Remove random setObjectTexture from player skins

This commit is contained in:
AirwavesMan committed 2021-01-14 16:32:45 +01:00
1 parent 1b8416c8ff
commit dc6d78d1c0
9 files changed
+128 -82

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@@ -1,6 +1,9 @@
clothes[] = {
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit3_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit4_DZ},
{Loot_MAGAZINE, 1, Skin_Bandit5_DZ},
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
@@ -211,6 +214,8 @@ militaryclothes[] = {
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP2_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP3_DZ},
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
@@ -119,8 +119,8 @@ class Skin_Rocker4_DZ: SkinBase {
};
class Skin_Bandit1_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_BANDITOUTFIT;
descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT;
displayName = $STR_EPOCH_SKINS_BANDITOUTFIT1;
descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT1;
sex = "male";
playerModel = "Bandit1_DZ";
};
@@ -131,6 +131,27 @@ class Skin_Bandit2_DZ: SkinBase {
sex = "male";
playerModel = "Bandit2_DZ";
};
class Skin_Bandit3_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_BANDITOUTFIT2;
descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT2;
sex = "male";
playerModel = "Bandit3_DZ";
};
class Skin_Bandit4_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_BANDITOUTFIT3;
descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT3;
sex = "male";
playerModel = "Bandit4_DZ";
};
class Skin_Bandit5_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_BANDITOUTFIT4;
descriptionShort = $STR_EPOCH_SKINS_BANDITOUTFIT4;
sex = "male";
playerModel = "Bandit5_DZ";
};
class Skin_GUE_Soldier_MG_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_BANDITGUNNER;
@@ -238,11 +259,25 @@ class Skin_TK_INS_Warlord_EP1_DZ: SkinBase {
};
class Skin_TK_INS_Soldier_EP1_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER1;
descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER1;
sex = "male";
playerModel = "TK_INS_Soldier_EP1_DZ";
};
class Skin_TK_INS_Soldier_EP2_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER2;
descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER2;
sex = "male";
playerModel = "TK_INS_Soldier_EP2_DZ";
};
class Skin_TK_INS_Soldier_EP3_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER3;
descriptionShort = $STR_EPOCH_SKINS_TAKISTANISOLDIER3;
sex = "male";
playerModel = "TK_INS_Soldier_EP3_DZ";
};
class Skin_CZ_Special_Forces_GL_DES_EP1_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
@@ -294,8 +329,8 @@ class Skin_Graves_Light_DZ: SkinBase {
};
class Skin_Soldier_Sniper_PMC_DZ: SkinBase {
scope = 2;
displayName = $STR_EPOCH_SKINS_MARKSMAN;
descriptionShort = $STR_EPOCH_SKINS_MARKSMAN;
displayName = $STR_EPOCH_SKINS_HERO;
descriptionShort = $STR_EPOCH_SKINS_HERO;
sex = "male";
playerModel = "Soldier_Sniper_PMC_DZ";
};
@@ -223,6 +223,9 @@ class Category_10 {
class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Bandit3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Bandit4_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Bandit5_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -237,6 +240,8 @@ class Category_10 {
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {2,"ItemGoldBar"};sell[] = {1,"ItemGoldBar"};};
@@ -382,6 +382,9 @@ class Category_5 {
//Bandit Skins sell only
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Bandit3_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Bandit4_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Bandit5_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
@@ -392,6 +395,8 @@ class Category_5 {
class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {-2,"ItemGoldBar"};sell[] = {7,"ItemSilverBar10oz"};};
@@ -223,6 +223,9 @@ class Category_10 {
class Skin_CamoWinter2W_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Bandit3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Bandit4_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Bandit5_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
@@ -237,6 +240,8 @@ class Category_10 {
class Skin_GUE_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {200,"worth"};sell[] = {100,"worth"};};
@@ -382,6 +382,9 @@ class Category_5 {
//Bandit Skins sell only
class Skin_Bandit1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Bandit2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Bandit3_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Bandit4_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Bandit5_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_BanditW1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_BanditW2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_GUE_Commander_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
@@ -392,6 +395,8 @@ class Category_5 {
class Skin_SniperBanditW_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_Ins_Soldier_GL_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Soldier_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Soldier_EP2_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Soldier_EP3_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Warlord_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_RU_Soldier_Crew_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
class Skin_TK_INS_Soldier_AR_EP1_DZ {type = "trade_items";buy[] = {-1,"worth"};sell[] = {70,"worth"};};
@@ -134,12 +134,6 @@ class Survivor2_DZ : Survivor_DZ {
model = "\dayz\characters\man_survivor";
};
class Survivor3_DZ : Survivor2_DZ {
model = "\dayz\characters\man_hero";
HiddenSelections[] = {"camo1", "camo2", "camo3"};
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
};
class Rocket_DZ: SoldierLight_Base_DZ { //BAF_Soldier_Officer_W
scope = 2;
displayName = "Rocket";
@@ -296,10 +290,7 @@ class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
HiddenSelections[] = {"camo"};
HiddenSelectionsTextures[] = {"ca\characters_pmc\frost\data\frost_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\Frost\Data\Frost_1_co.paa"",""\Ca\Characters_PMC\Frost\Data\Frost_2_co.paa"",""\Ca\Characters_PMC\Frost\Data\Frost_3_co.paa""] select floor random 3];";
};
class Wounds
{
tex[] = {};
@@ -308,14 +299,20 @@ class Bandit1_DZ : SoldierLight_Base_DZ { //Normal black PMC vest bandit
};
class Bandit2_DZ: Bandit1_DZ { //German bright color camo bandit
scope = 2;
displayName = $STR_CHAR_2;
weapons[] = {"Throw","Put"};
model = "\ca\characters_E\GER\GER_rifleman";
portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
class EventHandlers {};
};
class Bandit3_DZ: Bandit1_DZ {
hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_1_co.paa"};
};
class Bandit4_DZ: Bandit1_DZ {
hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_2_co.paa"};
};
class Bandit5_DZ: Bandit1_DZ {
hiddenSelectionsTextures[] = {"\Ca\Characters_PMC\Frost\Data\Frost_3_co.paa"};
};
class GUE_Soldier_MG_DZ: SoldierLight_Base_DZ {
@@ -456,10 +453,6 @@ class TK_INS_Warlord_EP1_DZ: Survivor_DZ {
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor02_1_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor02_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor02_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor02_3_co.paa""] select floor random 3]";
};
};
class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ {
@@ -471,10 +464,16 @@ class TK_INS_Soldier_EP1_DZ: TK_INS_Warlord_EP1_DZ {
mat[] = {"CA\characters_E\LOC\Data\LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W1_LOC_soldier01.rvmat","CA\characters_E\LOC\Data\W2_LOC_soldier01.rvmat"};
};
hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_1_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor01_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor01_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor01_3_co.paa""] select floor random 3]";
};
class TK_INS_Soldier_EP2_DZ: TK_INS_Soldier_EP1_DZ {
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_2_co.paa"};
};
class TK_INS_Soldier_EP3_DZ: TK_INS_Soldier_EP1_DZ {
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor01_3_co.paa"};
};
class CZ_Special_Forces_GL_DES_EP1_DZ: SoldierLight_Base_DZ {
@@ -508,11 +507,7 @@ class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ {
model = "\Ca\Characters_PMC\Dixon\Dixon.p3d";
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
HiddenSelections[] = {"camo1","camo2","camo3"};
HiddenSelectionsTextures[] = {"ca\characters_E\Civil\Harris\Data\european-man_01_co.paa","ca\characters_pmc\dixon\data\dix_co.paa","ca\characters_E\Delta\Data\DO_Equip_CO.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""ca\characters_pmc\dixon\data\european-man_02_co.paa"",""ca\characters_pmc\dixon\data\european-man_03_co.paa"",""ca\characters_pmc\dixon\data\european-man_04_co.paa"",""ca\characters_pmc\dixon\data\european-man_05_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""Ca\Characters_PMC\Dixon\Data\Dix_1_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_2_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_3_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_4_CO.paa"",""Ca\Characters_PMC\Dixon\Data\Dix_4_CO.paa""] select floor random 5]";
};
HiddenSelectionsTextures[] = {"ca\characters_pmc\dixon\data\european-man_03_co.paa","ca\characters_pmc\dixon\data\dix_co.paa","ca\characters_E\Delta\Data\DO_Equip_CO.paa"};
class Wounds
{
tex[] = {};
@@ -521,13 +516,9 @@ class Soldier_Bodyguard_AA12_PMC_DZ: SoldierLight_Base_DZ {
};
class Soldier_Sniper_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
displayName = $STR_EPOCH_SKINS_MARKSMAN;
displayName = $STR_EPOCH_SKINS_HERO;
model = "\dayz\characters\man_hero";
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
class EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
};
};
class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
@@ -535,10 +526,6 @@ class Soldier_TL_PMC_DZ: Soldier_Bodyguard_AA12_PMC_DZ {
model = "\Ca\Characters_PMC\Gracenko\Gracenko.p3d";
HiddenSelections[] = {"camo"};
HiddenSelectionsTextures[] = {"ca\characters_pmc\gracenko\data\gracenko_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\Gracenko\Data\Gracenko_1_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_2_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_3_co.paa"",""\Ca\Characters_PMC\Gracenko\Data\Gracenko_4_co.paa""] select floor random 4];";
};
class Wounds
{
tex[] = {};
@@ -822,10 +809,6 @@ class TK_CIV_Takistani01_EP1_DZ: Survivor_DZ {
mat[] = {"CA\characters_E\civil\Tak_civil01\Data\Tak_civil01.rvmat","CA\characters_E\civil\Tak_civil01\Data\W1_Tak_civil01.rvmat","CA\characters_E\civil\Tak_civil01\Data\W2_Tak_civil01.rvmat"};
};
hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_1_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_2_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_3_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_4_co.paa"",""\CA\characters_E\civil\Tak_civil01\Data\Tak_civil01_5_co.paa""] select floor random 5]";
};
};
class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
@@ -836,10 +819,6 @@ class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
mat[] = {"CA\characters_E\civil\Tak_civil03\Data\Tak_civil03.rvmat","CA\characters_E\civil\Tak_civil03\Data\W1_Tak_civil03.rvmat","CA\characters_E\civil\Tak_civil03\Data\W2_Tak_civil03.rvmat"};
};
hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_1_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_1_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_2_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_3_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_4_co.paa"",""\CA\characters_E\civil\Tak_civil03\Data\Tak_civil03_5_co.paa""] select floor random 5]";
};
};
class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
@@ -850,10 +829,6 @@ class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
mat[] = {"CA\characters_E\civil\Tak_civil04\Data\Tak_civil04.rvmat","CA\characters_E\civil\Tak_civil04\Data\W1_Tak_civil04.rvmat","CA\characters_E\civil\Tak_civil04\Data\W2_Tak_civil04.rvmat"};
};
hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_1_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_1_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_2_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_3_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_4_co.paa"",""\CA\characters_E\civil\Tak_civil04\Data\Tak_civil04_5_co.paa""] select floor random 5]";
};
};
class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
@@ -864,10 +839,6 @@ class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani01_EP1_DZ {
mat[] = {"CA\characters_E\civil\Tak_civil06\Data\Tak_civil06.rvmat","CA\characters_E\civil\Tak_civil06\Data\W1_Tak_civil06.rvmat","CA\characters_E\civil\Tak_civil06\Data\W2_Tak_civil06.rvmat"};
};
hiddenSelectionsTextures[] = {"\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_1_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_1_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_2_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_3_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_4_co.paa"",""\CA\characters_E\civil\Tak_civil06\Data\Tak_civil06_5_co.paa""] select floor random 5]";
};
};
class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
@@ -882,10 +853,6 @@ class TK_INS_Soldier_AR_EP1_DZ: SoldierLight_Base_DZ {
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_opfor05_1_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_opfor05_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor05_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_opfor05_3_co.paa""] select floor random 3]";
};
};
class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
@@ -900,10 +867,6 @@ class TK_GUE_Soldier_EP1_DZ: SoldierLight_Base_DZ {
};
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\CA\characters_E\LOC\Data\LOC_ind01_1_co.paa"};
class EventHandlers: EventHandlers
{
init = "(_this select 0) setObjectTexture [0,[""\CA\characters_E\LOC\Data\LOC_ind01_1_co.paa"",""\CA\characters_E\LOC\Data\LOC_ind01_2_co.paa"",""\CA\characters_E\LOC\Data\LOC_ind01_3_co.paa""] select floor random 3]";
};
};
class CZ_Soldier_SL_DES_EP1_DZ: SoldierHeavy_Base_DZ {
+1 -1
View File
@@ -14,7 +14,7 @@ dayz_traps_trigger = [];
USEC_typeOfWounds = ["Pelvis","aimpoint","lelbow","relbow","RightFoot","LeftFoot","neck","pilot"];
// Player classes
AllPlayers = ["Survivor_DZ","Survivor1_DZ","SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter1_DZ","CamoWinter2_DZ","SniperWinter_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ","CamoWinter1W_DZ","CamoWinter2W_DZ","OperatorW_DZ","GunnerW_DZ","DoctorW_DZ","WorkerW_DZ","PolicemanW_DZ","PriestW_DZ","HookerW_DZ","SniperW_DZ","SniperBanditW_DZ","SniperWinterW_DZ","Sniper1W_DZ","TK_Soldier_Sniper_EP1W_DZ","CZ_Soldier_Sniper_EP1W_DZ","GhillieFull_Desert01W_DZ","GhillieFull_Desert02W_DZ","GhillieFull_Desert03W_DZ","GhillieFull_Desert04W_DZLine truncated
AllPlayers = ["SurvivorW2_DZ","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorWwinter_DZ","SurvivorW3_DZ","Bandit2_DZ","Bandit3_DZ","Bandit4_DZ","Bandit5_DZ","BanditW2_DZ","Soldier_Crew_PMC","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Soldier_EP2_DZ","TK_INS_Soldier_EP3_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier_Officer_DZ","USMC_Soldier_MG_DZ","USMC_Soldier_Pilot_DZ","FR_TL_DZ","FR_R_DZ","FR_Marksman_DZ","FR_Assault_R_DZ","RU_Soldier_DZ","RU_Soldier_Officer_DZ","RUS_Soldier1_DZ","RUS_Commander_DZ","MVD_Soldier_DZ","Ins_Soldier_2_DZ","Ins_Commander_DZ","Ins_Soldier_Crew_DZ","CDF_Soldier_DZ","Doctor_DZ","Assistant_DZ","Worker1_DZ","Worker3_DZ","Worker4_DZ","TK_CIV_Takistani01_EP1_DZ","TK_CIV_Takistani03_EP1_DZ","TK_CIV_Takistani04_EP1_DZ","TK_CIV_Takistani06_EP1_DZ","TK_INS_Soldier_AR_EP1_DZ","TK_GUE_Soldier_EP1_DZ","CZ_Soldier_SL_DES_EP1_DZ","US_Soldier_EP1_DZ","UN_CDF_Soldier_Guard_EP1_DZ","UN_CDF_Soldier_EP1_DZ","GER_Soldier_TL_EP1_DZ","BAF_Soldier_Officer_MTP_DZ","BAF_Soldier_N_MTP_DZ","FR_Sapper_DZ","CamoWinter1_DZ","CamoWinter2_DZ","SniperWinter_DZ","Nac_Soldier_DZ","Tamika_DZ","gsc_military_helmet_wdl_DZ","gsc_military_head_wdl_DZ","gsc_military_helmet_grey_DZ","gsc_military_head_grey_DZ","gsc_scientist1_DZ","gsc_scientist1_head_DZ","gsc_scientist2_DZ","gsc_scientist2_head_DZ","gsc_cloth_loner_head_DZ","gsc_eco_stalker_mask_neutral_DZ","gsc_eco_stalker_head_neutral_DZ","gsc_eco_stalker_mask_fred_DZ","gsc_eco_stalker_head_fred_DZ","gsc_eco_stalker_mask_duty_DZ","gsc_eco_stalker_head_duty_DZ","gsc_eco_stalker_mask_camo_DZ","gsc_eco_stalker_head_camo_DZ","GhillieFull_Desert01_DZ","GhillieFull_Desert02_DZ","GhillieFull_Desert03_DZ","GhillieFull_Desert04_DZ","GhillieFull_Desert05_DZ","GhillieFull_Desert06_DZ","GhillieFull_Desert07_DZ","GhillieFull_Desert08_DZ","GhillieFull_Snow01_DZ","GhillieFull_Snow02_DZ","GhillieFull_Snow03_DZ","GhillieFull_Snow04_DZ","GhillieFull_Snow05_DZ","GhillieFull_Urban01_DZ","GhillieFull_Wood01_DZ","GhillieFull_Wood02_DZ","GhillieFull_Wood03_DZ","GhillieFull_Wood04_DZ","GhillieFull_Wood05_DZ","GhillieFull_Wood06_DZ","GhillieFull_Wood07_DZ","GhillieFull_Wood08_DZ","GhillieFull_Wood09_DZ","GhillieFull_Wood10_DZ","GhillieFull_Wood11_DZ","GhillieFull_Wood12_DZ","GhillieFull_Wood13_DZ","GhillieFull_Wood14_DZ","GhillieFull_Wood15_DZ","GhillieFull_Wood16_DZ","GER_Soldier_EP1_des_DZ","GER_Soldier_TL_EP1_des_DZ","GER_Soldier_EP1_wdl_DZ","GER_Soldier_TL_EP1_wdl_DZ","Apo_Rifleman_01_DZ","Apo_Rifleman_02_DZ","Apo_Rifleman_03_DZ","Apo_Rifleman_04_DZ","Apo_Rifleman_05_DZ","Apo_Rifleman_06_DZ","SG_GRU_TL_DZ","SG_GRU_Scout_DZ","SG_GRU_Sniper_DZ","SG_GRU_Spotter_DZ","SG_GRU_TL_W_DZ","SG_GRU_Scout_W_DZ","SG_GRU_Assaultman_W_DZ","SG_GRU_Medic_W_DZ","SG_GRU_TL_D_DZ","SG_GRU_Scout_D_DZ","SG_GRU_Marksman_D_DZ","SG_GRU_Operator_D_DZ","SG_GRU_MG_D_DZ","CZ_Soldier805_DES_ACR_DZ","CZ_Soldier_805_Wdl_ACR_DZ","CZ_Soldier_Crew_Dst_ACR_DZ","CZ_Soldier_Officer_Wdl_ACR_DZ","CZ_Soldier_Recon_Wdl_ACR_DZ","CZ_Soldier_Spec1_Wdl_ACR_DZ","CZ_Soldier_Spec2_Wdl_ACR_DZ","CZ_Soldier_Spec3_Wdl_ACR_DZ","CZ_Soldier_Spec_Demo_Dst_ACR_DZ","CZ_Soldier_Sniper_ACR_DZ","CZ_Soldier_Light_Wdl_ACR_DZ","Firefighter1_DZ","Firefighter2_DZ","Firefighter3_DZ","Firefighter4_DZ","Firefighter5_DZ","Firefighter_Officer1_DZ","Firefighter_Officer2_DZ","Postman1_DZ","Postman2_DZ","Postman3_DZ","Postman4_DZ","SchoolTeacher_DZ","Gardener_DZ","RU_Policeman2_DZ","Hunter_DZ","Civilian1_DZ","Civilian2_DZ","Civilian3_DZ","Civilian4_DZ","Civilian5_DZ","Civilian6_DZ","Civilian7_DZ","Civilian8_DZ","Civilian9_DZ","Civilian10_DZ","Civilian11_DZ","Civilian12_DZ","Civilian13_DZ","Civilian14_DZ","Prisoner1_DZ","Prisoner2_DZ","Prisoner3_DZ","Reporter_DZ","MafiaBoss_DZ","Dealer_DZ","BusinessMan_DZ","CamoWinter1W_DZ","CamoWinter2W_DZ","OperatorW_DZ","GunnerW_DZ","DoctorW_DZ","WorkerW_DZ","PolicemanW_DZ","PriestW_DZ","HookerW_DZ","SniperW_DZ","SniperBanditW_DZ","SniperWinterW_DZ","Sniper1W_DZ","TK_Soldier_Sniper_EP1W_DZ","CZ_Soldier_Sniper_EP1W_DZ","GhillieFull_Desert01W_DZ","GhillieFull_Desert02W_DZ","GhillieFLine truncated
// Epoch Additions
dayz_activeInvites = [];
+37 -14
View File
@@ -29005,10 +29005,25 @@
<German>Rocker (grün)</German>
<Russian>Рокер (Зелёный цвет)</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT">
<English>Bandit Outfit</English>
<Russian>Бандитская одежда</Russian>
<German>Banditen Kleidung</German>
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT1">
<English>Bandit Outfit 1</English>
<Russian>Бандитская одежда 1</Russian>
<German>Banditen Kleidung 1</German>
</Key>
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT2">
<English>Bandit Outfit 2</English>
<Russian>Бандитская одежда 2</Russian>
<German>Banditen Kleidung 2</German>
</Key>
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT3">
<English>Bandit Outfit 3</English>
<Russian>Бандитская одежда 3</Russian>
<German>Banditen Kleidung 3</German>
</Key>
<Key ID="STR_EPOCH_SKINS_BANDITOUTFIT4">
<English>Bandit Outfit 4</English>
<Russian>Бандитская одежда 4</Russian>
<German>Banditen Kleidung 4</German>
</Key>
<Key ID="STR_EPOCH_SKINS_BANDITCAMO">
<English>Bandit Camo</English>
@@ -29162,6 +29177,21 @@
<German>Takistan Soldat</German>
<Russian>Такистанский солдат</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_TAKISTANISOLDIER1">
<English>Takistani Soldier 1</English>
<German>Takistan Soldat 1</German>
<Russian>Такистанский солдат 1</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_TAKISTANISOLDIER2">
<English>Takistani Soldier 2</English>
<German>Takistan Soldat 2</German>
<Russian>Такистанский солдат 2</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_TAKISTANISOLDIER3">
<English>Takistani Soldier 3</English>
<German>Takistan Soldat 3</German>
<Russian>Такистанский солдат 3</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_SPECIALFORCES">
<English>Special Forces</English>
<Russian>Силы особого назначения</Russian>
@@ -29201,16 +29231,9 @@
<German>Stadt Tarn</German>
<Russian>Городской камуфляж</Russian>
</Key>
<Key ID="STR_EPOCH_SKINS_MARKSMAN">
<English>Marksman</English>
<Russian>Меткий стрелок</Russian>
<German>Scharfschütze</German>
<Italian>Tiratore scelto</Italian>
<Spanish>Tirador</Spanish>
<French>Tireur d'élite</French>
<Czech>Ostřelovač</Czech>
<Polish>Snajper</Polish>
<Hungarian>Lövész</Hungarian>
<Key ID="STR_EPOCH_SKINS_HERO">
<English>Hero</English>
<German>Held</German>
</Key>
<Key ID="STR_EPOCH_SKINS_TEAMLEADER">
<English>Team Leader</English>