISOLDIER3">
|
||||
<English>Takistani Soldier 3</English>
|
||||
<German>Takistan Soldat 3</German>
|
||||
<Russian>Такистанский солдат 3</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_SPECIALFORCES">
|
||||
<English>Special Forces</English>
|
||||
@@ -29201,16 +29231,9 @@
|
||||
<German>Stadt Tarn</German>
|
||||
<Russian>Городской камуфляж</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_MARKSMAN">
|
||||
<English>Marksman</English>
|
||||
<Russian>Меткий стрелок</Russian>
|
||||
<German>Scharfschütze</German>
|
||||
<Italian>Tiratore scelto</Italian>
|
||||
<Spanish>Tirador</Spanish>
|
||||
<French>Tireur d'élite</French>
|
||||
<Czech>Ostřelovač</Czech>
|
||||
<Polish>Snajper</Polish>
|
||||
<Hungarian>Lövész</Hungarian>
|
||||
<Key ID="STR_EPOCH_SKINS_HERO">
|
||||
<English>Hero</English>
|
||||
<German>Held</German>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_SKINS_TEAMLEADER">
|
||||
<English>Team Leader</English>
|
||||
|
||||
Reference in New Issue
Block a user