diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp index 2711f8db0..6cc0db993 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp @@ -1,6 +1,9 @@ clothes[] = { {Loot_MAGAZINE, 1, Skin_Bandit1_DZ}, {Loot_MAGAZINE, 1, Skin_Bandit2_DZ}, + {Loot_MAGAZINE, 1, Skin_Bandit3_DZ}, + {Loot_MAGAZINE, 1, Skin_Bandit4_DZ}, + {Loot_MAGAZINE, 1, Skin_Bandit5_DZ}, {Loot_MAGAZINE, 1, Skin_BanditW1_DZ}, {Loot_MAGAZINE, 1, Skin_BanditW2_DZ}, {Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ}, @@ -211,6 +214,8 @@ militaryclothes[] = { {Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ}, {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP2_DZ}, + {Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP3_DZ}, {Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ}, {Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ}, diff --git a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp index b5f863779..730e88fa7 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Clothing/EpochSkins.hpp @@ -119,8 +119,8 @@ class Skin_Rocker4_DZ: SkinBase { }; class Skin_Bandit1_DZ: SkinBase { scope = 2; - displayName = $STR_EPOCH_SKINS_BANDITOUTFIT; - descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT; + displayName = $STR_EPOCH_SKINS_BANDITOUTFIT1; + descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT1; sex = "male"; playerModel = "Bandit1_DZ"; }; @@ -131,6 +131,27 @@ class Skin_Bandit2_DZ: SkinBase { sex = "male"; playerModel = "Bandit2_DZ"; }; +class Skin_Bandit3_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_BANDITOUTFIT2; + descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT2; + sex = "male"; + playerModel = "Bandit3_DZ"; +}; +class Skin_Bandit4_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_BANDITOUTFIT3; + descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT3; + sex = "male"; + playerModel = "Bandit4_DZ"; +}; +class Skin_Bandit5_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_BANDITOUTFIT4; + descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT4; + sex = "male"; + playerModel = "Bandit5_DZ"; +}; class Skin_GUE_Soldier_MG_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_BANDITGUNNER; @@ -238,11 +259,25 @@ class Skin_TK_INS_Warlord_EP1_DZ: SkinBase { }; class Skin_TK_INS_Soldier_EP1_DZ: SkinBase { scope = 2; - displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER; - descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER; + displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER1; + descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER1; sex = "male"; playerModel = "TK_INS_Soldier_EP1_DZ"; }; +class Skin_TK_INS_Soldier_EP2_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER2; + descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER2; + sex = "male"; + playerModel = "TK_INS_Soldier_EP2_DZ"; +}; +class Skin_TK_INS_Soldier_EP3_DZ: SkinBase { + scope = 2; + displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER3; + descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER3; + sex = "male"; + playerModel = "TK_INS_Soldier_EP3_DZ"; +}; class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase { scope = 2; displayName = $STR_EPOCH_SKINS_SPECIALFORCES; @@ -294,8 +329,8 @@ class Skin_Graves_Light_DZ: SkinBase { }; class Skin_Soldier_Sniper_PMC_DZ: SkinBase { scope = 2; - displayName = $STR_EPOCH_SKINS_MARKSMAN; - descriptionShort = $STR_EPOCH_SKINS_MARKSMAN; + displayName = $STR_EPOCH_SKINS_HERO; + descriptionShort = $STR_EPOCH_SKINS_HERO; sex = "male"; playerModel = "Soldier_Sniper_PMC_DZ"; }; diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp index 683d50370..0e891efd7 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Bandit.hpp @@ -223,6 +223,9 @@ class Category_10 { class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Bandit1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Bandit2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Bandit3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Bandit4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_Bandit5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_BanditW1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_BanditW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; @@ -237,6 +240,8 @@ class Category_10 { class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; + class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};}; diff --git a/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp b/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp index a82836976..bf3e81c65 100644 --- a/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp +++ b/SQF/dayz_code/Configs/CfgServerTrader/Category/Hero.hpp @@ -382,6 +382,9 @@ class Category_5 { //Bandit Skins sell only class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Bandit2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_Bandit3_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_Bandit4_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_Bandit5_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_BanditW1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_BanditW2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; @@ -392,6 +395,8 @@ class Category_5 { class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; + class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};}; diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp index ca7cf1ecf..2bfd47cd8 100644 --- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp +++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Bandit.hpp @@ -223,6 +223,9 @@ class Category_10 { class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Bandit1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Bandit2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Bandit3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Bandit4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_Bandit5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_BanditW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_BanditW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; @@ -237,6 +240,8 @@ class Category_10 { class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; + class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};}; diff --git a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp index ef0944398..90b9608c9 100644 --- a/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp +++ b/SQF/dayz_code/Configs/CfgServerTraderZSC/Category/Hero.hpp @@ -382,6 +382,9 @@ class Category_5 { //Bandit Skins sell only class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Bandit2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_Bandit3_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_Bandit4_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_Bandit5_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_BanditW1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_BanditW2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; @@ -392,6 +395,8 @@ class Category_5 { class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; + class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};}; diff --git a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp index e5dc2a7fa..a74ff95df 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/Skins/Male.hpp @@ -134,12 +134,6 @@ class Survivor2_DZ : Survivor_DZ { model = "\dayz\characters\man_survivor"; }; -class Survivor3_DZ : Survivor2_DZ { - model = "\dayz\characters\man_hero"; - HiddenSelections[] = {"camo1", "camo2", "camo3"}; - HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"}; -}; - class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W scope = 2; displayName = "Rocket"; @@ -296,10 +290,7 @@ class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA"; HiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"ca\characters_pmc\frost\data\frost_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\Frost\Data\Frost_1_co.paa"",""\Ca\Characters_PMC\Frost\Data\Frost_2_co.paa"",""\Ca\Characters_PMC\Frost\Data\Frost_3_co.paa""] select floor random 3];"; - }; + class Wounds { tex[] = {}; @@ -308,14 +299,20 @@ class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit }; class Bandit2_DZ: Bandit1_DZ { //German bright color camo bandit - scope = 2; - displayName = $STR_CHAR_2; - weapons[] = {"Throw","Put"}; model = "\ca\characters_E\GER\GER_rifleman"; - portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA"; - hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"}; - class EventHandlers {}; +}; + +class Bandit3_DZ: Bandit1_DZ { + hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_1_co.paa"}; +}; + +class Bandit4_DZ: Bandit1_DZ { + hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_2_co.paa"}; +}; + +class Bandit5_DZ: Bandit1_DZ { + hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_3_co.paa"}; }; class GUE_Soldier_MG_DZ: SoldierLight_Base_DZ { @@ -456,10 +453,6 @@ class TK_INS_Warlord_EP1_DZ: Survivor_DZ { }; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor02_1_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor02_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor02_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor02_3_co.paa""] select floor random 3]"; - }; }; class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ { @@ -471,10 +464,16 @@ class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ { mat[] = {"CA\characters_E\LOC\Data\LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W1_LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W2_LOC_soldier01.rvmat"}; }; hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_1_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor01_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor01_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor01_3_co.paa""] select floor random 3]"; - }; +}; + +class TK_INS_Soldier_EP2_DZ: TK_INS_Soldier_EP1_DZ { + displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER; + hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_2_co.paa"}; +}; + +class TK_INS_Soldier_EP3_DZ: TK_INS_Soldier_EP1_DZ { + displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER; + hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_3_co.paa"}; }; class CZ_Special_Forces_GL_DES_EP1_DZ: SoldierLight_Base_DZ { @@ -508,11 +507,7 @@ class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ { model = "\Ca\Characters_PMC\Dixon\Dixon.p3d"; portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa"; HiddenSelections[] = {"camo1","camo2","camo3"}; - HiddenSelectionsTextures[] = {"ca\characters_E\Civil\Harris\Data\european-man_01_co.paa","ca\characters_pmc\dixon\data\dix_co.paa","ca\characters_E\Delta\Data\DO_Equip_CO.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""ca\characters_pmc\dixon\data\european-man_02_co.paa"",""ca\characters_pmc\dixon\data\european-man_03_co.paa"",""ca\characters_pmc\dixon\data\european-man_04_co.paa"",""ca\characters_pmc\dixon\data\european-man_05_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""Ca\Characters_PMC\Dixon\Data\Dix_1_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_2_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_3_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_4_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_4_CO.paa""] select floor random 5]"; - }; + HiddenSelectionsTextures[] = {"ca\characters_pmc\dixon\data\european-man_03_co.paa","ca\characters_pmc\dixon\data\dix_co.paa","ca\characters_E\Delta\Data\DO_Equip_CO.paa"}; class Wounds { tex[] = {}; @@ -521,13 +516,9 @@ class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ { }; class Soldier_Sniper_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ { - displayName = $STR_EPOCH_SKINS_MARKSMAN; + displayName = $STR_EPOCH_SKINS_HERO; model = "\dayz\characters\man_hero"; HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"}; - class EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]"; - }; }; class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ { @@ -535,10 +526,6 @@ class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ { model = "\Ca\Characters_PMC\Gracenko\Gracenko.p3d"; HiddenSelections[] = {"camo"}; HiddenSelectionsTextures[] = {"ca\characters_pmc\gracenko\data\gracenko_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\Gracenko\Data\Gracenko_1_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_2_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_3_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_4_co.paa""] select floor random 4];"; - }; class Wounds { tex[] = {}; @@ -822,10 +809,6 @@ class TK_CIV_Takistani01_EP1_DZ: Survivor_DZ { mat[] = {"CA\characters_E\civil\Tak_civil01\Data\Tak_civil01.rvmat","CA\characters_E\civil\Tak_civil01\Data\W1_Tak_civil01.rvmat","CA\characters_E\civil\Tak_civil01\Data\W2_Tak_civil01.rvmat"}; }; hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_2_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_3_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_4_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_5_co.paa""] select floor random 5]"; - }; }; class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani01_EP1_DZ { @@ -836,10 +819,6 @@ class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani01_EP1_DZ { mat[] = {"CA\characters_E\civil\Tak_civil03\Data\Tak_civil03.rvmat","CA\characters_E\civil\Tak_civil03\Data\W1_Tak_civil03.rvmat","CA\characters_E\civil\Tak_civil03\Data\W2_Tak_civil03.rvmat"}; }; hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_1_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_1_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_2_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_3_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_4_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_5_co.paa""] select floor random 5]"; - }; }; class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani01_EP1_DZ { @@ -850,10 +829,6 @@ class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani01_EP1_DZ { mat[] = {"CA\characters_E\civil\Tak_civil04\Data\Tak_civil04.rvmat","CA\characters_E\civil\Tak_civil04\Data\W1_Tak_civil04.rvmat","CA\characters_E\civil\Tak_civil04\Data\W2_Tak_civil04.rvmat"}; }; hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_1_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_1_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_2_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_3_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_4_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_5_co.paa""] select floor random 5]"; - }; }; class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ { @@ -864,10 +839,6 @@ class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ { mat[] = {"CA\characters_E\civil\Tak_civil06\Data\Tak_civil06.rvmat","CA\characters_E\civil\Tak_civil06\Data\W1_Tak_civil06.rvmat","CA\characters_E\civil\Tak_civil06\Data\W2_Tak_civil06.rvmat"}; }; hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_1_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_1_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_2_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_3_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_4_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_5_co.paa""] select floor random 5]"; - }; }; class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ { @@ -882,10 +853,6 @@ class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ { }; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor05_1_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor05_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor05_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor05_3_co.paa""] select floor random 3]"; - }; }; class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ { @@ -900,10 +867,6 @@ class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ { }; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_ind01_1_co.paa"}; - class EventHandlers: EventHandlers - { - init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_ind01_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_ind01_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_ind01_3_co.paa""] select floor random 3]"; - }; }; class CZ_Soldier_SL_DES_EP1_DZ: SoldierHeavy_Base_DZ { diff --git a/SQF/dayz_code/init/variables.sqf b/SQF/dayz_code/init/variables.sqf index 4da435a54..567756b07 100644 --- a/SQF/dayz_code/init/variables.sqf +++ b/SQF/dayz_code/init/variables.sqf @@ -14,7 +14,7 @@ dayz_traps_trigger = []; USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"]; // Player classes -AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter1_DZ","CamoWinter2_DZ","SniperWinter_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ","CamoWinter1W_DZ","CamoWinter2W_DZ","OperatorW_DZ","GunnerW_DZ","DoctorW_DZ","WorkerW_DZ","PolicemanW_DZ","PriestW_DZ","HookerW_DZ","SniperW_DZ","SniperBanditW_DZ","SniperWinterW_DZ","Sniper1W_DZ","TK_Soldier_Sniper_EP1W_DZ","CZ_Soldier_Sniper_EP1W_DZ","GhillieFull_Desert01W_DZ","GhillieFull_Desert02W_DZ","GhillieFull_Desert03W_DZ","GhillieFull_Desert04W_DZ","GhillieFull_Desert05W_DZ","GhillieFull_Desert06W_DZ","GhillieFull_Desert07W_DZ","GhillieFull_Desert08W_DZ","GhillieFull_Snow01W_DZ","GhillieFull_Snow02W_DZ","GhillieFull_Snow03W_DZ","GhillieFull_Snow04W_DZ","GhillieFull_Snow05W_DZ","GhillieFull_Urban01W_DZ","GhillieFull_Wood01W_DZ","GhillieFull_Wood02W_DZ","GhillieFull_Wood03W_DZ","GhillieFull_Wood04W_DZ","GhillieFull_Wood05W_DZ","GhillieFull_Wood06W_DZ","GhillieFull_Wood07W_DZ","GhillieFull_Wood08W_DZ","GhillieFull_Wood09W_DZ","GhillieFull_Wood10W_DZ","GhillieFull_Wood11W_DZ","GhillieFull_Wood12W_DZ","GhillieFull_Wood13W_DZ","GhillieFull_Wood14W_DZ","GhillieFull_Wood15W_DZ","GhillieFull_Wood16W_DZ","CZ_Soldier_Sniper_ACRW_DZ","Nac_SoldierW_DZ","gsc_military_helmet_wdlW_DZ","gsc_military_helmet_greyW_DZ","gsc_scientist1W_DZ","gsc_scientist2W_DZ","gsc_eco_stalker_mask_neutralW_DZ","gsc_eco_stalker_mask_fredW_DZ","gsc_eco_stalker_mask_dutyW_DZ","gsc_eco_stalker_mask_camoW_DZ"]; +AllPlayers = ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","Bandit3_DZ","Bandit4_DZ","Bandit5_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Soldier_EP2_DZ","TK_INS_Soldier_EP3_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter1_DZ","CamoWinter2_DZ","SniperWinter_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ","CamoWinter1W_DZ","CamoWinter2W_DZ","OperatorW_DZ","GunnerW_DZ","DoctorW_DZ","WorkerW_DZ","PolicemanW_DZ","PriestW_DZ","HookerW_DZ","SniperW_DZ","SniperBanditW_DZ","SniperWinterW_DZ","Sniper1W_DZ","TK_Soldier_Sniper_EP1W_DZ","CZ_Soldier_Sniper_EP1W_DZ","GhillieFull_Desert01W_DZ","GhillieFull_Desert02W_DZ","GhillieFull_Desert03W_DZ","GhillieFull_Desert04W_DZ","GhillieFull_Desert05W_DZ","GhillieFull_Desert06W_DZ","GhillieFull_Desert07W_DZ","GhillieFull_Desert08W_DZ","GhillieFull_Snow01W_DZ","GhillieFull_Snow02W_DZ","GhillieFull_Snow03W_DZ","GhillieFull_Snow04W_DZ","GhillieFull_Snow05W_DZ","GhillieFull_Urban01W_DZ","GhillieFull_Wood01W_DZ","GhillieFull_Wood02W_DZ","GhillieFull_Wood03W_DZ","GhillieFull_Wood04W_DZ","GhillieFull_Wood05W_DZ","GhillieFull_Wood06W_DZ","GhillieFull_Wood07W_DZ","GhillieFull_Wood08W_DZ","GhillieFull_Wood09W_DZ","GhillieFull_Wood10W_DZ","GhillieFull_Wood11W_DZ","GhillieFull_Wood12W_DZ","GhillieFull_Wood13W_DZ","GhillieFull_Wood14W_DZ","GhillieFull_Wood15W_DZ","GhillieFull_Wood16W_DZ","CZ_Soldier_Sniper_ACRW_DZ","Nac_SoldierW_DZ","gsc_military_helmet_wdlW_DZ","gsc_military_helmet_greyW_DZ","gsc_scientist1W_DZ","gsc_scientist2W_DZ","gsc_eco_stalker_mask_neutralW_DZ","gsc_eco_stalker_mask_fredW_DZ","gsc_eco_stalker_mask_dutyW_DZ","gsc_eco_stalker_mask_camoW_DZ"]; // Epoch Additions dayz_activeInvites = []; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index b3f4de7d9..b5b7daf6d 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -29005,11 +29005,26 @@ Rocker (grün) Рокер (Зелёный цвет) - - Bandit Outfit - Бандитская одежда - Banditen Kleidung + + Bandit Outfit 1 + Бандитская одежда 1 + Banditen Kleidung 1 + + Bandit Outfit 2 + Бандитская одежда 2 + Banditen Kleidung 2 + + + Bandit Outfit 3 + Бандитская одежда 3 + Banditen Kleidung 3 + + + Bandit Outfit 4 + Бандитская одежда 4 + Banditen Kleidung 4 + Bandit Camo Бандитский камуфляж @@ -29161,6 +29176,21 @@ Takistani Soldier Takistan Soldat Такистанский солдат + + + Takistani Soldier 1 + Takistan Soldat 1 + Такистанский солдат 1 + + + Takistani Soldier 2 + Takistan Soldat 2 + Такистанский солдат 2 + + + Takistani Soldier 3 + Takistan Soldat 3 + Такистанский солдат 3 Special Forces @@ -29201,16 +29231,9 @@ Stadt Tarn Городской камуфляж - - Marksman - Меткий стрелок - Scharfschütze - Tiratore scelto - Tirador - Tireur d'élite - Ostřelovač - Snajper - Lövész + + Hero + Held Team Leader